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Bento, Bed Bugs, The North Face Snow Report, RedLaser, Canabalt – TiPb Picks of the Week

tipb_pick_of_the_week

Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.

So who’s on deck this week and what are our picks? Find out after the break!

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App Review: iGo My Way 2009 – North America

I Go My Way

(iGo My Way 2009 – North America For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!)

iGo My Way [$79.99 - iTunes link] is the fourth turn-by-turn app I have reviewed. As with the other three, I have used the app around town as well as planning for a long trip (the same trip I have taken with the others). It generally suggested very reasonable routes, it had the vast majority of POI’s that I was looking for (in fact, I don’t recall a single instance where I couldn’t find something). So how did it compare in the long distance travel?

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Quick App: Layar (Augmented) Reality Browser for iPhone

layar reality browser

Layar Reality Browser [Free - iTunes link] is technically an augmented reality browser for the iPhone 3GS (it depends in large part on the compass to work its wonders).

For the uninitiated, augmented reality typically uses GPS location and internet data to layer information on the screen over live video. In Layar’s case, for example, to show local search results for “pizza” over the restaurants in an intersection you’re looking at on your iPhone.

Whether cool translates into usefulness — we’ll see. But on cool alone, it’s definitely worth a look. (You can also view search results in map and list view, but what’s the fun in that?”

[Layar via TechCrunch]

Updated: EyeTV App Error Allows Streaming TV over 3G?

eyetv_3gscreen1

Unlike the recently redeemed VoIP, streaming TV over 3G to an iPhone is still a no-no according to AT&T’s terms of service, but has an error (or “error”) on the part of EyeTV [$4.99 - iTunes link] developer Elgato allowed them to go where SlingPlayer is still forbidden to tread?

Apparently so, if instead of tapping okay to dismiss the warning, you tap the message text instead. Then it’s 3G away you go.

Of course, AT&T lets other devices use SlingPlayer over 3G, and of course Apple’s YouTube app, and apps from Ustream and Stickam stream non-TV over 3G, so who while the whole policy makes the kind of sense that doesn’t, it will be interesting to what reaction, if any, AT&T and Apple have to this little workaround…

UPDATE: Apple has pulled EyeTV off the App Store. Elgato has issued the following statement to TotalApps:

“Some test code that enabled live TV streaming over the cellular network was accidentally left in the the EyeTV App. Apple requested that we remove the code since their agreement with AT&T does not allow redirecting TV signals over the cellular network. The code was removed and a 1.0.1 version of the EyeTV app was submitted.”

[Via AppAdvice - Thanks Tyler!]


Gizmodo: App Store Economy a Road to Oblivion?

500x_chartlist

Gizmodo has an interesting post up on Apple’s iPhone App Store, and how it might be headed straight down the road to oblivion. Their basic take is that downward price pressure, users conditioned by iTunes to expect $1 songs and $2 TV shows, Apple recommending (and wanting) cheaper prices, high development costs with low chances for visibility, all combine to put iPhone (and iPod touch) development on the endangered species list. Further, yesterday’s announcement of in-app purchase for free apps, they argue, makes things like the Top Lists nebulous going forward.

And it doesn’t just apply to the iPhone:

don’t forget, Palm and Android fans, this App Store Effect sends ripples well beyond the App Store. Customers expect to see functionally identical apps priced the same way across platforms, because to us, that’s what makes sense. Can devs really afford to port an app to the webOS to sell to the tens of thousands of Pre owners, when they’re expected to tag it with iPhone prices, calculated for a base of millions? Whether by Apple’s design or totally by accident, everyone who doesn’t own an iPhone will suffer for it.

See their chart, above, showing the pricing differences between platforms. Some would argue the market can correct for anything. If premium developers leave in frustration, users will tire of CrApps, a premium developer will sense the voice, fill it, make a killing, and other premium developers will flock back. Others believe Apple controls the market and so it’s their job to make it as good a market for developers — and ultimately users — as possible through proper policies and procedures (BlackBerry, for example, won’t allow paid apps under $2.99 into the App World).

We’ve all discussed this a lot in the past, and no doubt will continue to discuss it moving forward, but give Giz’s article a read and let us know what you think.

Follow Friday Poll: What’s Your Current Go-To iPhone Twitter Client?

The iPhone and Twitter go together like peanut butter and chocolate, so it’s no wonder we enjoy an unparalleled quantity and quality of Twitter apps for the iPhone. From the earliest jailbreak version of Twitterrific to the latest releases of Tweetie and Twitbit, with everything from TweetDeck, Twittelator Pro, Birdfeed, SimplyTweet, Echofon/Twitterfon, and even Twitter.com’s mobile site thrown in-between (and that’s not counting the specialty clients like Birdhouse, qStatus, and Reportage), it’s really an embarrassment of riches at this point.

So, to help us sort through all the amazing Twitter apps, we want to know which one you use. Granted, like us you might have several installed — you might even have them all! — but we want to know your primary, number one, go-to Twitter client. If you could only have one, today, which would it be? (And feel free to tell us why, and drop your Twitter user name for Follow Friday in the comments below).

TiPb Twitter Team: @theiphoneblog, @reneritchie (Rene), @backlon (Dieter), @iChadman (Chad), @JFSikora (Jeremy), @jamesus (James), @llofte (Leanna), @JHamilton24 (Josh), @justin_horn (Justin), @msproductions (Matt), @skeetobite (Chris).

Updated: Apple Introduces In-App Purchase for Free App — Buh-Bye Lite, Hello Demo!

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Apple has just sent out a letter to developers introducing in-app purchasing for free apps.

UPDATE: Developers Erica Sadun on TUAW, and Marco Arment delve deeper into the subject, as does Techcrunch (twice).

ORIGINAL: Here’s what Apple had to say:

In App Purchase is being rapidly adopted by developers in their paid apps. Now you can use In App Purchase in your free apps to sell content, subscriptions, and digital services.

You can also simplify your development by creating a single version of your app that uses In App Purchase to unlock additional functionality, eliminating the need to create Lite versions of your app. Using In App Purchase in your app can also help combat some of the problems of software piracy by allowing you to verify In App Purchases.

Visit the App Store Resource Center for more details about how you can add In App Purchases to your free apps.

So in one email, Apple ends the clutter of Lite apps, provides a real possibility for demoware (a developer can provide 1 level of a game, for example, for free, and 10 more via in-app purchase), and offers developers the carrot of anti-piracy measures at the same time.

Previously, Apple was resolute about “free apps stay free” so as to avoid user confusion. What changed their mind, all of the above? And will in-app purchases in free apps be extra-carefully marked to avoid just such confusion?

[Thanks everyone who sent this in!]

PhoneView Desktop Companion for iPhone on Mac OS X

phoneview

PhoneView is a desktop companion that fills in the holes left by iTunes for any iPhone user on the Mac (sorry Microsoft faithful). Some of PhoneView’s features are as follows:

  • Use your iPhone as a disk
  • Play and export music
  • Create, edit and save notes
  • Search and save SMS/MMS messages
  • Download camera photos
  • Save voicemails
  • View and export call history
  • Play and save voice memos
  • Export synced photos
  • Export Contacts

We often see folks in TiPb’s forums looking for more syncing functionality than what iTunes provides. Could this be for you? PhoneView is available to demo for free and $19.95 to purchase a license. Be sure to check out this video for a quick tour of PhoneView’s features and functionality.

iPhone “Exposé” Shown Off for Jailbreak!

It seems like just the other day TiPb linked to a concept rendering of what Apple’s Mac Exposé might look like for the iPhone, and now Steve Troughton-Smith, creator of Stacks for iPhone, has gone and brought it to Jailbreak.

It’s not publicly available yet, not via Cydia much less via Apple. But do we want?

[Slashgear via Engadget Mobile]


Quick WebApp Update: Google Wave Goes Full Screen for iPhone

Google-Wave-iphone-app

Looks like Google Wave, the big G’s cloud-based take on next-generation communication and collaboration, already works on the iPhone. No big surprise, though, it’s browser powered and the iPhone still has the slickest browser in mobile. Google even showed it off on an iPhone during its debut at IO 2009. TechCrunch, however, found this interesting little bit of behavior:

Just like with any Web page on the iPhone, you can save a bookmark on your Home screen, and it creates a little icon which launches mobile Safari to that page. When you save the Wave bookmark to your Home screen, however, something different happens. You go to Wave, but without the Safari wrapper which allows you to navigate to another page or search the Web. Instead, it looks more like a regular app and there is no way to navigate away from it. Everything else works the same as in the mobile browser version.

This feature, as TechCrunch states, has been available to iPhone developers for a while, and helps blur the line between highly localized WebApps, and highly cloud-dependant widgets. If you’re using Google Wave on your iPhone, let us know how it works for you. (And if you work for Google, send us an invite so we can try it.)