All Articles in App Store Apps

Quick App: Ramp Champ Brings Skee-Ball Fun to iPhone

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Ramp Champ [$1.99 - iTunes link] is a skee-ball-like, old school boardwalk arcade or amusement park-style game for the iPhone and iPod touch. Co-developed by the Iconfactory and DSMediaLabs, it’s also gorgeous. Of course, I’d expect no less from the pixel perfectionists behind it (and behind other well-loved apps like Twitterrific and Frenzic).

The premise is simple: using your finger and the iPhone’s multi-touch screen, you flick balls up a ramp and try to hit targets, win trophies, score points, get tickets, and redeem those tickets for prizes. The art is sublime, from the included Clown Town, Breakwater, Spaceswarm, and Icon garden to the in-app purchasable add-on packs like the Ninja Attack and Tiki Island combo ($0.99 each). Other add-ons currently include Voyage, Halloween, and Challenge. This part of the app is implemented particularly well, and there’s even a “restore purchases” button should you even need to re-download the add-ons.

In-jokes abound for the attentive as well. Developer Ged Maheux points out the classic icon sizes 16, 32, 48, 64, 128, etc. used as ticket cost for the prizes. And, of course, the first prize I bought was the Twitterrific blue bird itself.

There are three “goals” to each ramp. The first one tends towards the easy, a cookie to reward us for playing. The second and third range from difficult to how-the-frak-do-I-do-this. (Obvious tip: try to time your shots so that you hit more than one target with each ball). That you can often get close works only to make it more frustrating and addictive to play.

The frustrating part may be a double-edged sword, however. Sometimes flicking the ball seems absolutely intuitive and under your complete control, and sometimes it seems like there’s no rhyme or reason to where the ball goes relative to how you flick. In the real world, and number of quirks in a ramp could account for chaotic end results. On the iPhone, it might just be a matter of tweaking the physics engine a bit more.

All-in-all, it’s a beautiful, engaging, casual time-filler of a game, perfect for occupying interstitial moments. As a test, however, I gave it to an 11-year old to try out. I only got it back an hour and half later. So, yeah, it works for a wide range of players and time constraints as well.

If you give Ramp Champ a go, let us know how how many goals you get, and which prizes you pick up.

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MyStarbucks, Vconqr, ESPN Radio, South Park Mega Millionaire, Tap Tap Revenge Classic, TwitBit 2.0, Photoshop.com Mobile, Ramp Champ — TiPb Picks of the Week!

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Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.

So who’s on deck this week and what are our picks? Find out after the break!

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Quick App: Twitbit 2.0

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For those of you who are a bit disappointed with your current iPhone Twitter client because of the lack of a little something called “push notifications” – You must check out Twitbit 2.0. [$2.99 Sale Price - iTunes Link] We’ve had the pleasure of testing the 2.0 build for quite some time now and we are happy to report this update has been finely tuned while adding a boatload of new features, so many that you’ll have to wait for our full review.

  • A completely new look
  • Push notifications for direct messages and mentions
  • Rich media integration to share all of your media which now includes Flickr
  • Significant performance boost
  • Configuration: Set up Twitbit 2.0 exactly the way you want it
  • Free updates!

Still not convinced enough to make the purchase? Try out Twitbit 2.0 Lite. [Free - iTunes Link] You’ll get all of the same great features, new and old, minus push notifications and Flickr support.

Stay tuned as we will bring you a detailed review shortly!

App Walkthrough: Tweetie 2.0 Twitter Client for iPhone

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Tweetie 2.0 [$2.99 - iTunes link] is the second generation release of one of the iPhone’s most popular Twitter clients. According to developer Atebits, it’s also a ground-up re-write — it even has a snazzy new gray, single, cut-out bubble icon to prove it — the only thing 2.0 having in common with 1.0 being the name. I’d argue that point — they’re also both darn good Twitter clients, and they both share a price of $2.99.

That’s right. Since Apple doesn’t (yet?) provide a mechanism for upgrades (which to many developers means incentive and to many users means discount), and since in-app purchase can only add content, not replace an entire app, Atebits is packaging Tweetie 2.0 as a whole new app. And they’re charging the same price. In other words, whether you bought the first Tweetie or not, you’ll have to buy Tweetie 2.0.

Is it worth it? Let’s take a look…

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Adobe Releases Photoshop.com iPhone App

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Adobe has released Photoshop.com Mobile [Free - iTunes Link]. The App Store is cluttered with a ton of photo editing tools, but this was one obvious omission. Nice to see Adobe fill it.

  • Crop, rotate, change color with just a touch.
  • Give an extra glow with Soft Focus.
  • Get artsy with Sketch.
  • Apply one-touch effects like Warm Vintage and Vignette.

The app can take photos with the iPhone and/or edit photos already on the iPhone or iPod touch, but can also use a free Photoshop.com account. It’s a cinch to set up. Simply take a few moments to open your photoshop.com account to edit, upload, store, and share all of your iPhone photos.

[Via The Loop]

More on Adobe CS5 Flash Compilation for iPhone Binaries

Flash CS5

Daring Fireball has been linking to some interesting discussions on Adobe’s recent announcement that Flash CS5 will compile “ahead of time” native iPhone binaries that can be submitted, as is, to Apple’s iTunes App Store.

First up, KickingBear reminds everyone to give it a chance before burying it just on concept or principle:

Let’s be frank here – **** the tools. If you’re as deep a fan of the Cocoa tool-chain as I am then you likely came to them as I did – after years of dealing with the drastically inferior. Do I believe Cocoa is still the best tool? Yes, I do. But let’s not pretend that it’s the only tool. Some crazy people may prefer other tools, and we may well think they’re insane for doing so. The proof, however, is in the pudding. And it’s the pudding that our customers buy. I’m in love with my oven and at this point I doubt I’ll ever change it but I have no illusions that fashion won’t pass me by. If Adobe, or anyone else, can produce tools that provide a more compelling application on the iPhone then good for them.

On the flip side, /dev/why takes a look at what’s generated by the current process:

Now, the notion that what this thing emits is indistinguishable from something Xcode emits is laughable. They are very different, and not in a good way. While the apps may get acceptable frame rates on an iPhone 3GS, they don’t on earlier hardware, and they almost certainly uses substantially more power battery than native games.

If you’re interested in the topic, give both articles a read and then let us know what you think.

Rock Band Coming to iPhone and iPod touch

Rock Band for iPhone

Rock Band from EA is coming to the iPhone and iPod touch and Mashable has the details:

Just as is the case with the original, Rock Band for iPhone offers four different instruments that you can play: vocals, drums, bass, guitar. Each option offers a game experience that is unique to each instrument, so you’re playing the actual drum part when you select “drums,” and so on.

Should you sync up with friends and play over Bluetooth, be prepared to be blown away. The real-time gaming experience is incredible, as yours truly can attest to, and even goes so far as to highlight other players’ activities on your device as they happen.

Head on over to the link above for me info and screenshots. They think it’s “awesome”. What do you think?

Quick App: Live Metallica Goes “Live” in iPhone App Store

Metallica

Metallica has just released Live Metallica [$0.99 - iTunes Link], their very own companion application to go along with their LiveMetallica.com website. With it fans can purchase official recordings of each and every single live show since 2004 and listen to the latest concert streaming for free.

Purchase the app, log into your existing LiveMetallica.com account or register as a new user, and voila . . . every show you’ve purchased is there under the “listen” tab, along with a free stream of the latest show on the tour! You can listen to samples of over 5,300 live songs from close to 300 shows, and if you hear something you like, purchase it through the app and it will automatically stream on your phone . . . of course you can download your purchase to your computer later at your leisure. Shows from the free “Vault” section of the site are always streaming, and you can check out photos and notes from almost every show going back to 2004 when the site launched.

Metallica claims to have gotten this idea back in the day when they saw fans bootlegging their shows and figured they would make it more convenient by doing the recording themselves and cashing in. So you have to pay $0.99 to gain access to yet more content you again will have to pay for to access, minus a few free streams and jpegs of the band.

Any hardcore Metallica fans out there going to give this a shot? Let us know in the comments!

[Thanks to Phil for the tip!]

iPhones Devs Sanity-Check Analyst App-ocalypse

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Developers Bjango posted an interesting — and informed — reply today to Newsweek’s sensationalist scoop on the iPhone App Store goldrush, and how the “rushies” might not be finding them much gold any more.

Could it be, the era of the fart-app fortune is… over?

Um, yeah. Anyone (other than the few who first staked their claims) banking — literally — on an everlasting gold rush to make their app fortune, rather than a clear, calculated business plan, is playing the lottery. And we all know the odds of winning those. So what’s the alternative model for the iTunes App Store? The same as it is anywhere, and with anything, else — focused effort and luck, with those who have better focus and more effort finding themselves luckier on average.

Countering Newsweek’s assertion that it takes six months, full time, and costs between $20K and $150K to make an iPhone app, Bjango and indie developers who shared their own stats averaged only a few months, a couple developers, and a mix of full and part time work. Moreover they point out that good ideas are a dime a dozen, and that people passionate about their projects, realistic about their potential, and smart about controlling the bottom line, may just fare better. The best advice, however, is at the end:

There is a mid-point between overnight hit and disastrous failure. However, if money is your primary motivator, then you’ve probably already lost the battle.

Users — the people who buy the apps — don’t care a hoot about some pseudo-devs get-rich-quick crApps. They care about great apps, and developers who make great apps probably want great apps themselves, not lottery tickets. If a great developer gets hugely successful along the way, everyone benefits.

[Thanks Melwan for the tip!]


Apple to Amend iPhone SDK Agreement to Get VoIP over AT&T 3G Apps Into the App Store ASAP

Canadian App Store taken over by Skype

Apple has now weighed in with regards to AT&T’s announcement today that they would be changing their policy and allowing VoIP (Voice over IP) to operate over their 3G network (something they’d previously asked Apple not to allow). When reached for comment, Apple spokeswoman Natalie Kerris told TiPb:

We’re very happy that AT&T is now supporting VoIP applications. We will be amending our developer agreement to get VoIP apps on the App Store and in customers’ hands as soon as possible.

Hopefully this means users on other carriers, liberated by AT&T along with the rest of us, will now also get VoIP over 3G apps. If any international carriers do decide to ban VoIP themselves at this point — yeah, we don’t see that going over well at all.