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Pen Mac — the Original Apple iTablet

PenMac2a

TechCrunch has posted an interesting photo and write up of the Apple Tablet that never was — the Pen Mac, unreleased in favor of the PDA-style Newton back in 1990.

The Pen Mac was a fully functional Mac computer (it even played the Mac startup chime) with a pen based touch screen. The screen itself was identical to the Mac Portable, but with the addition of pen touch. And of course the case was a lot smaller than the Mac Portable. The Pen Mac was supposedly not much more than one inch thick. Users could plug in a keyboard and mouse or easier input.

So, it happened before will it happen again? From Newton to iPod touch. From Pen Mac to… iTablet? We’ll have to wait for 2010 to find out.



Apple Retail Stores: Buh-Bye WindowsCE, Hello iPod touch!

Looks like the rumors were true and Apple is finally set to replace the aging, WindowsCE + stylus based EasyPay point-of-sale devices used by the retail store staff with sexy new credit card reading, barcode scanning iPod touches. Apple will be using the same accessory access APIs supplied to developers in the iPhone 3.0 SDK.

AppleInsider reports that a trial is now being run at the closest Apple Store to the Cupertino Headquarters, the Valley Fair Mall in Santa Clara, but hopefully the rest of Apple Retail will be able to enjoy the cool new gadgets sometime in the near future as well.

IFOAppleStore confirms the switch to iPod touch EasyPay, and adds that Apple will also be ditching the color-coded shirts used to distinguish different types of staff. (Not because Microsoft iCloned them but because they were ultimately more confusing than helpful to customers).

[Small print: The above video is of Apple Store staff cheering for a new store opening, not for their new iPod touch EasyPay systems]

What Google Navigation Means for iPhone Maps App, and for Turn-by-Turn Competitors

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So while the dust is by no means settling following Google’s bombshell announcement of their free Google Maps Navigation app for Android 2.0, it’s thinning enough that we can start to survey the landscape again.

In terms of the iPhone, Google is saying they’re working with Apple to add the same or similar navigation features to the iPhone’s built in Maps application that Android 2.0 now enjoys. TechCrunch thinks that, in light of the Google Voice situation, Google should make Apple beg for what they say is best car navigation software, with the richest feature set in the space (or at least the US space, since it’s not international yet). They see it as a replay of when Apple had to beg Microsoft to keep Office on the Mac, with the cloud being the modern “killer app” equivalent of productivity software then.

Apple is in a terrible position here because the future of mobile apps are Web apps, and Google excels at making those. Apple needs Google, it’s most dangerous competitor in the mobile Web market, to keep building apps for the iPhone. Google would be foolish not to since the iPhone still has the largest reach of any modern Web phone. But it will no longer be a priority.

However, Google delivering Google services to Android — Google’s own OS — makes sense. Android got native push Gmail before anyone else (something most handsets still don’t enjoy, GoogleSync being the alternative). Likewise, Google Street View was first shown off on the Android during it’s initial unveiling.

For arguments sake then, let’s say Google does indeed work with Apple to bring Google Maps Navigation to the iPhone Maps app and to all those search-happy, high-value iPhone users’ eyeballs — again, for free — where does that leave existing, premium priced, iPhone turn-by-turn software makers?

Navigon, one of the highest grossing apps in the iTunes App Store, told TiPb:

[Google's] app is not available for the iPhone yet and on Android it’s just launching, so we’ll have to see how professional the navigation experience really is and how well the map material supports navigation functionalities. We have over 18 years of experience in the navigation field which lets us develop unique and high quality features not found on other navigation software and we are using maps that were created specifically for this use case. We provide excellent features such as Text-to-speech, Reality View™ Pro and Traffic Live and are convinced that consumers will pay extra dollars for a better, and more premium navigation experience. Besides, their solution is off-board which means that the navigation is interrupted when there is no cell phone signal available while our iPhone app is on-board and therefore works like a traditional navigation device – you will continue to get directions even without cell phone signal. This is particularly relevant in Europe where you have to pay extra roaming fees when using an off-board solution and traveling from one country to another. In addition, we already have navigation solutions for Android as well as WindowsMobile and Symbian smart phones on the market in Europe and are currently evaluating the options for launching some of these in the US as well – including Android. Our iPhone app is currently the top 3 grossing app in the App Store.

TeleNav, which supplies the service behind the subscription-based iPhone’s AT&T Navigator app, had this to say:

It’s premature to assume that this will have any dramatic impact on the industry. We will see how many phones the service launches on, the content and usability, as well as consumer feedback before we make any assumptions or conclusions about any impact on the industry. We know that people value navigation and are willing to pay for a high-quality, differentiated service.

Certainly there are many industries where people are willing to pay a premium price for premium services. Will navigation software for mobile devices be one of them? Or is paid navigation software about to go the way of paid web browsers?

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Closing in on 100,000 Apps, is iPhone All About Quantity or Quality?

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The internets are a rocking with posts about the iPhone’s App Store unofficially hitting 100,000 apps, but while we wait for official word from Steve Jobs, the blogsphere is also debating the important of the sheer quantity of those apps, and whether that’s more important that quality.

It isn’t.

Scoble (and others, I think MacBreak Weekly covered this earlier) suggests that the huge number of apps makes for a greater chance each individual user will find that unique assortment that best fills their needs. In other words, while everyone has the same iPhone, they don’t all have the same apps, and those apps essentially create a personalize experience — a different iPhone — for each user.

What’s more, those must-have apps, and the money, effort, and time spent in acquiring, setting up, and becoming proficient in them, creates a cost that prohibits users switching to another platform. To go from iPhone to Android, in Scoble’s example, means you lose Tweetie, Tap Tap Revenge, Photoshop.com, NASDAQ, etc. (Never mind if you’ve bought Navigon or other, high-priced content).

John Gruber, for his part, asks if the App Store is popular because the iPhone is great, or is the iPhone great because the App Store is popular.

The number of apps already in the store — and, even more so, the momentum with which new ones are being added — almost certainly guarantees the continuing popularity of the iPhone and iPod Touch for the next few years. But Windows is proof that popularity doesn’t guarantee market-leading quality.

But the iPhone isn’t Windows. Neither popularity levels not quantity of software can be used to balance that particular equation.

Unlike the iPhone, Windows has never been a poster-child for great user experience (Windows 7 may alter that, but it’s just going to market now). Fact of the matter is, the iPhone debuted in 2007 without an App Store at all, and sold for the entire first year (until the launch of the iPhone 3G and iPhone OS 2.0) without an App Store. It sold on the strength of its user experience.

It’s that focus on usability that makes the iPhone great, and that in turn makes many of the apps great. Just like with the Mac, Apple has built in core technologies and development tools to handle a lot of the heavy lifting. So, while it still takes the very best developers to make the very best apps, even fair-to-middling developers can make apps that are surprisingly usable.

Those great apps, combined with a large quantity of usable if not inspired apps, is what makes the iPhone so compelling. The App Store itself is proof. Where Palm, Windows Mobile, Nokia, and RIM have had apps — many thousands of them — as well, it took Apple to create a single place, with a single home screen icon, to find and acquire them all. If it was just quantity, Apple would have had a hard time catching up to them.

Updated: Google Maps Navigation [Free as in Just Free] for Android 2.0 — Coming Eventually to iPhone

UPDATE 3: As pointed out in the comments, there’s no sign of ad support in Google Maps Navigation (at least not yet). It’s just free as in free.

UPDATE 2: According to Gizmodo, Google:

implied they are working closely with Apple now on [Google Maps Navigation].

iPhone 2.2 saw Google Street View, could iPhone 3.2 see Google Maps Navigation? Let the drooling begin!

UPDATE 1: Replaced video with official version, moved TechCrunch preview below the fold. Enjoy both!

ORIGINAL: Just a few hours ago TiPb posted about the rumors surrounding a free (with ad support, of course) Google Navigation app, and now TechCrunch has the goods — it’s real, and it’s (so far) exclusive to Android 2.0. And we quote:

  • Search in plain English. No need to know the address. You can type a business name (e.g. “starbucks”) or even a kind of a business (e.g. “thai restaurant”), just like you would on Google.

  • Search by voice. Speak your destination instead of typing (English only): “Navigate to the de Young Museum in San Francisco”.

  • Traffic view. An on-screen indicator glows green, yellow, or red based on the current traffic conditions along your route. A single touch on the indicator toggles a traffic view that shows the traffic ahead.

  • Search along route. Search for any kind of business along your route, or turn on popular layers such as gas stations, restaurants, or parking.

  • Satellite view. View your route overlaid on 3D satellite views with Google’s high-resolution aerial imagery.

  • Street View. Visualize turns overlaid on Google’s Street View imagery. Navigation automatically switches to Street View as you approach your destination.

  • Car dock mode. For certain devices, placing your phone in a car dock activates a special mode that makes it easy to use your device at arm’s length.

To quote our own editor-in-chief, it looks “bad@$$”, and so far it also looks exclusive to the US, and to Android 2.0, at least for now. But come on Google, you want to give it to everyone outside the US too, right?

[via Chad!]

Read the rest of this entry »

Google Working on Free [Ad Supported] Turn-by-Turn Navigation App?

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Google already provides the free Google Maps service (with Street View, pictured above), but could they be planning to step up to full on turn-by-turn navigation? Forbes thinks so:

Google, which generally gives its software away for free and recoups its investment through advertising, would likely sell ads within the navigation application rather than charge users, experts say. The ads could be particularly valuable because the program would know users’ precise locations and destinations, allowing advertisers to pinpoint specific kinds of consumers. Google recently started running sponsored link ads in Apple’s ( AAPL – news – people ) iPhone map application, which it helped build.

Forbes cites competitors who think Google will enter the “small but lucrative” space, and it would be a great value-add to Android, extending Google’s control over the software to an area some carriers still want all to themselves (with the monthly subscription feeds that go with it).

Before international readers get too excited, however, like Google Voice, it might be US-only, especially at first. That, and other factors have potential competitors already getting their shots in:

“Millions of customers use our service because of its reliability, ease of use and additional features,” [Mary Beth Lowell of TeleNav] says. [Steve Andler of Networks in Motion] contends the mobile market is different from the Internet, where “everything’s free and always in beta. People are willing to pay a premium to have something work all the time on their phones.”

Translation: they won’t try to compete with Google on price.

But what about you? Would you let Google monitor your GPS coordinates and activities, and send you targeted ads, in exchange for free navigation?

[via Fierce Mobile Content via Engadget Mobile]

iPhone US Marketshare Hits 30%, Tops Most Wanted, Huge Lead in Customer Satisfaction

rim_apple_palm_current.jpg

Apple’s iPhone has hit 30% marketshare in the US, according to ChangeWave. When laying out the current players, 4,225 consumers were surveyed, 39% of whom owned smartphones, and of those the top 3 answers were RIM’s Blackberry down ever-so-slightly to 40%, the iPhone up 5% to hit that 30% mark, and Palm steady at 7%. As sibling-site PreCentral.net points out, Windows Mobile, Android, and Symbian weren’t even included on the chart (does that mean the percentages were too low and unchanged to graph, Changewave?)

Going forward, iPhone retains the lead for planned future smartphone purchases, though dipping from 44% in June to 36% in September). RIM’s second, with 27% up from 23%, and Palm again holds steady at 8%.

Customer satisfaction, however, remains Apple’s biggest advantage. The iPhone has a lofty 74%, way out ahead of second place RIM at 43%, LG at 39%, Sanyo at 36%, HTC at 35%, and Palm at 33%. Droid-maker Motorola is at 32%, Nokia at 29%, Samsung at 29%, and Sony/Ericsson at 17%. Ouch.

The bottom line according to Investorplace?

In the horserace among manufacturers, the release of the iPhone 3GS has led to a big jump in smart phone market share for Apple and has placed them within striking distance of Research In Motion — whose slew of models are still number one but have fallen to their lowest level in two years.

[Thanks everyone who sent this in!]

Could 2GHz ARM Cortex A9 Chip be Future iPhone/iTablet Bound?

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During ARM’s Q3 financial results announced today, 9to5Mac noticed this little gem:

including a license for ARM’s 2GHz implementation of a dual core Cortex-A9 processor.

We’ve heard about the Cortex A9 before. Purportedly, is 5x faster than an intel Atom, yet uses the same amount of power in a 60% smaller package.

Could this be for next year’s iPhone? For a mythical (maybe even second generation) iTablet? We don’t know, but 9to5mac speculates:

Apple is rumored to be an ARM licensee and that that they’ve reportedly split the PA Semi group up into two parts. One working on Smartphone chips the other working on tablet processors. It is now generally accepted that the Apple tablet will run a ARM Cortex processor. It will likely want a bit more horsepower than the ARM Cortex A8-class Samsung chip inside the iPhone 3GS.

Whether or not it’s Apple, the PA Semi group is working on something, even if it won’t be until next year that we get to see it. Anyone else care to speculate?


Apple Ships Magic Mouse Software Update — But Still No Magic Mouse

Magic Mouse

Apple has made Wireless Mouse Software Update 1.0 available for both OS X 10.5 Leopard and OS X 10.6 Snow Leopard users eager to add the new multi-touch Magic Mouse to their existing system — when they become available. That’s right, outside of buying one of the brand new iMacs Apple released last week (which include the mouse and the update), you won’t find hide nor hair of the new Magic Mouse either at an Apple Retail Store or the Apple Online Store. They’re still pending.

If you’ve already placed your order, however, or are staking out your local store in anticipation, at least you know Apple has you covered while you wait. (Though whether that means 10.6.2 isn’t as close to shipping as we hoped is anyone’s guess….)

For what it’s worth, I had a chance to try a Magic Mouse out a few days ago and, yeah, I want it now as well.

[via MacRumors]