March 2008: Monthly Archive

Adobe Smash Puny Flash Rumor!

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Will Flash come to the iPhone? Won’t it? Will it? Won’t it?

GearLive said yes. Adobe said maybe. El Jobso said too slow, too lite — where’s my middle?!. El Narayenso (er… Adobe’s CEO) said SD-OK! And… now Adobe clarifies that ambiguous yes with another maybe. Kinda:

“[T]o bring the full capabilities of Flash to the iPhone web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it. We think Flash availability on the iPhone benefits Apple and Adobe’s millions of joint customers, so we want to work with Apple to bring these capabilities to the device.”

Hooked on the iPhone’s first reality soap yet? Us neither, but we’ll keep on it until those wacky techs finally hook up for good or call it quits forever.

iPhone SDK: No iPod Access for You!

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Macnn/iPodnn (via The Inquirer) reports that unlike CoreLocation, which gives access to the Google Maps-like location-based services, Apple’s new iPhone SDK will be providing absolutely no access to iPod functionality or the onboard iTunes:

Any functionality related to music playback is inaccessible by the iPhone SDK, a new report claims. While the SDK allows access to many other functions of iPhone and the iPod touch, such as dialing, the camera and Internet access, The Inquirer writes that any components connected to iTunes are off-limits, preventing developers from accessing one of the most popular features of the phone

While this could be an anti-competitive move meant to keep VLC off the iPhone — or to protect consumers from the horror that would be RealPlayer Touch… — it may also cripple any Guitar Hero, Rockband, or iPod-style Phase gaming. (Unless Harmonix and other big game developers like EA are granted that oft-mentioned “special dispensation”…?)

Did it used to about the music, and Apple’s now telling us to just “sl@g off!”? Or are you happy they’re keeping developers’ tone-deaf mitts off your shiny (i)tunes? What do you think?

Trippin’ With My iPhone - Wait-a-Thon

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It doesn’t have 3G. It doesn’t have true GPS. It doesn’t have instant messaging or 3rd party apps or even cut and paste. With all it’s current shortcomings, the iPhone is still a worthy “Swiss Army Knife” of smartphones that you can confidently take with you through airport security, on a plane, and throughout your trip as an excellent traveling companion. In fact, I’ll boldly exclaim that the iPhone is all that I could ask for in my travels and I really put it through it’s paces on a recent trip.

Read on about my trippin’ with my iPhone!

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Rejected (Or Not?) - Apple Clarifies(-ish) and First Acceptences!

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iLounge tells us that Apple has sent out a second note to would be $99-level iPhone SDK developers:

“We have many more requests than we can serve during this initial beta period, so we must limit the Program at this time. We plan to expand it during the beta period, and we will contact you regarding your enrollment status at the appropriate time. We appreciate your patience.”

This follows up on last week’s far more confusing note, and the rampant speculation it caused.

Now TUAW brings word that some developers have, indeed, been granted access to SDK paradise:

The accepted developers were apparently among the first to apply. The accepted developers previously received the rejection letter. The acceptances appear to be random. The program is firewalled. Five iPhone limit. Test devices are iBricks [or maybe not: see update at TUAW]

So does that really clarify anything? Will anxious developers get in before June? Or is Apple dropping the ball?

Multitask-Masters: No AIM Loophole

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As part of his piece on the continuing confusion surrounding the $99 iPhone SDK program acceptance/pending/rejection letters, Daring Fireball’s John Gruber also dropped this very interesting nugget about the equally continuing and confusing situation surrounding the apparent Apple ban on multitasking and background apps:

[A] source confirmed to me that the iPhone AIM client AOL demoed during the iPhone Roadmap event does not cheat by continuing to run in the background — it quits when you switch to another app, but doesn’t log you out of AIM automatically. Such a client can’t notify you of IM messages from the background (a la the way the iPhone notifies of you SMS messages), but when you switch back to the AIM app, messages you missed should appear. Be wary of claims that “An app that does X is impossible without background processing.”

If accurate then that, as they say, is that in terms of any hope for multitasking apps before June. If Apple didn’t grant AOL “special dispensation”, they certainly won’t give any to Johnny “Next Big Social Perpetual Ping App”.

But is a non-background running AIM of any use to you? A welcome break from the constant connection demands of IM? A way to keep AIM second class to an eventual Mobile-iChat Touch app? Smart thinking on Apple’s part or just a train wreck in the making?

Phone different Podcast 15

We’re back on our regularly scheduled, ah, schedule. This week we’ll follow the SDK Fallout, Talk a bit more about the iPhone in the enterprise, and look at some other iPhone news. Plus your emails and thoughts from the Phone different iPhone forums!

Read the rest of this entry »

Blocked Calls: Adobe Building Flash Support for iPhone? For Real this Time. Honest. We Swear. Cross Our Hearts

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The Flash drama continues, with more twists and turns than a California highway. It looks as though iPhone may be getting native Flash support after all, if dragged kicking and screaming. Adobe CEO Shantanu Narayen spoke to reporters during a conference call…

“Well, you really believe that Flash is synonymous with the Internet, and frankly, anybody who wants to browse the Web and experience the Web’s glory really needs Flash support. We were very excited about the announcement from Windows Mobile–adoption of Flash on their devices–and the fact that we’ve shipped 0.5 billion devices now, non-PC devices. So we are also committed to bringing the Flash experience to the iPhone, and we will work with Apple. We’ve evaluated the SDK. We can now start to develop the Flash player ourselves, and we think it benefits our joint customers. So we want to work with Apple to bring that capability to the device.”

Do let’s pretend that Steve Jobs earlier comments were some kind of smokescreen intended to mask Apple’s true motives, while backdoor negotiations with Adobe unfolded. That makes sense, doesn’t it? No, I didn’t think so either.

Read

In ur SDK: Adobe Flash’ing iPhone?

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GearLive reported Flash for the iPhone was immanent. Adobe retorted that it was all up to Steve Jobs. His Steveness resorted to telling investors that Flash desktop was too big, Flash Lite was too small, and they were missing a product that was juuuusssst right.

Well, Adobe CEO Shantanu Narayen hopes Apple’s newly released SDK will help Adobe deliver that middle ground, with or without Jobs’ blessing. Speaking to investors, Narayen said (via Apple Insider):

“We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone. We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves.”

Hopefully without those peskyprivacy and security problems, b’okay?

Given the restrictions imposed on 3rd party apps, unless Apple gives Adobe “special dispensation” it seems unlikely that even Adobe could get Flash working in an unplugged-in, sandbox environment, but we’ll see.

Eerily similar to Sun’s Java announcement immediately following the iPhone SDK launch, all that remains now (in terms of rival interactive development platforms) is Microsoft’s Silverlight. Balmer, get your dance shoes!

Rumor: Apple Considering All-You-Can-Eat Music Subscriptions?

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People don’t want to rent their music. So said Apple CEO Steve Jobs. Of course, the Jobsinator also said people don’t want to watch video on tiny iPod screens, and we see how far that got him

So, while 100% unsubstantiated rumor at the moment, The Financial Times (via Apple Insider) is reporting a “tip off” that says Apple is now considering an unlimited music program similar to Nokia’s “Comes With Music”.

Under the terms of that plan, manufacturers would pay the recording industry a per-device fee (passed on to the consumer, ‘natch) that would allow for “unlimited” music over the course of a year. When the year’s up, consumers could either renew the subscription themselves or let it lapse and keep “50-60″ songs they’ve already downloaded.

What the cost(s) will be (guesses range from $5 a month to $100 per device), what kind of DRM (digital rights management) will be in place, what quality compression (128-bit like standard iTunes or higher 256-bit like iTunes+ and Amazon MP3) will be used, and basically every and all other details remain to be announced.

It is noted that, because of it’s existing cell phone billing arrangement, a more traditional monthly subscription model may also be made available exclusively for the iPhone.

The parties (Apple and the music industry) are reportedly still far apart when it comes to terms, but revenue streams makes for strange bedfellows (hi, AT&T!) so we’ll have to wait for another Special Music Event (starring Paul McCartney, of course) to know for sure.

Personally, I wouldn’t mind a subscription service. If the music industry had any sense (please, hold your laughter ’til the end…), they would provide radio-like free streams of low bit-rate music with an easy “buy now” button for higher quality. It would allow people to discover music again, just like the iTunes/Starbucks initiative, and give the rapidly dehydrating recording industry their own little sip of water

What do you think? Buy or die? Rent over spend? How do you want your iPhone music?

Apple Releases Safari 3.1 - MobileSafari Touch Next?

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Apple has released their latest, greatest, fastest, and coolest new browser yet — Safari 3.1 (big brother to the MobileSafari Touch browser built into the iPhone).

Safari is based on Apple’s open-source WebKit (a branch of the Konqueror/KHTML engine), the same foundation Nokia, Google’s upcoming Android, and even Adobe’s AIR runtime get their render on with.

In addition to faster rendering and Javascript, what makes this latest release so exciting is built-in support for the new HTML (Hyper-Text Markup Language) 5 draft. Apple VP of Marketing Phil Schiller tells us:

“Safari 3.1 for Mac and Windows is blazingly fast, easy to use and features an elegant user interface. And best of all, Safari supports the latest audio, video [as tags -- yes!] and animation standards [CSS animation FTW!] for an industry-leading Web 2.0 experience.”

And (looking at you Google Gears!) local SQLite databases for offline functionality.

These features, while nice for the desktop, seem perfect for an upcoming rev of Safari on the iPhone as well. Being able to easily code rich media sites that support enough interactivity to avoid the more complex Flash will give a lot of much-needed power to entertainment web-sphere. Offline data access, of course, opens things up wide for software-as-services WebApps like browser-based office suites. (Picture collaborating on an online spread sheet, taking off on an airplane with the browser keeping your portion of the data live and available, and then syncing back up with the team when you land).

Lighter? Faster? More Standard? To steal Dieter’s catch-phrase — Yes Please!

Already rocking Safari 3.1? Head over to Webkit’s Surfin’ Safari blog for the latest Acid3 (standards compliance test) results and sample some of the new features!