All Articles in Apps

Trillian IM App for iPhone — 60 Days and Waiting!

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An update from the folks Cerulean Studios on the status of the iPhone version of their popular IM client, Trillian:

It’s been 60 days since our initial and only submission to the App Store. Unlike many of the horror stories you may have read about, we haven’t yet received a rejection notice and we’re not frantically going back and forth with Apple fixing reported problems. Despite sending a steady stream of emails to Apple requesting status updates, we continue to receive generic form letters in response – frustrating, to say the least. As developers, we absolutely understand and appreciate Apple’s need to quality control applications – including the need for additional review time when warranted – but being kept in the dark for two months is a strange way to accomplish this. Cerulean remains ready and willing to work with Apple to ensure the software meets all necessary requirements.

We’re hoping they hear back soon as well. We’re also hoping Apple understands that their lack of communication continues to hurt what’s otherwise a fantastic success story with the App Store. Step up to the mic, will ya? Everything can’t be dead silence and boilerplate on one end, Phil Schiller email on the other…

[Thanks Robert for the tip!]



State of App Piracy on the iPhone

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Pinch Media has shared some data they presented at 360iDev on the state of app piracy on the iPhone, and there are a few key take-aways:

  • Pinch Media began “jailbreak detection” analytics in response after developers noted spikes in their userbase that were beyond what iTunes connect was reporting for downloads.
  • These analytics show roughly 4 million jailbreak devices, 38% of which are using pirated app(s) (aka cracked apps). In other words, most jailbreakers don’t steal apps.
  • Piracy is highest in China, Russia, and Brazil, with Europe and Canada being the mid-ground, and the USA, Great Britain, and Japan having the lowest rates.
  • Of paid apps that use Pinch Media’s services, 60% have been pirated.
  • Of those pirated apps, 34% of all installs are the pirated version.
  • Like legitimate app downloads, pirated apps are used a lot at first, but drop off quickly (more quickly than legitimate app usage, in fact).
  • Pirated apps on jailbroken iPhones crash more, which may be why they’re used less.
  • Those who claim to use pirated apps as a way to “try before they buy” are full of it. While 7.4% of legitimate “Lite” app downloads up-convert to the paid version, only 0.43% of pirated apps lead to purchase of the legitimate paid version.

Interesting to say the least. Read the full report for all the details, then come back here and let us know what you think.

Quick Web App Update: Google Adds Options to iPhone Search

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Search Google.com from your iPhone (or Android or webOS device) and notice the brand-spanking new Options drop-down on the top right. Tap it a list Google’s Mobile Blog says:

Finding the exact information you need sometimes requires filtering and refining your search results. Earlier in the year, we launched a collection of tools called Search Options which enable you to easily and quickly do this from a computer. Today in the US, we are making Search Options available on Android/iPhone/Palm WebOS devices so that you can slice and dice your mobile search results as well. For example, suppose you are shopping at a store for a camera, and you would like to see what users have been saying about a specific model within the past week. You can do this simply by searching for the name of the product. Then, on the search results page, use “Options” to filter by “Forums” and refine further by choosing “Past week”.

Let us know how it works for you…

[via PreCentral.net]

App Store Broken or Developers? Losing iReligion vs. the Two App Stores

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Is Apple’s iTunes App Store broken, a combination of developers racing to the bottom and users getting conditioned — and feeling entitled — to pay less than what an app is worth? Or, are some developers not yet savvy enough in terms of planning and marketing to take advantage of the App Store business model?

Since we covered Ramp Champ this morning, it’s timely to cover both the thoughts of the developer, Gedeon Maheux, and a response from Tumblr and Instapaper developer Marco Arment that are currently surrounding it.

The crux of Maheux’s post, Losing iReligion, is that the App Store is broken, that it’s too hard to gain visibility, and that if you miss the immediate exposure-on-landing of hitting a top list or featured spot, you’re doomed to obscurity.

In order for a developer to continue to produce, they must make money. It’s a pretty simple concept and one that tends to get lost in the excitement to write for the iPhone. It’s difficult for me to justify spending 20-50 hours designing and creating new 99¢ levels for Ramp Champ when I could be spending that time on paid client work instead. I would much rather be coming up with the sequel to Space Swarm than drawing my 200th version of a magnifying glass icon. But I’d also like to have some assurances from Apple about reducing the length of the App Store approval process, having the ability to respond to factually incorrect iTunes reviews, not be limited to 100 beta testers, or that large, prominent developers won’t always get preferential treatment. In short, I’d like to know things will be fixed and I don’t mean merely posting a page of marketing text in iTunes Connect.

Arment, argues that there are The two App Stores. The first is superficial, geared to Top Lists and $0.99 apps that are basically disposable by both users and their developers alike. These make quick money and then disappear. The second are the profound apps, which flourish only from user word-of-mouth and online coverage, and while they don’t get the initial boom, they have a longer tail before it comes to bust. He further argues that it’s when developers mistake one App Store for the others, and miss-target their efforts, that frustration occurs.

The Iconfactory’s apps are able to compete strongly when people choose apps based on research, reviews, or feature comparisons. But that’s not how App Store A’s customers operate. Whether Ramp Champ is a better game than Skee-Ball is irrelevant to them because they’ll never take the time to find out.

Anyone interested in development and why we get the apps we do (and the ones we don’t) should take the time to read both posts (linked above). Then come back and let us know what you think. Are there two App Stores? Which one do you shop at? And why?


App Review: TwiBit 2.0 Twitter Client for iPhone

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TwitBit 2.0 Forum Review by llofte. For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!

Surprisingly, nearly 3 months after iPhone 3.0’s release, there are only a few twitter applications that offer push notifications. Twitbit is one of them. Version 1.x wasn’t compelling enough for me to use as my primary client, but the latest 2.0 update is rather impressive and brings Twitbit up to par with other great Twitter clients. The design is clean and simple yet not lacking in important features.

Read the rest of this entry »

Quick App: Ramp Champ Brings Skee-Ball Fun to iPhone

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Ramp Champ [$1.99 - iTunes link] is a skee-ball-like, old school boardwalk arcade or amusement park-style game for the iPhone and iPod touch. Co-developed by the Iconfactory and DSMediaLabs, it’s also gorgeous. Of course, I’d expect no less from the pixel perfectionists behind it (and behind other well-loved apps like Twitterrific and Frenzic).

The premise is simple: using your finger and the iPhone’s multi-touch screen, you flick balls up a ramp and try to hit targets, win trophies, score points, get tickets, and redeem those tickets for prizes. The art is sublime, from the included Clown Town, Breakwater, Spaceswarm, and Icon garden to the in-app purchasable add-on packs like the Ninja Attack and Tiki Island combo ($0.99 each). Other add-ons currently include Voyage, Halloween, and Challenge. This part of the app is implemented particularly well, and there’s even a “restore purchases” button should you even need to re-download the add-ons.

In-jokes abound for the attentive as well. Developer Ged Maheux points out the classic icon sizes 16, 32, 48, 64, 128, etc. used as ticket cost for the prizes. And, of course, the first prize I bought was the Twitterrific blue bird itself.

There are three “goals” to each ramp. The first one tends towards the easy, a cookie to reward us for playing. The second and third range from difficult to how-the-frak-do-I-do-this. (Obvious tip: try to time your shots so that you hit more than one target with each ball). That you can often get close works only to make it more frustrating and addictive to play.

The frustrating part may be a double-edged sword, however. Sometimes flicking the ball seems absolutely intuitive and under your complete control, and sometimes it seems like there’s no rhyme or reason to where the ball goes relative to how you flick. In the real world, and number of quirks in a ramp could account for chaotic end results. On the iPhone, it might just be a matter of tweaking the physics engine a bit more.

All-in-all, it’s a beautiful, engaging, casual time-filler of a game, perfect for occupying interstitial moments. As a test, however, I gave it to an 11-year old to try out. I only got it back an hour and half later. So, yeah, it works for a wide range of players and time constraints as well.

If you give Ramp Champ a go, let us know how how many goals you get, and which prizes you pick up.

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MyStarbucks, Vconqr, ESPN Radio, South Park Mega Millionaire, Tap Tap Revenge Classic, TwitBit 2.0, Photoshop.com Mobile, Ramp Champ — TiPb Picks of the Week!

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Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.

So who’s on deck this week and what are our picks? Find out after the break!

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Quick App: Twitbit 2.0

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For those of you who are a bit disappointed with your current iPhone Twitter client because of the lack of a little something called “push notifications” – You must check out Twitbit 2.0. [$2.99 Sale Price - iTunes Link] We’ve had the pleasure of testing the 2.0 build for quite some time now and we are happy to report this update has been finely tuned while adding a boatload of new features, so many that you’ll have to wait for our full review.

  • A completely new look
  • Push notifications for direct messages and mentions
  • Rich media integration to share all of your media which now includes Flickr
  • Significant performance boost
  • Configuration: Set up Twitbit 2.0 exactly the way you want it
  • Free updates!

Still not convinced enough to make the purchase? Try out Twitbit 2.0 Lite. [Free - iTunes Link] You’ll get all of the same great features, new and old, minus push notifications and Flickr support.

Stay tuned as we will bring you a detailed review shortly!

App Walkthrough: Tweetie 2.0 Twitter Client for iPhone

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Tweetie 2.0 [$2.99 - iTunes link] is the second generation release of one of the iPhone’s most popular Twitter clients. According to developer Atebits, it’s also a ground-up re-write — it even has a snazzy new gray, single, cut-out bubble icon to prove it — the only thing 2.0 having in common with 1.0 being the name. I’d argue that point — they’re also both darn good Twitter clients, and they both share a price of $2.99.

That’s right. Since Apple doesn’t (yet?) provide a mechanism for upgrades (which to many developers means incentive and to many users means discount), and since in-app purchase can only add content, not replace an entire app, Atebits is packaging Tweetie 2.0 as a whole new app. And they’re charging the same price. In other words, whether you bought the first Tweetie or not, you’ll have to buy Tweetie 2.0.

Is it worth it? Let’s take a look…

Read the rest of this entry »


Adobe Releases Photoshop.com iPhone App

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Adobe has released Photoshop.com Mobile [Free - iTunes Link]. The App Store is cluttered with a ton of photo editing tools, but this was one obvious omission. Nice to see Adobe fill it.

  • Crop, rotate, change color with just a touch.
  • Give an extra glow with Soft Focus.
  • Get artsy with Sketch.
  • Apply one-touch effects like Warm Vintage and Vignette.

The app can take photos with the iPhone and/or edit photos already on the iPhone or iPod touch, but can also use a free Photoshop.com account. It’s a cinch to set up. Simply take a few moments to open your photoshop.com account to edit, upload, store, and share all of your iPhone photos.

[Via The Loop]