March 2008: Monthly Archive

Web App Review: Pimp My News!

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I have to admit, when I first heard about Pimp My News for iPhone, I was… less than enthusiastic. I mean, “Pimp” My News? Perhaps I am a little old school, but I thought with a name like this, the website is all bling and no substance. Boy was I wrong…

Pimp My News (PMN) has a standard website with an optimized iPhone interface. As you can imagine by the title, the website is an aggregator for multiple site feeds and more. Let’s start off with the aggregator.

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iPhone 2.0: Parental Controls

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Apple pre-announces new iPhone firmware. Apple releases new fimware beta. New firmware beta leaks to pirates (JAR!). It’s a familiar story (except for the Apple pre-announcing twist — that almost never happens), and this time brings us details on the upcoming “Parental Controls” feature. (Apple Insider via iPhoneDevTeam)

A General Preference pane, iPhone’s Parental Controls can be enabled or disabled, with individual options for allowing/disallowing “explicit” iPod content, and/or use of Safari, YouTube, iTunes Wi-Fi Music Store, and App Store.

Of course, since iPhoneDevTeam probably has several l33t hax0r members around the age of 10, figure the next-gen jailbreak/unlock will also remove any such parental oversight (FTW!).

Multitask-Masters: iPhone Pundits Strike Back!

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Developers want them their multitasking. They want them popping up, one after the other, like Agent Smith replicants in the Matrix sequels. What? Viruses incarnate from poorly conceived follow-up movies is a bad analogy?

Not according to some leading Apple pundits.

Witness Daniel Eran Dilger’s iPhone 2.0 SDK: The No Multitasking Myth from Roughly Drafted Magazine:

By limiting the amount of background processes running, the iPhone’s OS X can offer more of that available RAM to the foreground application, along with a less distracted processor. The iPhone is not a general purpose computer; it is primarily a phone, browser, and iPod. Due to the restrictions imposed by the SDK, it will also be a credible gaming platform and pack the power to run significant productivity applications, all without giving up the ability to be a responsive phone, browser, and iPod. Other devices can’t make that claim.

Sure, Dilger is sometimes considered on the extreme-end of Mac’tivism. Let’s see what Daring Fireball’s John Gruber has to say when he takes on One App at a Time:

Why has Apple imposed this limitation? Easy: the iPhone is severely resource constrained. Battery, RAM, and CPU cycles are all severely limited. If third-party apps could run in the background, all three could suffer. RAM would suffer for sure; all running apps consume memory. The iPhone has just 128 MB of RAM, and no swap space. CPU performance and battery life would suffer when background apps do something — and if they’re not doing anything, what’s the point of keeping them running? I noticed a significant increase in battery life after I switched the Mail app’s auto-checking interval from 15 minutes to 60 minutes. That’s just one app.

Okay, but they’re not developers. They don’t understand the needs, the passion. But then developers aren’t pure consumers either and developers don’t always understand consumer needs. Sometimes developers are so busy with the abstract coolness of what they can do, they don’t always stop and consider the colder reality of whether they should.

For every OS-changing Switcher app, there are dozens of buggy, crash-inducing WinMob and Palm fetishware. (As I can personally attest to, when even major apps from major developers rendered my Treo unusable).

No developer goes out there with ill-intent (malware aside), but their concern is app-level, not device or OS level. That’s where Apple comes in. The overall user experience isn’t the developers concern, nor should it be. It’s Apple’s concern, and right now Apple is imposing that concern via no-multitasking guidelines.

Note: John Gruber, quoting Hank Williams, also gives us The Flip Side of the Multitasking Argument. (Hit up the Roughly Drafted link above for some excellent back-and-forth between Williams and Dilger in the comment section as well.)

UPDATE: Gruber follows up in Foot, Meet Bullet, a point-counterpoint with Ian Betteridge.

What do you think? Is the ban on multitasking good or bad for the general user-base (i.e., our moms!)? For power users? Will Apple make exceptions for certain big developers (like AOL for AIM)? Will they relax the policy after the initial development rush is over, the space shakes out, and only cooler, more seasoned and reasoned heads remain in the game? Will some crafty devs will figure ways around the rules? (creativity thrives under constraint!). Or will things just stay the way they are?

Great Googley: iPhone Jeopardy Bonus Round!

Just when you thought it was safe to switch to WinMob of Misfortune, iPhone JEOPARDY is back with a bonus round!

Joining us via lifeline is Google Android, first among Linux vaporOS’s (sorry Nova, Access, and OpenMoko!) and fresh from CEO Eric Schmidst’s latest iPhone briefing at Apple’s Board of Directors meeting, we give you the suddenly chatty group manager for mobile platforms, Rich Miner:

“There’s a much larger potential market on Android than for the iPhone. There are things I saw people doing with the first version of the Android SDK that it seems like you can’t do with the iPhone at least at the moment.”

Then, as if catching the Shining-like glare in Daddy Jobs’ eyes, he quickly added:

“[If I were a developer] I’d certainly be looking at the iPhone, and if you believe there will be lots of Android phones out there, as we do, I’d be developing for both platforms.”

Now, for those of you just joining us, remember that Google’s core business is advertising (no, not search, that just pulls the ad revenue), not OS development.Few companies can be good at more than one thing, and Apple is traditionally very good at hardware and software (and wisely leaves Google and Yahoo to do the heavy services lifting on iPhone). Google hasn’t managed to monetize everything in it’s vast repertoire yet, much as Microsoft is struggling to grow outside of Windows and Office.

If Google plans on hitting WinMob standard and Symbian on the low-end and leaving Apple to duke it out with WinMob premium and Blackberry on the high, maybe Miner is making the kind of sense that does. However, if Eric Schmidt is the fox in Apple’s development henhouse and (bigger and), Google can ship a working OS sometime this decade, things could get interesting.

Rejected! (Or Not?) - Apple Sends Developers Mixed Signals

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Ah, Apple gone and done it now! SXSW debuted this year’s hottest social trend: Mass Twitter-steria, and now the 140 character mob has its torches and pitchforks ready to storm Cupertino. Or not.

Let’s back up a step. Following the Apple SDK announcement, pretty much everyone and their neck-bearded uncle rushed to developer.apple.com and started their download engines. 100,000 of them in the first few days alone. That’s a lot of love. And even more expectation.

Today, many would-be developers, including tippity-top tier indie sensations, received the following cryptic response from Apple (via Daring Fireball)

Dear Registered iPhone Developer,

Thank you for expressing interest in the iPhone Developer Program. We have received your enrollment request. As this time, the iPhone Developer Program is available to a limited number of developers and we plan to expand during the beta period. We will contact you again regarding your enrollment status at the appropriate time.

Thank you for applying.

Best regards,

iPhone Developer Program

Apple slamming the door, or asking a larger-than-anticipated crowd to take a number and please be patient? Sadly, no rosetta stone was provided to help us suss that out.

My money is on the latter. 100,000 certificates is a lot to process (and almost certainly weed out). That Apple didn’t communicate this effectively is, unfortunately and increasingly, par for the course 1 Infinite Loop way.

It should also be made clear that this in no way prevents anyone from developing on the iPhone, using the free ADC membership and the simulator environment. What this does, however, is prevent anyone who hoped to sign up for the $99 membership from receiving their authentication certificates. This means no transferring apps to an actual iPhone, and more importantly, no testing on an actual iPhone for now.

Ireland & Austria: iPhone on Sale, Data Oh, Cap!

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The iPhone has now successfully stormed the mobile markets of both the Emerald Isle and the birthplace of the Oak. For those keeping track at home, this brings the official score card to:

Europe North Am. South Am Asia Africa Oceania Antarctica
5100000

(Not counting the massive gray market, ‘natch).

What makes the two newest iPhone launches unique, however, is that while hardware pricing is consistent with other EU countries, it looks like Austrians won’t be loving them some unlimited data any time soon, with T-Mobile caps firmly in place at 3GB. Of course, they’re still better off than their O2 bedeviled Irish launch-mates, who not only get even less data at a miserly 1GB, but also don’t get Visual Voicemail! (We should point out that, according to Apple Insider, use of Visual Voicemail in Austria will also count towards your 3GB of data!)

So are these capped data plans the future of iPhone? Are the European EDGE networks so obsoleted by 3G that they can’t handle more or is Apple being forced to concede on their data demands to get their units into more and more territories?

And now that 5 and 6 are settled, who’s in the running for 7? Apple COO Tim Cook did promise us Asia this year, which makes Japan (who knows about China?) a possibility. What about Australia? Scandinavia? Are we betting on Antarctica before data-gouged Canada? (I am!)

Is the iPhone Ready to Take on Gaming?

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Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.

With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:

  1. The possibilities are endless
  2. It looks really fun
  3. Apple has a potential gaming jackpot in their hands

If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.

Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.

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iPhone Set to Star at WWDC ‘08

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Apple has sent out double Golden Gate-gilded (twin-bridged?) announcements for its 2008 WWDC (World Wide Developers Conference) set to rock San Fran from June 9th through the 13th.

“A landmark event. In more ways than one.”

Indeed. Sporting the current apples of Steve Jobs’ eyes, the MacBook Air and, of course, the 800 pound gorilla in the developer room, the iPhone (and it’s brand-spanking new SDK), we’re definitely in for “Everything Mac. Everything iPhone.”

With the development opportunities of the iPhone platform added to those of Mac OS X Leopard, this year’s Apple Worldwide Developers Conference promises to be the most exciting, informative conference ever. Don’t miss this chance to see the latest technology and meet the engineers behind the two most innovative platforms for your creativity.

Tickets start at US$1295, or you can buy 4 and get 1 free!

With over 100,000 SDK downloads in just a couple of days, the already popular WWDC now looks dang near ready to explode.

Will you be attending? Will thousands of previously Wintard developers show up in droves, eager for a shot at that $100,000,00 in VC and significantly harshening the Mac cult mellow? Will Deiter once again line up at 3am for the Jobsnote? And is it too early to start with OMG predictionz??//

Portable Gaming’s Future?- Wait-a-Thon!

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With the recent announcement of the iPhone SDK, we became witness to the iPhone’s possible future in gaming. If you are a portable gamer, you probably already own a Nintendo DS or a Sony PSP. Perhaps in the future, you will just use your iPhone? The iPhone is flying off of the shelf these days and with the App Store around the corner, there is no excuse for users not to get a little gaming action. Electronic Arts is a huge developer and publisher for video games. What if they port games to the iPhone? A little Need for Speed Underground anyone? Imagine holding your iPhone like a steering while and using the accelerometer as you rotate the phone left and right to steer, then lean the iPhone forward to accelerate and tilt it back to brake and change your views by touching the screen… oh, the possibilities.

What do you foresee as possible future uses for the iPhone as a gaming platform? We could start with Nintendo’s Wii for inspiration…

CEOh-Snap! RIM Boss Plays iPhone Jeopardy

This. Is. iPhone JEOPARDY!

Welcome everyone to the smartphone space where competing CEO’s answer in nothing resembling the form of a question. Lucky for us, however, they’re quick on the buzzer and their bold, bodacious pontifications, more often than not, come right back to bite them on their assets.

“Why We’re Not Worried about the iPhone” for 100

Previously on iPhone Jeopardy, smartphone innovator and Folio-smasher, Ed Colligan of Palm/Treo fame jumped on the iPhone launch:

“We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in.”

Strongly put. Let’s go to the judges

“Initial iPhone buyers were 10 times more likely than other new phone buyers to have previously owned a Treo.”

Ouch! The correct answer seems to have been “Who are the Mac guys who walked in with a far more than a descent phone and dug into my lunch?” Better luck with Nova!

Daily Double-Talk

Next up was famed Microsoft CEO, monopolist, and internet dance phenom, Steve Balmer who went for the steal:

“You can get a Motorola Q for $99. [...] [Apple] will have the most expensive phone, by far, in the marketplace.”
“There’s no chance that the iPhone is going to get any significant market share. No chance.”

Really? Survey says!

The struggling American electronics company Motorola is considering breaking itself up through a sale or flotation of its poorly performing mobile phones business.
NPD’s figures make Apple’s Sept. quarter iPhone sales look even more stellar. Apple sold 1.12 million iPhones last quarter, representing 27% of NPD’s U.S. smartphone market and 3% of the overall Q3 cellphone market.

D’oh! The correct answer looks to have been, “Who was hardly the most expensive and grabbed even more mindshare than their impressive first-year market share (not to mention dominating customer satisfaction reports) while companies I mentioned prepared to flee the space?” No bonus points for lack of bold ActiveSync licensing predictions. Come back next time with WinMob 7, b’okay?

Final Jeopardy!

Now we have current smartphone market leader RIM’s business “pusher”, and outage-plugger extraordinaire Mike Lazaridis taking “Post SDK Over-Reactions” for a thousand:

“Talk — all I’m [hearing] is talk about [the iPhone's chances in Enterprise]. I think it’s important that we put this thing in perspective.” [...] “Apple’s design-centric approach [will] ultimately limit its appeal by sacrificing needed enterprise functionality. I think over-focus on one blinds you to the value of the other.” [...] “Apple’s approach produced devices that inevitably sacrificed advanced features for aesthetics.”

Final answer? Okay, pens down and no peeking!

Well, what do you think? Will RIM’s success just keep on multiplying, or did the Blackberry Boss just gamble it all away?

Find out next time on iPhone Jeopardy!