Articles by Casey Chan
Interested in knowing what apps are being bought at the App Store? Well, lucky you, Medialets has estimates for your viewing pleasure. To determine demand, Medialets uses the number of ratings each app has and also takes into account the average rating of an app as well. So though it may not be the most accurate measurement, it’s still a fairly good barometer in determining app popularity.
So what rules the App Store? FREE. According to Medialets, 9 out of the top 10 most rated apps are FREE with the one exception being Super Monkey Ball. The usual suspects populate the top 10 list with the Remote, AIM, Facebook, etc. having the most ratings and more importantly, all entirely free.
Also, it looks like the best-selling apps are games which further proves that there is a market for iPhone gaming. Simple math concludes that Sega has already hit $5 million in sales for the first weekend. Though iPhone users tend to want free apps, it looks like they have no problem laying down the cash for good games.
Feel free to click over to Medialets to see the list for yourself. Do you think it’s accurate? Are apps on the top 10 all on your iPhone? Let us know!
I thought AT&T and the iPhone were living happily ever after? I mean what with Apple making some concessions with the activation process and data plans plus selling a gazillion iPhone 3Gs (more like a million), AT&T should be happy right? Nope!
An AT&T Kiosk at the Moorestown Mall in New Jersey has decidedly gone anti-iPhone 3G. When a customer approached asking about iPhone insurance she was answered with evil laughter and was told by the employees to get a…hide the women and children…Blackberry! (gasp). I guess not AT&T stores don’t show a united front. To make matters worse, they gave her anti-iPhone 3G pamphlets using articles from Pocket PC Magazine and Crackberry.com.
You may or may not know, but Crackberry.com is like family to us at TiPb. It’s a little more than heartbreaking to see their articles being used against our. most. beautiful. and. fastest. gadget. ever. But hey, family squabbles happen, we get that, but it won’t stop us from fighting back!
Read on to see how we’ll defend our honor!
As gaming developers grow more familiar with the iPhone platform and learning its capabilities, many are doling out their opinions across the interweb. Compared to the DS and the PSP, an EA developer put the iPhone in terms of power closer to the PSP than the DS. That’s nothing new for us at TiPb but now Sega is claiming that the iPhone is more powerful than their last console, the Dreamcast! To remind you: the Dreamcast was home to Soul Caliber, Shenmue, & Virtua Tennis and the console was a competitor of the PS2 and Xbox.
And. the. iPhone. is. more. powerful. than. that.
But powerful as it is, as proven by the current console war, the iPhone is going to need FUN games to succeed as a gaming platform. Let’s give developers some time to see what they can come up with. With such power under the hood, they’ll have no excuse!
Yeah, we know that Apple has its own iPhone 3G finder but that one doesn’t work during store business hours. Plus this iPhone finder searches the Apple Stores closest to your location via Google Maps and is a little bit cooler than Apple’s. Location Based Services are all the rage right?
Some interesting tidbits on iPhone 3G availability as of July 16th is that it’s sold out in 23 of the 38 states that Apple has retail stores in. And the most difficult model to find is the 16 GB Black version which is only available in 12 of Apple’s 188 stores. Apple desperately needs to re-stock those puppies!
So if you didn’t get your hands on an iPhone 3G yet, feel free to use the tool to plan your purchase!
Vindication! Well, kind of. Our MobileMe is still having problems but at least Apple admits that the transition from .Mac to MobileMe was “rocky” by sending an e-mail/apology letter to all MobileMe users. Billed as Exchange for the rest of us, MobileMe is still having problems with syncing, calendar, duplicate messages, etc. Not quite that Blackberry killer we envisioned.
Also, Apple will stop using the word push to describe MobileMe until syncing is “near-instant” on Mac and PCs like it is for the iPhone and Web Apps. Not that “15 minute” version of push it currently is. Either way, Apple is begging (read: bribing) for your forgiveness with a free 30 day extension to all current subscribers.
It’s good to see Apple admit mistake and take care of their customers, but I’m fairly certain most of us would have rather had a product that ‘just works’. Unreliability, problems, and false promises are for the folks over in Redmond, this is supposed to be Apple right?
Thanks for the tip Cherryhead25!
Read on for MobileMe’s full apology letter!
So I ventured out to an Apple Store yesterday hoping that since the iPhone 3G was a couple days old that I could easily grab one. No, not for me. For the girlfriend and my sister. I could have gone to the AT&T store only a few blocks away but whenever Apple releases a new product I prefer the full Apple experience at an Apple Store (Brea, CA); it’s just more complete that way. Expecting to get some hands on time with the iPhone 3G and pick up the Macbook Air again, I was pretty excited to get to the store.
As I cheerily walked through the mall eagerly anticipating the iPhone 3G, I stopped dead in my tracks. There was at least a 100-person line that stretched multiple storefronts! The Apple Store Employee ‘in-charge’ estimated the line to be a 5-hour wait! This was a Monday afternoon, didn’t people have work to do?
But it gets better (read: worse).
Read on for the rest of this very weird Apple Store Experience!
With more and more Bluetooth headsets looking alike and new releases feeling like old ones, the Plantronics Discovery 925 Bluetooth Headset ($129.95) offers a much more unique take and infinitely more appeal. Its futuristic, luxury look was eagerly anticipated and has definitely shaken up the headset industry, putting all makers on notice.
Is the Plantronics Discovery 925 all show and no go? Or does it perform as good as it looks? And does it even look THAT good in your ear? Well read on for the rest of the review!
Read on for the rest of the review!
So you might have heard that the iPhone 3G was going to retail for $199 from AT&T. I’ve already covered how it isn’t technically $199 for current iPhone users. And you heard Rene tell you that $199 is less than the notorious price DROP of the iPhone. Well TiPb has been wondering how Apple settled on dropping the price so dramatically.
And we settled on a story, kind of—more like a collection of reasons. We’ve analyzed the outcome back and forth, from reverse and from the beginning. And we think we have come to a conclusion (or at the very least, a conspiracy theory). In a purely speculative story, I’ll give you my opinion on how we reached $199.
Read on for Apple’s Path to $199
In an article over at Brighthand, Antoine Wright raised an interesting and thought-provoking point, that Apple should have ignored developer’s wishes and maintain their web app platform. He believes that Safari, one of the most capable mobile browsers available, could have paved the way for an even better web experience by offering very polished web apps. He lists examples such as LinkedIn, Facebook, and banking sites as those who have created great web apps.
Apple, with its own browser, Safari, and a fresh mobile platform, had the opportunity to really change the game when it came to making web applications. These could have become a standard type of software platform model for mobile devices. The company chose instead to listen to developers.His main problem with native applications is that it doesn’t port as easily to different phone platforms and devices. Native applications have to be re-packaged and even re-built from the start to fit a specific device. He cites Google Gears as an example of great web applications, and wishes that the iPhone could create a similar experience.
Though we at TiPb would have loved to see Apple make some headway in Web Apps and do see a future in it, we just don’t think straying away from Native Apps would have been the answer. Native Apps provide a distinct advantage, they work without an internet connection and offer a more immersive experience. Native Apps aren’t trapped to the confines of Safari and theoretically, offer limitless potential. TiPb’s vote goes to Native Apps FTW.
What do you guys think? Web Apps all the way? Or did Apple make the smart decision in admitting an error and allowing 3rd party native apps?
There have been reports that the iPhone 3G was sporting a third sensor on the face of the phone. Well the details have come out and it’s a…second proximity sensor! Yep, no front-facing camera, just another feature we already had.
I assume you are a little disappointed in the news, but for what it’s worth, the second proximity sensor will provide better accuracy compared to the original iPhone’s one proximity sensor get up. It’s supposed to improve the iPhone’s face proximity detection and well 2 is better than 1 right?
The sensors have also found a new home moving from above the speaker in the original iPhone to the left of the speaker in the iPhone 3G. Also, the three sensors create a J shape as opposed to the single straight line of the original iPhone.
























