All Articles in Apps

Gizmodo: App Store Economy a Road to Oblivion?

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Gizmodo has an interesting post up on Apple’s iPhone App Store, and how it might be headed straight down the road to oblivion. Their basic take is that downward price pressure, users conditioned by iTunes to expect $1 songs and $2 TV shows, Apple recommending (and wanting) cheaper prices, high development costs with low chances for visibility, all combine to put iPhone (and iPod touch) development on the endangered species list. Further, yesterday’s announcement of in-app purchase for free apps, they argue, makes things like the Top Lists nebulous going forward.

And it doesn’t just apply to the iPhone:

don’t forget, Palm and Android fans, this App Store Effect sends ripples well beyond the App Store. Customers expect to see functionally identical apps priced the same way across platforms, because to us, that’s what makes sense. Can devs really afford to port an app to the webOS to sell to the tens of thousands of Pre owners, when they’re expected to tag it with iPhone prices, calculated for a base of millions? Whether by Apple’s design or totally by accident, everyone who doesn’t own an iPhone will suffer for it.

See their chart, above, showing the pricing differences between platforms. Some would argue the market can correct for anything. If premium developers leave in frustration, users will tire of CrApps, a premium developer will sense the voice, fill it, make a killing, and other premium developers will flock back. Others believe Apple controls the market and so it’s their job to make it as good a market for developers — and ultimately users — as possible through proper policies and procedures (BlackBerry, for example, won’t allow paid apps under $2.99 into the App World).

We’ve all discussed this a lot in the past, and no doubt will continue to discuss it moving forward, but give Giz’s article a read and let us know what you think.



Follow Friday Poll: What’s Your Current Go-To iPhone Twitter Client?

The iPhone and Twitter go together like peanut butter and chocolate, so it’s no wonder we enjoy an unparalleled quantity and quality of Twitter apps for the iPhone. From the earliest jailbreak version of Twitterrific to the latest releases of Tweetie and Twitbit, with everything from TweetDeck, Twittelator Pro, Birdfeed, SimplyTweet, Echofon/Twitterfon, and even Twitter.com’s mobile site thrown in-between (and that’s not counting the specialty clients like Birdhouse, qStatus, and Reportage), it’s really an embarrassment of riches at this point.

So, to help us sort through all the amazing Twitter apps, we want to know which one you use. Granted, like us you might have several installed — you might even have them all! — but we want to know your primary, number one, go-to Twitter client. If you could only have one, today, which would it be? (And feel free to tell us why, and drop your Twitter user name for Follow Friday in the comments below).

TiPb Twitter Team: @theiphoneblog, @reneritchie (Rene), @backlon (Dieter), @iChadman (Chad), @JFSikora (Jeremy), @jamesus (James), @llofte (Leanna), @JHamilton24 (Josh), @justin_horn (Justin), @msproductions (Matt), @skeetobite (Chris).

Updated: Apple Introduces In-App Purchase for Free App — Buh-Bye Lite, Hello Demo!

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Apple has just sent out a letter to developers introducing in-app purchasing for free apps.

UPDATE: Developers Erica Sadun on TUAW, and Marco Arment delve deeper into the subject, as does Techcrunch (twice).

ORIGINAL: Here’s what Apple had to say:

In App Purchase is being rapidly adopted by developers in their paid apps. Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services.

You can also simplify your development by creating a single version of your app that uses In App Purchase to unlock additional functionality, eliminating the need to create Lite versions of your app. Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases.

Visit the App Store Resource Center for more details about how you can add In App Purchases to your free apps.

So in one email, Apple ends the clutter of Lite apps, provides a real possibility for demoware (a developer can provide 1 level of a game, for example, for free, and 10 more via in-app purchase), and offers developers the carrot of anti-piracy measures at the same time.

Previously, Apple was resolute about “free apps stay free” so as to avoid user confusion. What changed their mind, all of the above? And will in-app purchases in free apps be extra-carefully marked to avoid just such confusion?

[Thanks everyone who sent this in!]

PhoneView Desktop Companion for iPhone on Mac OS X

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PhoneView is a desktop companion that fills in the holes left by iTunes for any iPhone user on the Mac (sorry Microsoft faithful). Some of PhoneView’s features are as follows:

  • Use your iPhone as a disk
  • Play and export music
  • Create, edit and save notes
  • Search and save SMS/MMS messages
  • Download camera photos
  • Save voicemails
  • View and export call history
  • Play and save voice memos
  • Export synced photos
  • Export Contacts

We often see folks in TiPb’s forums looking for more syncing functionality than what iTunes provides. Could this be for you? PhoneView is available to demo for free and $19.95 to purchase a license. Be sure to check out this video for a quick tour of PhoneView’s features and functionality.


iPhone “Exposé” Shown Off for Jailbreak!

It seems like just the other day TiPb linked to a concept rendering of what Apple’s Mac Exposé might look like for the iPhone, and now Steve Troughton-Smith, creator of Stacks for iPhone, has gone and brought it to Jailbreak.

It’s not publicly available yet, not via Cydia much less via Apple. But do we want?

[Slashgear via Engadget Mobile]

Quick WebApp Update: Google Wave Goes Full Screen for iPhone

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Looks like Google Wave, the big G’s cloud-based take on next-generation communication and collaboration, already works on the iPhone. No big surprise, though, it’s browser powered and the iPhone still has the slickest browser in mobile. Google even showed it off on an iPhone during its debut at IO 2009. TechCrunch, however, found this interesting little bit of behavior:

Just like with any Web page on the iPhone, you can save a bookmark on your Home screen, and it creates a little icon which launches mobile Safari to that page. When you save the Wave bookmark to your Home screen, however, something different happens. You go to Wave, but without the Safari wrapper which allows you to navigate to another page or search the Web. Instead, it looks more like a regular app and there is no way to navigate away from it. Everything else works the same as in the mobile browser version.

This feature, as TechCrunch states, has been available to iPhone developers for a while, and helps blur the line between highly localized WebApps, and highly cloud-dependant widgets. If you’re using Google Wave on your iPhone, let us know how it works for you. (And if you work for Google, send us an invite so we can try it.)

Trillian IM App for iPhone — 60 Days and Waiting!

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An update from the folks Cerulean Studios on the status of the iPhone version of their popular IM client, Trillian:

It’s been 60 days since our initial and only submission to the App Store. Unlike many of the horror stories you may have read about, we haven’t yet received a rejection notice and we’re not frantically going back and forth with Apple fixing reported problems. Despite sending a steady stream of emails to Apple requesting status updates, we continue to receive generic form letters in response – frustrating, to say the least. As developers, we absolutely understand and appreciate Apple’s need to quality control applications – including the need for additional review time when warranted – but being kept in the dark for two months is a strange way to accomplish this. Cerulean remains ready and willing to work with Apple to ensure the software meets all necessary requirements.

We’re hoping they hear back soon as well. We’re also hoping Apple understands that their lack of communication continues to hurt what’s otherwise a fantastic success story with the App Store. Step up to the mic, will ya? Everything can’t be dead silence and boilerplate on one end, Phil Schiller email on the other…

[Thanks Robert for the tip!]

State of App Piracy on the iPhone

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Pinch Media has shared some data they presented at 360iDev on the state of app piracy on the iPhone, and there are a few key take-aways:

  • Pinch Media began “jailbreak detection” analytics in response after developers noted spikes in their userbase that were beyond what iTunes connect was reporting for downloads.
  • These analytics show roughly 4 million jailbreak devices, 38% of which are using pirated app(s) (aka cracked apps). In other words, most jailbreakers don’t steal apps.
  • Piracy is highest in China, Russia, and Brazil, with Europe and Canada being the mid-ground, and the USA, Great Britain, and Japan having the lowest rates.
  • Of paid apps that use Pinch Media’s services, 60% have been pirated.
  • Of those pirated apps, 34% of all installs are the pirated version.
  • Like legitimate app downloads, pirated apps are used a lot at first, but drop off quickly (more quickly than legitimate app usage, in fact).
  • Pirated apps on jailbroken iPhones crash more, which may be why they’re used less.
  • Those who claim to use pirated apps as a way to “try before they buy” are full of it. While 7.4% of legitimate “Lite” app downloads up-convert to the paid version, only 0.43% of pirated apps lead to purchase of the legitimate paid version.

Interesting to say the least. Read the full report for all the details, then come back here and let us know what you think.

Quick Web App Update: Google Adds Options to iPhone Search

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Search Google.com from your iPhone (or Android or webOS device) and notice the brand-spanking new Options drop-down on the top right. Tap it a list Google’s Mobile Blog says:

Finding the exact information you need sometimes requires filtering and refining your search results. Earlier in the year, we launched a collection of tools called Search Options which enable you to easily and quickly do this from a computer. Today in the US, we are making Search Options available on Android/iPhone/Palm WebOS devices so that you can slice and dice your mobile search results as well. For example, suppose you are shopping at a store for a camera, and you would like to see what users have been saying about a specific model within the past week. You can do this simply by searching for the name of the product. Then, on the search results page, use “Options” to filter by “Forums” and refine further by choosing “Past week”.

Let us know how it works for you…

[via PreCentral.net]


App Store Broken or Developers? Losing iReligion vs. the Two App Stores

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Is Apple’s iTunes App Store broken, a combination of developers racing to the bottom and users getting conditioned — and feeling entitled — to pay less than what an app is worth? Or, are some developers not yet savvy enough in terms of planning and marketing to take advantage of the App Store business model?

Since we covered Ramp Champ this morning, it’s timely to cover both the thoughts of the developer, Gedeon Maheux, and a response from Tumblr and Instapaper developer Marco Arment that are currently surrounding it.

The crux of Maheux’s post, Losing iReligion, is that the App Store is broken, that it’s too hard to gain visibility, and that if you miss the immediate exposure-on-landing of hitting a top list or featured spot, you’re doomed to obscurity.

In order for a developer to continue to produce, they must make money. It’s a pretty simple concept and one that tends to get lost in the excitement to write for the iPhone. It’s difficult for me to justify spending 20-50 hours designing and creating new 99¢ levels for Ramp Champ when I could be spending that time on paid client work instead. I would much rather be coming up with the sequel to Space Swarm than drawing my 200th version of a magnifying glass icon. But I’d also like to have some assurances from Apple about reducing the length of the App Store approval process, having the ability to respond to factually incorrect iTunes reviews, not be limited to 100 beta testers, or that large, prominent developers won’t always get preferential treatment. In short, I’d like to know things will be fixed and I don’t mean merely posting a page of marketing text in iTunes Connect.

Arment, argues that there are The two App Stores. The first is superficial, geared to Top Lists and $0.99 apps that are basically disposable by both users and their developers alike. These make quick money and then disappear. The second are the profound apps, which flourish only from user word-of-mouth and online coverage, and while they don’t get the initial boom, they have a longer tail before it comes to bust. He further argues that it’s when developers mistake one App Store for the others, and miss-target their efforts, that frustration occurs.

The Iconfactory’s apps are able to compete strongly when people choose apps based on research, reviews, or feature comparisons. But that’s not how App Store A’s customers operate. Whether Ramp Champ is a better game than Skee-Ball is irrelevant to them because they’ll never take the time to find out.

Anyone interested in development and why we get the apps we do (and the ones we don’t) should take the time to read both posts (linked above). Then come back and let us know what you think. Are there two App Stores? Which one do you shop at? And why?