All Articles in Games

Quick App: Rolando 2 Quest for the Golden Orchid for iPhone

Rolando 2 Quest for the Golden Orchid [$9.99 - iTunes link], available now for the iPhone (and iPod touch) shows that Ngmoco not only takes great gaming concepts and beautifully renders them on the iPhone, but that they can make those great concepts and renders even better.

New gameplay includes a 3D stylized world, driving, swimming, and flying, and — now the Rolandos can fight back!

The first Rolando game won TiPb’s Editor’s Choice Award last time around, how does the new one stack up? If you give it a try, let us know!



Quick App: DOOM Resurrection for iPhone

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DOOOOOOOOOM! [$9.99 - iTunes link] That’s right, the mother of all Martian first person shooters (FPS) is in the App Store now:

-Advanced graphics engine designed from the ground up to take full advantage of the power found in Apple’s mobile devices -Wield an arsenal of heavy-hitting weapons to defeat a variety of hideous monsters and bosses -Innovative controls for fast-paced and accessible first-person action -An all-new chapter of the DOOM saga that new players and long-time DOOM fans can enjoy

How does a golden oldie translate to the newest, greatest mobile platform? If you try it out, and live to tell the tale, let us know what you think!

How do 40 Million iPhones/iPod touches Look as a Gaming Platform?

iPhone as gaming platform

During the WWDC 2009 Keynote, Apple announced that over 40,000,000 iPhones and iPods touches had been sold to date. We know what that looks like in the smartphone market space, but now Gizmodo has done some research and shown us what that might just look like in the gaming platform space as well. (See graph above).

Might explain why we see so many games already, and as Gizmodo points out:

Combine this with the fact that the faster graphics support in the iPhone 3GS is going to make it a pretty damn good gaming device, you’ve got a juicy target for game developers to hit.

Game on…

Quick App: Ngmoco Launches Star Defense for iPhone

Ngmoco takes classic gaming concepts and genres, re-interprets them for the iPhone, and then makes them look better than anyone can believe an iPhone game can look. Star Defense, a galaxy-spanning take on tower defense, is no exception.

Shown off yesterday during the WWDC 2009 keynote, not only does Star Defense let you travel from planet to planet, touch, spin, and zoom your way around, deploy your firepower, and try to keep ahead of the deadly hoards of S’rath out to harshen your tower’s mellow, but it lets you challenge your friends over Facebook or Twitter for extra fun.

Star Defense is available now [$5.99 - iTunes link]

When iPhone 3.0 launches on June 17, Star Defense will use in-app purchases for expansion packs. For $2.99, for example, you can buy another galaxy of planets. A Plus Network will also allow for network play, leader-boards, and other online gaming features.

I had a chance to try the pre-release version out during the media tournament, and even though I didn’t fare to well in the rankings, I had skads of fun.

Think you can out score me? (Yeah, I do too…)


App Review: Stuck Genie for iPhone

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*Stuck Genie Forum Review by llofte. For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!< *

Big entertainment company Warner Bros. has recently released a couple apps, one of which is Stuck Genie. This is a cute little puzzle game where you must collect all the balls on the board by sticking them to each other. The concept is very simple but not necessarily always easy to complete.

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App Review: Peggle for iPhone

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(Peggle Forum Review by cjvitek For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!)

With all the talk recently about Peggle, I was surprised that it hasn’t been reviewed (although it did get a “quick app” and a pick of the week) so I thought I would download and give it a try. And, well, Peggle has managed to crack my “regular game rotation” that currently consists of only a few other games.

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Quick App: The Sims 3 for iPhone

the Sims 3

We’ll avoid the obvious question (why live in a SIM world when you can live in the real one), and the metaphysical (maybe you’re just a SIM in someone else’s iPhone already…?) because, frankly, no one cares! The Sims 3 is — finally! — out for the iPhone and iPod touch:

Play with your Sim using touch and accelerometer controls while exploring stunning 3D open-world environments. Customize your Sim with personality traits and physical characteristics, as you decide whether to fulfill their destiny…or not. Do good or mischief. Fall in love or watch them get dumped. Pick a fight or make a friend. Good or bad, enjoy the ride with The Sims as they experience everything “real” life has to offer. ANYTHING’S POSSIBLE!

If you try it out, and manage to remember the rest of us still exist, let us know how you like the Sims 3 for the iPhone, okay?

[Thanks Andrew for the tip!]

Doom for iPhone Update

Doom for iPhone

John Carmack has written an update on his Doom port for the iPhone, and he’s continuing the same candor he began with his Wolfenstein 3D post. What are we getting? A classic in almost every sense of the word:

Before I actually started coding on the project, I had visions of adding a lot of modern tuned effects to the core gameplay experience. It would certainly stay a sprite-and-sector based game, but there are many things that would be done differently with the benefit of a GPU and the wisdom of hindsight. Once I began actually working on it, it started to look like a bad idea for a number of reasons. I am trying to not be very disruptive in the main codebase, because I want it to stay a part of prBoom instead of being another codebase fork. While I can certainly add a bunch of new features fairly quickly, iterating through a lot of user testing and checking for problems across the >100 commercial Doom levels would take a lot longer. There really is value in ” classic” in this case, and there would be some degree of negative backlash to almost any “improvements” I made. There will still be a couple tiny tweaks, but nothing radical is changing in the basic play. It would be fun to take a small team, permanently fork it, and make a “Doom++” just for the iPhone, but that wouldn’t be the best first move. Maybe later.

Check out the full post for more on his experiences with iPhone game development.

[Thanks to Icebike for the tip!]

Quick App: Super Marble Roll for iPhone

iScape Games let us know that they have released their first iPhone game: Super Marble Roll [iTunes link]. I know… another marble game, but I think this one deserves your attention. I have spent a little time playing Super Marble Roll and find the controls and implementation of the accelerometer to be phenomenal. There is also a special easter egg “bonus mechanic” included that’ll help rack up those points!

iScape Games also shared with me that they already have updates planned for the future and are discussing more features such as unlocking levels and stage achievements.

Super Marble Roll is available in the App Store for $2.99. If you pick this one up, let us know what you think in the comments below!


App Review: FLIP

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FLIP Forum Review by llofte. For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!

If Tetris and Bejeweled were to have a child, they would give birth to FLIP. This is a puzzle game of flipping and tilting your iPhone around to manipulate gems. There are 3 very distinct game modes: standard, puzzle, and speed.

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