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Facebook 3.0 for iPhone Coming Soon. Push Notification Coming Later

Facebook 3.0 for iPhone

Whether the idea of push notification for the iPhone Facebook app makes you want to do a happy dance, or just run screaming for the delete button, according to a recently published note, you won’t be getting it in the 98% completed Facebook 3.0 anyway:

Push Notifications, is in development but it won’t make it into 3.0. You can expect it in a 3.1 update later this summer.

So what will Facebook 3.0 bring? The “new” news feed, ability to “like” status, events with rsvp, notes, pages, better photo management and browsing, a new home screen, fixed comment notifications, SMS and call from friends screen, and auto-save so incoming calls don’t kill your unfinished messages.

[via Facebook, thanks @sil3ntrid3r11 for the tip]



iPhone App Store Just Says No to Nudity — For Now?

app_store_church_lady

Last week the first iPhone (and iPod touch) app to feature nudity was live in the iTunes App Store. Technically, however, it was simply a change in the server behind the app — the developer added nude images.

Subsequently, however, the app became unavailable. The developer first reported that their own servers couldn’t keep up with demand for the newly nudified images, but it turns out Apple laid the hammer down on the “soft-core porn” app:

Apple will not distribute applications that contain inappropriate content, such as pornography. The developer of this application added inappropriate content directly from their server after the application had been approved and distributed, and after the developer had subsequently been asked to remove some offensive content. This was a direct violation of the terms of the iPhone Developer Program. The application is no longer available on the App Store.

Given that Apple has included new parental controls and App Store restrictions in iPhone 3.0, including a declaration for nude content, and given the eternal argument that nudity is available for age-appropriate viewers via iTunes movies, is there some contradiction still at work? Or is Apple drawing the line artificially close for now while it watches and gauges reaction?

[via CNN]

iPhone 3GS Power a Boon for Jailbreak Console Emulators

Zodttd (via Gizmodo) whets our appetites for iPhone 3GS jailbreaks to come:

I now have psx4iphone running very speedy on the 3GS. It’s at the point where Final Fantasy 7 is fullspeed at very least without sound. The build is rough around the edges, as you can’t switch games without restarting the emulator, and only memory card saves are currently working, no save states just yet. Both these issues are being worked on.

For those not into the jailbreak scene, that also whets our appetite for higher-end gaming to come as well…

iPhone 3.0 Parental Controls Allow First Adult App onto iPhone (NSFW-N)

iphone_porn3

Well, at least it took longer than push notification or turn-by-turn navigation, right?

As should be no surprise, given how the porn industry is typically among the first to adapt to new technologies, Macenstein reports that the first app to feature nudity has made it into the iTunes App Store.

The app is rated 17+ for frequent/intense sexual content or nudity, and frequent/intense mature/suggestive theme. This means the new Settings > General > Restrictions > feature for parental controls in iPhone 3.0 can be used to globally allow or block the app (or any app based on several age-based levels). MacRumors explains the results:

If an App falls outside of the allowed rating they will simply disappear off your home screen. Once you turn the restrictions off again, the affected apps reappear.

This should mean we don’t see any more app rejections for search-based language or content, but it also leads us to wonder how long it will be before we see major adult entertainment companies come knocking on the App Store door…


Google Announces Adsense for Mobile Applications for iPhone

We all know Google isn’t a search engine company, they’re a company that makes googzillions of dollars monetizing search (and trying to monetize other things) via their AdSense advertising platform. For iPhones, this was previously constrained to the browser window of Mobile Safari (or Chrome Lite for Android users). Now, however, the Official Google Blog announces:

AdSense for Mobile Applications allows developers to earn revenue by displaying text and image ads in their iPhone and Android applications. For our beta launch, we’ve created a site where developers can learn more about the AdSense for Mobile Applications program, see answers to frequently asked questions and sign up to participate in our beta. Advertisers can also learn about the benefits of advertising in mobile applications.

Advertising lets Google and others supply lots of free services to users. Will it be as successful embedded in apps as it is in the browser? Developers, are you interested in Google AdSense monetizing your apps? Users, would you put up with Google advertising if it meant cheap or free apps?

[Thanks to Icebike for the tip!]

App Store Engineers Unwilling to Face Q&A at WWDC 2009?

jobs_speaks_app_store

Marco.org (via Daring Fireball) shares as much as he can:

The last session of WWDC ‘09 yesterday was about publishing on the App Store. The content of sessions is under NDA, so I can’t tell you what it was about. So I’ll tell you what wasn’t in it: the audience Q&A session that succeeded nearly every other WWDC session and usually provided invaluable access to Apple employees and useful additional knowledge to attendees. The session itself blew through its lightweight examples quickly, ending 45 minutes early. The majority of the audience was clearly there for the Q&A. As people lined up at the microphones around the room, the presenter abruptly showed a simple slide with only “WWDC” in plain lettering, thanked us for coming, and bolted off the stage. The Apple engineers, usually staying around the stage for one-on-one questions, were gone. The lights came up instantly, and it was the only session that didn’t end in music. The audience was stunned.

So are the rest of us.

Apple?

PCalc 1.6 Now Live in App Store — As iPhone 3.0 “Universal Binary”?

PCalc 1.6

PCalc developer James Thomson is one of our favorites because he not only makes great apps, but he seems to love doing it, and always figures out new, positive, and productive ways to get our attention.

This time around it isn’t just the release of an iPhone 3.0 compatible version of PCalc for iPhone ($9.99 - iTunes link) that includes support for copy and paste (and a couple of new vertical button layouts, one for engineers, one for programmers), it’s how he built one version of the app that supports both iPhone 2.2.1 and iPhone 3.0 at the same time. An iPhone version of Apple’s “universal binary” concept, as it were.

We’re not sure he’s the first to do this — and according to Twitter he isn’t either — but we hope he does write up the process when the 3.0 SDK NDA (non-disclosure agreement) lifts so other developers can do it as well. It’s an elegant solution to say the least.

Now to see if we can not only paste some complex calculations… but understand them!

Apple’s Terrifying App Store Rejection Policy: Because We Said So

app_store_church_lady

Tim Daley let us know via Twitter that his app, What Would Chuck Do?, was rejected by Apple’s iTunes App Store for the most terrifying reason imaginable. Because they said so:

Thank you for submitting WWCD - What Would Chuck Do to the App Store. We’ve reviewed the Application and, consistent with the criteria considered in our approval process, we have chosen not to publish this application. As you know, Apple reserves the right, in its sole discretion, to reject an application for any reason.

Regards,

iPhone Developer Program

While as a publisher, this is absolutely within Apple’s rights, as a platform that needs to nurture and maintain the support of both its developer and user base, it’s suicidal. And what’s worse, it’s stupid. In this day and age, especially for a company as connected as Apple, poor communication causing bad PR is as astounding as it is inexcusable.

Steve Jobs and Eddy Cue need to pull out whatever flame-thrower they marched the halls of MobileMe with last year and turn them full-throttle on whatever passes for the current App Store rejection policy. If any reviewer even thinks of typing “because we said so” they should immediately be transfered to whatever passes at Apple for Siberia.

It’s getting tiring to keep typing this, but developers deserve clear, consistent guidelines, users deserve top notch reviewers to make sure we get the best technical quality in apps, and Apple deserves a happy developers and PR experience that matches the phenomenal success of the App Store.

It’s such an easy thing to fix, which makes it all the more stupefying Apple not only hasn’t fixed it, but hasn’t even reached out to developers to show they understand the frustration level and are working to fix it.

For more examples, see TUAW’s recent reports from Christina Warren on MiniPops and Erica Sadu on iLaugh Lite.

Stupefying.

Apple Design Award Winning iPhone Apps: Tweetie, Topple, MLB at Bat, Wooden Labyrinth, Accuterra

Apple Design Awards 2009

Apple.com has posted up the winners of the WWDC 2009 Apple Design Awards (APA), and specifically for our interests, the iPhone winners. Like last year, a lot of our favorites got the nod. Here they are, with iTunes links where available:

iPhone Developer Showcase:

Best iPhone Student App

Best iPhone OS 3.0 Beta App

Congrats to everyone and thanks for the great apps!


TomTom Announces Turn-by-Turn GPS Navigation for iPhone 3.0

It was a long time coming, but as part of yesterday’s WWDC Keynote, TomTom co-founder Peter-Frans Pauwels demonstrated their company’s solution to turn-by-turn GSP navigation for iPhone 3.0, and interestingly, it comes in two parts:

  • The TomTom navigation application for iPhone; an Apple version of TomTom’s award-winning turn-by-turn navigation software, including IQ Routes and latest maps from Tele Atlas;

  • The TomTom car kit for iPhone; a specially developed car kit for secure docking, enhanced GPS performance, clear voice instructions, hands-free calling and in-car charging.

No word on pricing or availability yet, though it will be at some point later this summer, after the iPhone 3.0 release on June 17.

Was it worth the wait, and what kind of pricing are you anticipating (or hoping for)?