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	<title>Comments on: How Should Apple Handle App Store Demos?</title>
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	<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/</link>
	<description>For people who dare to Phone Different.</description>
	<lastBuildDate>Mon, 23 Nov 2009 05:14:20 -0500</lastBuildDate>
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		<title>By: latestarter05</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-31474</link>
		<dc:creator>latestarter05</dc:creator>
		<pubDate>Thu, 12 Feb 2009 23:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-31474</guid>
		<description>&lt;p&gt;I did find a demo app.  Checkout MLB.com At Bat in the app store.  it says it will expire on Feb 23 2009.  They don&#039;t seem to be calling it a &quot;demo&quot; but I think it falls under that category.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I did find a demo app.  Checkout MLB.com At Bat in the app store.  it says it will expire on Feb 23 2009.  They don&#8217;t seem to be calling it a &#8220;demo&#8221; but I think it falls under that category.</p>]]></content:encoded>
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		<title>By: ethan</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30984</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Tue, 10 Feb 2009 04:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30984</guid>
		<description>&lt;p&gt;Monkeyball sucked. MooCow Band sucked. $20 dollars lost there.&lt;/p&gt;

&lt;p&gt;I took the iShoot lite version to entice me to purchase it for 2.99. Best game, ever!&lt;/p&gt;

&lt;p&gt;It took Orb Lite for me to purchase Orb for $10. (Awesome app.)&lt;/p&gt;

&lt;p&gt;Doing a lite version is a wonderful idea. And nothing beats the .99 app.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Monkeyball sucked. MooCow Band sucked. $20 dollars lost there.</p>

<p>I took the iShoot lite version to entice me to purchase it for 2.99. Best game, ever!</p>

<p>It took Orb Lite for me to purchase Orb for $10. (Awesome app.)</p>

<p>Doing a lite version is a wonderful idea. And nothing beats the .99 app.</p>]]></content:encoded>
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		<title>By: Graham</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30967</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Tue, 10 Feb 2009 01:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30967</guid>
		<description>&lt;p&gt;The most effective solution would be for Apple to allow developers to choose 1) whether they allow a demo period and 2) how long that period is. Then novelty/impulse apps don&#039;t need to offer a demo, and more complex or expensive apps can offer longer demo times if they like. Only the least appealing and lowest quality apps would lose from a model like this, and users would obviously be winners too.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The most effective solution would be for Apple to allow developers to choose 1) whether they allow a demo period and 2) how long that period is. Then novelty/impulse apps don&#8217;t need to offer a demo, and more complex or expensive apps can offer longer demo times if they like. Only the least appealing and lowest quality apps would lose from a model like this, and users would obviously be winners too.</p>]]></content:encoded>
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		<title>By: Ryan</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30946</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30946</guid>
		<description>&lt;p&gt;I think there should be demos, and the only .99 apps that it will kill are the crApps.  I mean honestly the people that made iBeer and iFart don&#039;t deserve to be paid for them because they&#039;re useless!  Plus if it&#039;s a good App, you&#039;ll buy it anyway once the demo period is up.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think there should be demos, and the only .99 apps that it will kill are the crApps.  I mean honestly the people that made iBeer and iFart don&#8217;t deserve to be paid for them because they&#8217;re useless!  Plus if it&#8217;s a good App, you&#8217;ll buy it anyway once the demo period is up.</p>]]></content:encoded>
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		<title>By: Omari James</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30944</link>
		<dc:creator>Omari James</dc:creator>
		<pubDate>Mon, 09 Feb 2009 20:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30944</guid>
		<description>&lt;p&gt;I think demos are a  great idea. I wished I didn&#039;t buy some apps after actually buying them.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think demos are a  great idea. I wished I didn&#8217;t buy some apps after actually buying them.</p>]]></content:encoded>
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		<title>By: Dyvim</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30918</link>
		<dc:creator>Dyvim</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30918</guid>
		<description>&lt;p&gt;I&#039;ve purchased several (esp. when the App Store debuted) that I would have skipped if I&#039;d had a demo.  The most expensive:  Super Monkey Ball.  That was a waste of $10 for me.  (I know there&#039;s a Lite version now, but there wasn&#039;t then.)  Also bought 2 bad drawing apps I regret.&lt;/p&gt;

&lt;p&gt;Now I&#039;ve learned to wait on pricey apps: both for a Lite version to arrive and for a price cut on the full version.  Witness Rolando, which quickly dropped from $10 to $6 and also came out with a Lite version.&lt;/p&gt;

&lt;p&gt;I would definitely try way more paid apps if there was a demo mechanism.  Whether I&#039;d actually buy more apps depends on the quality of the software...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve purchased several (esp. when the App Store debuted) that I would have skipped if I&#8217;d had a demo.  The most expensive:  Super Monkey Ball.  That was a waste of $10 for me.  (I know there&#8217;s a Lite version now, but there wasn&#8217;t then.)  Also bought 2 bad drawing apps I regret.</p>

<p>Now I&#8217;ve learned to wait on pricey apps: both for a Lite version to arrive and for a price cut on the full version.  Witness Rolando, which quickly dropped from $10 to $6 and also came out with a Lite version.</p>

<p>I would definitely try way more paid apps if there was a demo mechanism.  Whether I&#8217;d actually buy more apps depends on the quality of the software&#8230;</p>]]></content:encoded>
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		<title>By: marcol</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30917</link>
		<dc:creator>marcol</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30917</guid>
		<description>&lt;p&gt;I&#039;m pretty sure I&#039;d buy more if all apps had a demo. I&#039;d certainly try more. It would raise the quality too.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure I&#8217;d buy more if all apps had a demo. I&#8217;d certainly try more. It would raise the quality too.</p>]]></content:encoded>
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		<title>By: Justin</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30910</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30910</guid>
		<description>&lt;p&gt;The app store is still evolving so I think there will be something in the future for this purpose.  On the idea of having trials for $9.99 and above...that could work, but it might send the wrong message. I think the better option would be to allow each developer decide.  The dev could set demo on/off when submitting the app to the store?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The app store is still evolving so I think there will be something in the future for this purpose.  On the idea of having trials for $9.99 and above&#8230;that could work, but it might send the wrong message. I think the better option would be to allow each developer decide.  The dev could set demo on/off when submitting the app to the store?</p>]]></content:encoded>
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		<title>By: Jeffdc5</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30906</link>
		<dc:creator>Jeffdc5</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30906</guid>
		<description>&lt;p&gt;I don&#039;t buy and install apps unless I&#039;m going to use them a lot. I only have apps that are productive I don&#039;t play games on my phone or use joke apps. I don&#039;t see the point of apple putting in a demo section unless they just want to make osx like every other mobile os&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I don&#8217;t buy and install apps unless I&#8217;m going to use them a lot. I only have apps that are productive I don&#8217;t play games on my phone or use joke apps. I don&#8217;t see the point of apple putting in a demo section unless they just want to make osx like every other mobile os</p>]]></content:encoded>
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		<title>By: kbtkpk</title>
		<link>http://www.theiphoneblog.com/2009/02/09/apple-handle-app-store-demos/comment-page-1/#comment-30904</link>
		<dc:creator>kbtkpk</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=7056#comment-30904</guid>
		<description>&lt;p&gt;The no-trials, no-refunds policy of the App Store has stopped me from buying any more apps, period.  I am simply unwilling to take the risk that the apps I buy are (1) without any practical use or (2) are implemented so poorly that they might as well have no practical use. &lt;/p&gt;

&lt;p&gt;I am particularly peeved about the inability to test the individual apps in categories that have many options (e.g., RSS readers and file transfer apps).  I know that I want one app from each of these categories, but am unwilling to invest my money in figuring out which is best.&lt;/p&gt;

&lt;p&gt;So, Apple&#039;s short-sighted policy results in a loss of potential revenue from me and from the dozens of end-users whom I have counselled to use the App Store with great caution.&lt;/p&gt;

&lt;p&gt;What are the odds of  Apple&#039;s fixing this and other outstanding issues?  Well, the company would first have to care what consumers and developers think and there is no sign of that happening.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The no-trials, no-refunds policy of the App Store has stopped me from buying any more apps, period.  I am simply unwilling to take the risk that the apps I buy are (1) without any practical use or (2) are implemented so poorly that they might as well have no practical use. </p>

<p>I am particularly peeved about the inability to test the individual apps in categories that have many options (e.g., RSS readers and file transfer apps).  I know that I want one app from each of these categories, but am unwilling to invest my money in figuring out which is best.</p>

<p>So, Apple&#8217;s short-sighted policy results in a loss of potential revenue from me and from the dozens of end-users whom I have counselled to use the App Store with great caution.</p>

<p>What are the odds of  Apple&#8217;s fixing this and other outstanding issues?  Well, the company would first have to care what consumers and developers think and there is no sign of that happening.</p>]]></content:encoded>
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