
Atari’s legal team is getting quite a workout lately, just yesterday they demanded that 4 more App Store games be removed with more likely to come. It was not long ago that TiPb reported that two other notables were forcefully removed, Tris and PhoneSaber.
The 4 apps kicking the bucket this time around due to “infringements against the pong and breakout copyrights” are as follows (iTunes links): BreakClassic, BreakTouch 3D, Super Pong 2, and 3D Vector Pong.
As of today, all 4 of these apps are still available via the App Store. So get them while you can!
(Via TouchArcade.com)

(Lightning Reviews are back! This time courtesy of — Badmofo63 who gives us a look at Pageonce (FREE at the iTunes Store). Want your Lightning Review elevated to our front page — with a tasty 25% TiPb Store discount prize to top it off? Get the details, choose and App, and make with the reviewing! And if you’re looking for a good example for what kind of reviews we like, this is a great one!)
Take it away, Badmofo63:
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Avast ye scurvy dogs, raise the gangplanks and prepare to be boarded! International Talk Like a Pirate Day be here again!
Sure and we’ll have ye know that if yer iPhone’s timbers be shivering, get ye to the App Store for a stiff draught of Pocket Pirate (Free!)
And on behalf of Dead-Eye Dieter, Cannonball Casey, Blimey Brian, Salty Chad, Jolly Jeremy, and myself, JARRene, may yer iPhone never drain dry, yer data never flow still, and a Pirate Life fer one and all!
Yo ho ho!

Okay, so it’s not PC, it’s John Hodgman, the actor who plays (brilliantly) PC in the highly successful “Get a Mac” ads from Apple. But as Engadget shows, it’s definitely an iPhone he’s using.
Of course, that should come as no surprise, given Microsoft’s market share, most iPhone users are Windows-based on the PC side. Makes sense then, that their commercial avatar loves him some mobile OS X as well!
The conspiracy minded among us, however, might just find it odd that this spy pick comes our way just in time for Microsoft’s latest ill-conceived step down their $300 million advertising sink hole. Word to Redmond: I’m a PC too. Now stop embarrassing me with this “me too” nonsense, get some therapy for the Apple and Google envy (seriously, you’re like 10x their size, it’s time to act like it), and stick to making great products. The rest will really take care of itself…

It seems like ages ago that our iPhones were updated to allow moving icons around and, lo and behold, even to a 2nd (and 3rd, 4th, 5th, etc.) screen! Back then, it was gratifying to have the capability to do it, but unless you had a ton of web pages bookmarked and web apps galore, there wasn’t much need to go beyond screen #2, maybe to screen #3.
Now, everything has changed. With the advent of the iTunes App Store, there are a bazillion apps available for download, many of them FREE! If you are like me, you’ve already downloaded like crazy and now you’re staring at an iPhone with apps occupying six screens of real estate and threatening a seventh. Feeling more and more like a hoarder every day, I need to get organized! How so on the iPhone? Read on for this week’s Tip!
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Yesterday at Goldman Sachs’ Communacopia XVII conference, AT&T’s chief technical officer John Donovan stated that iPhone 3G users have used much less data on the network than expected.
No explanation was given, but aren’t the reasons pretty obvious? All of the connection issues along with 3G reverting over to the Edge network is what I’m guessing. Donovan later went on to say that the iPhone’s 3g data usage is still “relatively higher than any other phone on the network”. He also went so far as to downplay that AT&T just may have underestimated the network demand following the iPhone 3G launch on July 11th. He did say that improvements made since then were all planned to help meet the anticipated demand. Sorry folks, I’m not buying that one. How about you?
The last good bit of information came regarding AT&T’s plans for 4G: it’s coming and testing will begin sometime in “2010″ with the service following soon there after. AT&T will be not be the first to toy with 4G but rather “leave early adoption to other companies”. (Namely Verizon who has slated launch of their 4G network the same year.)
(Via Electronista.com)

Daring Fireball points to this Twitter from Raven Zachary as a reason why developers will put up with Apple’s capricious and communication-challenged App Store:
Trism, the $5 gravity/tilt-assisted iPhone puzzle game by Steve Demeter, has made $250,000 since July 11.
We’re pointing to DF because they’re right.
And for more on the other side of the App Store debate, check out the latest episode of MacBreak Weekly from TWiT, where Scott and Alex take complaining developers to task, pointing to PodcasterGate as something that could threaten Apple’s revenue stream if Amazon or another major company sited it as precedence for releasing their own music catcher Apps, bypassing iTunes, instigating Apple shareholder lawsuits, and other corporate level intrigue.
Agree or disagree, all sides of the issue are definitely upping the debate. (And Trism may just have given one side 250K more arguments in their favor…)

We love it when a plan comes together. What plan? How’bout Apple buying super low-power fabless chip design firm Palo Alto Semiconductor (PA Semi) back on April 23, which Steve Jobs later said would make “system-on-chips” for the iPhone and iPod? How about PowerVR graphics cores reaching a mega-licensing deal with an unnamed company? (Which might just rhyme with Snapple…) And how about now, a Mr. Wei-han Lien, formerly of PA Semi, updating his Linked[In] profile to read: “Senior Manager Chip CPU Architect at Apple”, and more specifically, “ARM CPU architecture team for iPhone”? (ARM having reportedly also reached a long term licensing deal with an unnamed company)
Put them all together, and what do we get? A scary hardcore look at what will drive the next (and/or next after next) iPhone v3. And according to Macrumors:
By developing its own ARM variant, Apple could create a processor that meets the specific needs of the iPhone and iPod, building support for functions such as the touch screen or scroll wheel into silicon and possibly savings on costs by reducing the number of processors needed in each device. In addition, Apple’ will be able to maintain tighter controls on who knows what about its future products by disposing of an outside chip supplier.
Wanna bet Steve calls them “screamers”? And Carmack claims PS2-class gaming?

For the last two weeks we here at TiPb have been taking a deeper look into Apple’s “Game On” push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, “you could make a pretty good argument [the iPhone is] the best portable device for playing games on.”
Michael Gartenberg, vice president of Mobile Strategy at Jupitermedia’s MobileDevicesToday.com, chimed in:
The not-so-subtle message was, ‘If you’re thinking about buying something like a PSP or a DS, maybe you want to think again because we’ve got this cool device that does all your mobile stuff and, by the way, is a pretty excellent game platform as well’
Steve Palley, Editorial Guru for Vivendi Games Mobile said:
The iPhone is going to make the mobile games industry into everything we always wanted it to be but failed to achieve.
Even Nintendo’s Denise Kaigler, VP of Corporate Affairs spoke out regarding the iPhone:
Any time you have a new company enter an industry, it’s always good for the consumer. It gives them choices and we welcome that. But we have found over the last 20 years, despite all the choices consumers have had, that the Nintendo devices have enjoyed a great deal of success.
I really can not argue with Nintendo’s comment. Nintendo is the king of the hill in the handheld gaming industry. Many have tried to overtake them, all failing. Here’s what I’m thinking, though, Apple may not be the top dog at the moment but by the time the next iPhone is released, Jobsy might just be saying “I told you so!”. Give the App Store a year to grow, software developers time to get the most out of the hardware, etc… And then lets see how things start to shake out. What are you guys and gals thinking?
[Via MSBC.com]

(Not one, but two premiere game reviews on TiPb today. If you haven’t already checked out the review of The Force Unleashed for the iPhone, go get your Star Wars on)
Given all the hype these past couple of weeks — heck, these past couple of years — you probably don’t need much introduction to Spore, so we’ll keep it quick. Spore is a game about evolution that works via a little intelligent design: you start out as a helpless, single-cell organism and work your way up the food chain. On the console and PC versions of the game, this eventually leads you to intergalactic conquest.
In Spore Origins for the iPhone ($9.99 at iTunes), that process is scaled back quite a bit. Over the course of 30 levels you stay pretty much at the single-cell level, adding various eyeballs, feelers, spikes, and the like as you tilt your way through the primordial sea, gobbling up smaller creatures and avoiding the larger ones.
We at TiPb have been waiting for Spore ever since it was announced. Heck, we were hoping it would come to the iPhone well before that. Does it live up to our expectations? Read on…
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