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webOS 1.3.1 Did NOT Restore iTunes Sync, but is That the Least of Palm’s Worries?

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Sure, okay, since Palm has been faking iPod status to provide iTunes sync for a while now, and Apple has been updating iTunes to stop them every chance they get, when a new version of Palm’s webOS comes out and it DOES NOT re-enable that sync, it’s news. Right?

So, to be clear, neither the newly introduced Palm Pixi candybar or the just-updated Palm Pre can sync with iTunes 9.0.2 (though older versions of iTunes 9 might still work).

Meanwhile, PreCentral.net’s own Derek Kessler has a suffered through for a year. Of course, this gets the iPhone part of the blame:

But I’m afraid that Apple has also changed the mobile computing space for the worse on the features front. Apple made it acceptable to launch a phone without all the standard phone features intact.

Derek excuses Apple somewhat, the iPhone being their first foray into the smartphone space. He’s not as forgiving with Palm, who’ve had decades of Pilot and Treo experience.

Given Palm’s financial position and the limits of all human resources, I’ll ask on their behalf what I asked on the iPhone’s in 2007 – what feature that was implemented would you have had them not implement, so they could have implemented something else instead? Would you have waited 2 years for cut and paste so you could have a great music app at launch?

Give the full rant a read and let us know what you think!



Call of Duty: World at War: Zombies Unleashed for iPhone

Call of Duty: World of War: Zombies

Call of Duty is a huge franchise, and what better way to expand that franchise then to unleash it, World of War style, on the iPhone and iPod touch — and add Zombies. Call of Duty: World at War: Zombies [$9.99 - iTunes link] contains only one map right now, “Nacht der Untoten” (Night of the undead) but allows 4 player multiplay via WiFi and over the internet, or 2 over Bluetooth. There are three control schemes, achievements, leader-boards, and the promise of in-app purchases (map expansions?) later.

So, Call of Duty fans and Zombie fanatics, how’re you liking your first iPhone experience?

Apple Retail to Release Concierge App for iPhone?

Apple Retail Appointment Web Page

MacRumors has heard from multiple sources that Apple is planning to release a (presumably free) Concierge app for the iPhone and iPod touch that would:

…provide many of the same functions available through the company’s retail store online reservations system, allowing customers to schedule Genius Bar and One to One appointments from their mobile devices. Sources have also indicated that the application will allow users to keep tabs on their premium membership subscriptions offered by the company.

Since the current option is via the web (screen shot above), it sounds good to us. If wanted to schedule service or training for your iPhone, Mac, or other Apple gear, would you use it?

iPhone Game Developer Storm8 Responds to Privacy Complaints

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Following our posts last week concerning the lawsuit against iPhone game developer Storm8 that alleged they used private API’s to violate user privacy by collecting their phone numbers, the developer, Storm8, contacted TiPb with their side of the story:

I just saw your post on the iPhone blog that discusses Storm 8 and the Unity games issue, and I wanted to make sure that you saw the statement that we put out to our users outlining the proactive steps we’ve taken to address concerns so it can inform your coverage. This includes updating the applications in August so that current game versions do not download, store or use iPhone telephone numbers when a game is opened.

They further pointed us to a statement they issued on their community forum.

If this issue concerns you, take a read and let us know what you think.

[Updated: Storm8 didn't use the Unity-engine, but they did allegedly use the private API's that allowed access]


Was iPhone More Profitable Than Nokia Handsets Last Quarter? — Blog vs. Blog!

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Last week we covered the analyst accounts that Apple’s iPhone was more profitable than Nokia’s handsets. Since Apple makes high margin on one premium phone, while Nokia has a range of featurephones and smartphones, including low-to-no margin ones, it didn’t seem too unlikely. Joe Wilcox, however, broke out his abacus and begged to differ, saying no they weren’t, and everyone was stupid for thinking they were. John Gruber then tapped Calculator on his iPhone, looked at GAAP (Generally Accepted Accounting Principles) and non-GAAP numbers, and said the estimates were within reason. Wilcox updated his original post, decrying the use of non-GAAP numbers, and re-asserting his original conclusion.

Who’s side are we on? Why, the audiences’ of course, with popcorn, hotdogs, and spicy drink in hand. It’s not like either Apple or Nokia give us a cut of the winning profits, and though we love our iPhones a lot, we’ll take a blog v.s blogfight any time.

[via TUAW]

OnLive to Bring PC Gaming to Your iPhone?

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Oh yeah — Looks like in the near future that OnLive thing might just take off and lucky iPhone users will be able to play along with their PC gaming friends. However, many roadblocks still exist. Steve Pearlman OnLive’s CEO Says:

I’m afraid we are not announcing a date for availability of OnLive on particular cell phones just yet. We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.
As a gamer, this is rather exciting. Not only what it means for the iPhone, but for gaming in general. Perhaps we won’t need apps on our phone anymore for game playing, we just “tune in” to the latest games and play from where we can. I can dig that.

The OnLive service will begin in Winter 2009, however they are currently looking for beta testers. You can sign up here.

[via Engadget Mobile]

Apple Approached AdMob Before Google Gobbled Them Up?

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Did Apple meet with mobile advertising company, AdMob before Google acquired them last week for $750 million? That’s what “people familiar with the matter” told Bloomberg:

Buying AdMob would have allowed Apple to expand into online advertising, a strategy that Nokia Oyj is pursuing, [IDC analyst Karsten Weide] said. “If a lot of traffic goes through my devices, why can’t I become the middleman that serves ads against that inventory? AdMob would have allowed them to do that quickly.”

Clearly advertising isn’t a core Apple business the way it is for Google, but then again with Google getting into so many of Apple’s core businesses (smartphone OS with Android and now desktop OS with ChromeOS), Apple could be looking to give them a dose of their own expansion. Given that Apple recently filed a patent for an ad-supported version of Mac OS X (something Microsoft explored years ago for Windows), they could also be looking for alternate ways to subsidize the cost of their platforms going forward. Right now carriers like AT&T foot the advance for the iPhone (and theoretically might do the same for an iTablet or 3G-connected MacBook) but the more options to reduce up-front consumer costs, the better — especially in the increasingly competitive landscape.

We’ve said before Apple should have snapped up Grand Central before it became Google Voice, is Cupertino growing slow to react, or is Google just hitting warp speed?

Best of Smartphone Experts, 15 Nov 2009

Verizon iPhone Attack Ads Take the Gloves Off, Target Steve Jobs?

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Verizon has unleashed yet another Droid-centric, anti-iPhone attack ad (YAAiPAA), a page in Sports Illustrated, that’s closer to the first tragic iDon’t commercial rather than the later, more clever “map for that” ones. And what’s more, CNET thinks they’re getting more personal, expressing feelings about their (ongoing) negotiations with Apple to bring the iPhone to Verizon, and perhaps even attacking Steve Jobs himself for his role in those negotiations. Here’s the text:

This is a world of “nope,” “nuh-uh,” and “sorry, Charlie.”

A world of smiling denial. Petty tyrannies that have made their way into our cell phones. Into the very way we choose to speak to another human being. There are dozens of doesn’ts. Doesn’t allow customization. Doesn’t run multiple apps. Doesn’t allow you to swap out batteries. doesn’t allow open development. These arrogant little devices are barely worth more than the pocket link they rest upon. Because now there’s a phone so smart, so strong. So subservient to its user, it refuses to include “doesn’t” in its dictionary app.

In a world of doesn’t. Droid Does.

Also specifically targeted again are the commonly-voiced frustrations of certain power iPhone users, and those philosophically opposed to Apple’s iPhone model, with whom the above is certain to resonate. Who knows, maybe it will even push Apple to address some of those issues in a future product revision. Ultimately, that’s as good for consumers as Verizon ditching (mostly — yikes!) their own incredibly controlling, consumer-hostile practices in order to be able to make these claims in the first place. (Call us cynical, however, for not believing Verizon has had any huge philosophical turn-around beyond cold, profit-centric, anti-iPhone competitive positioning, though we’d love to be proven wrong).

But back to this specific ad. Is it effective, and is it personal? Did they just take it to the iPhone, Apple, and Steve? (And are they trying to make his brain explode with that typography and punctuation alone?)

[Thanks Icebike for the tip!]


Apple Rejects/Removes Unity-built Games to Protect User Privacy

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It looks like Apple is using its rejection power for good this time — removing games built on the Unity engine which included private-API calls that could be used to steal private user information like your iPhone’s phone number.

Not all of the rejected/removed games were engaged in privacy violations (or even had the network capability to exploit it), but Apple isn’t taking any chances following the Storm8 lawsuit. Touch Arcade has the details:

The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, NSGetEnviron and excserver. Mantas Puida of Unity Technologies explains these two API’s utilized by the Unity engine serve the following functions:

_NSGetEnviron is used by Mono runtime to provide implementation of .NET core API method: Environment.GetEnvironmentVariable().

exc_server is also used by Mono runtime to provide graceful NULL reference exception handling.

The Unity engine, however, has been updated to remove the offending API calls, and the games are being recompiled and resubmitted to the App Store. Hopefully this will keep users’ data safe from unscrupulous developers, while the scrupulous ones continue to turn out great games.

[Touch Arcade via TUAW]