All Articles Tagged adobe

Adobe Getting Snarky Over Flash on iPhone

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Adobe’s getting snarky over the continued absence of Flash on the iPhone, now presenting users with the above message which reads:

Flash Player not available for your device. Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch (sic).

Fair enough. Apple doesn’t allow code interpreters like Flash, Java, SilverLight, etc. on the iPhone. Even Apple’s own media plugin, QuickTime, doesn’t run inline on websites but rather launches a separate player app to show videos.

While the iPhone has an amazing web browser with Safari, it’s still a mobile web browser, and the iPhone doesn’t have anywhere near the CPU power, memory, battery, or other hardware resources that a laptop does, and even laptops can still be hit especially hard by Flash content. Maybe Adobe’s upcoming mobile friendly Flash 10.1 will finally present a really good, optimized, clean (and dare we hope secure and privacy-respectful) version of the plugin.

That is, if we’re getting the true story from either Apple or Adobe (as highlighted by this reddit thread, whether real or parody).

[via Adobe UI Gripes]



Adobe Releases Photoshop.com iPhone App

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Adobe has released Photoshop.com Mobile [Free - iTunes Link]. The App Store is cluttered with a ton of photo editing tools, but this was one obvious omission. Nice to see Adobe fill it.

  • Crop, rotate, change color with just a touch.
  • Give an extra glow with Soft Focus.
  • Get artsy with Sketch.
  • Apply one-touch effects like Warm Vintage and Vignette.

The app can take photos with the iPhone and/or edit photos already on the iPhone or iPod touch, but can also use a free Photoshop.com account. It’s a cinch to set up. Simply take a few moments to open your photoshop.com account to edit, upload, store, and share all of your iPhone photos.

[Via The Loop]

More on Adobe CS5 Flash Compilation for iPhone Binaries

Flash CS5

Daring Fireball has been linking to some interesting discussions on Adobe’s recent announcement that Flash CS5 will compile “ahead of time” native iPhone binaries that can be submitted, as is, to Apple’s iTunes App Store.

First up, KickingBear reminds everyone to give it a chance before burying it just on concept or principle:

Let’s be frank here – **** the tools. If you’re as deep a fan of the Cocoa tool-chain as I am then you likely came to them as I did – after years of dealing with the drastically inferior. Do I believe Cocoa is still the best tool? Yes, I do. But let’s not pretend that it’s the only tool. Some crazy people may prefer other tools, and we may well think they’re insane for doing so. The proof, however, is in the pudding. And it’s the pudding that our customers buy. I’m in love with my oven and at this point I doubt I’ll ever change it but I have no illusions that fashion won’t pass me by. If Adobe, or anyone else, can produce tools that provide a more compelling application on the iPhone then good for them.

On the flip side, /dev/why takes a look at what’s generated by the current process:

Now, the notion that what this thing emits is indistinguishable from something Xcode emits is laughable. They are very different, and not in a good way. While the apps may get acceptable frame rates on an iPhone 3GS, they don’t on earlier hardware, and they almost certainly uses substantially more power battery than native games.

If you’re interested in the topic, give both articles a read and then let us know what you think.

Adobe CS5 to Allow Flash to Compile iPhone Apps

Flash CS5

Since Adobe can’t get Flash on the iPhone — yet — they figure the next best thing is to let Flash CS5 and ActionScript 3 compile native iPhone apps that can be submitted to the iTunes App Store and run on iPhones and iPod touches everywhere.

In fact, Chroma Circuit, Trading Stuff, Fickleblox, Just Letters, South Park, The Roach Game, and Red Hood — all already on the App Store — we also all already developed using Flash and converted to the iPhone.

Like the earlier announcement from Novell about MonoTouch letting .NET compile iPhone apps, Flash is using the same “ahead of time” compilation instead of “just-in-time” to build the native apps.

Some will say this lowers the barrier of entry for developers to gain access to the App Store. We just hope it doesn’t make it so low they trip over it on their way in.

Again, from our point of view, it’s ultimate not about making things easier for developers, it’s about making things better for end-users. It’s not about us getting more apps, it’s about us getting better ones.

If a bunch of brilliant Flash (or .Net or Java or whatever.runtime) developers suddenly cross over and decide to make brilliant apps for the iPhone, then, yay! However, in our experience the truly brilliant developers are the ones who care so deeply about their apps they edit them down to the last sub-pixel level, and tweak the code until it behaves like it was born to the metal. In other words, those developers likely already picked up Cocoa like it wasn’t no thing.

The other ones, the ones who just want to pump out as many $0.99 CrApps as possible — yeah, we’re worried they’re turning our direction, and we have enough of them already, thanks very much.

Are we overly pessimistic? (Though we’re hardly the only ones). Do you think a lot of great Flash games will suddenly make the jump to the iPhone now? If so, name us your favorites, and let us know!


Flash ARMed to the MAX? Could the iPhone be Next?

Flash for the iPhone SDK

According to Macrumors, Adobe and ARM, which is the chipset Apple uses to power the iPhone, have announced they’re making a special version optimized for mobile devices. (And, yes, to be snarky, I’ll believe that when I get a version optimized for Intel on the Mac, b’okay?)

Never the less, none other than chief Androidika Andy Rubin himself showed up at Adobe MAX today to show off Flash running on that other handset — the one I’m Round Robin‘ing this week, the G1.

Will that put pressure on Apple? Or if people start suffering Flash exploits, are subjected to Flash cookies, or get tired of jumping monkey ads, will it only harden Apple’s resolve?

Flash Still Fizzles on OS X? Version 10 Benchmarked!

iPhone SDK: Smashing Flash Rumors

The iPhone runs mobile OS X, a stripped down and highly optimized subset of Mac OS X. Adobe has just released Flash 10, including a version for Apple’s platform. Does this new version finally address all the bugginess and bloat, that has long plagued the non-Windows version of Flash? What about the general privacy and security concerns around Flash cookies and exploits? Ars Technica put the new builds through their paces, and Daring Fireball sums it up thusly:

Performance still sucks on Mac OS X compared to Windows Vista. Using the exact same computer (four-core 2.66 GHz Mac Pro with 6 GB of RAM), Hulu video playback consumes 56 percent CPU on Mac OS X 10.5 vs. just 7 percent on Vista.

John Gruber updates his post to say it’s not as bad as he first thought, but 2 times slower is still 2 (or more!) times too many. The iPhone is not as forgiving as a desktop or even laptop computer. If Adobe really wants Flash on the iPhone — as they keep harping to the media — why not make a highly optimized, super-fast build that would befit the OS X platform? You know, like Apple has done with Quicktime X?

Will Adobe Ever Get Flash on the iPhone?

Flash for the iPhone SDK

How much kicking can an re-un-dead horse take before there’s just nothing left but steaming, rotting, fertilizer?

Speaking of which, Adobe is back in the news, again, touting Flash for the iPhone, again, and wondering out loud if Apple will support it, again. Just a couple days ago we went over some of the challenges and potential solutions to Flash on the iPhone, and we’ve already covered the neglectful bloat and bugs (Adobe’s never bothered to optimize Flash for OS X), security (opens additional attack vectors for hackers), and privacy (keeps secret cookies) issues that come with Flash, so why is this back on the radar? Politics.

Adobe is hoping the outcry from the ZOMG! Vidz! fan base, which probably doesn’t know about the above, but really wants to watch all that free porn video, combined with pressure from Google’s more “open” Android environment (which may or may not actually support Flash, and if it does, may or may not do so in a usable, non-evil manner), will force Apple to let Flash in the door.

We doubt it. AJAX for WebApps and Cocoa Touch for real Apps sucks the “air” out of Adobe’s Flash-pirations, and we’re pretty sure that’s a Good Thing for iPhone users (though, admittedly, not for Flash/Flex developers eager to get on Apple’s device but not willing to do so using standard or Apple-provided frameworks).

Personally, while we can see the slim chance for a stripped down, highly-optimized (and 3rd party cookie free!) Flash Player app for video and video alone, we don’t see Adobe getting what they really want: their bid for a Rich Internet Application development environment onto the most used mobile platform on the market.

Daring Fireball thinks it’s a non-starter as well. How about you? Think we’ll ever see Flash on the iPhone? Do we even want to? If so, why?

(Thanks Terry for the tip!)

Cringely: Apple to Buy Adobe, Gruber: Cringely’s Nuts

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Like a moth to a flame or a Blackberry addict to email, I am drawn once again into the train wreck that is Flash on the iPhone. This time it’s courtesy one Robert X. Cringely, and it’s a brain bender!

Cringely says:

It seems obvious to me, however, that there is only one real reason why [rumors circulating the National Association of Broadcasters show suggested] Apple would sell off its professional applications [like Final Cut Pro, Logic Pro, Shake, and Aperture] and that’s to avoid antitrust problems when/if Apple buys Adobe Systems as I predicted at the beginning of the year.

Gruber responds:

I Think Cringely Is Off His Meds Again

Daring Fireball’s John Gruber goes on to say that while Apple may (or may not) sell off its Pro Apps, it would only do so to downsize and maintain focus, something buying Adobe would pretty much be the opposite of.

Personally, I think Apple stands to benefit immensely one day from controlling the media pipe end-to-end, and part of that control is the high end content creation tools, the Pro Apps. That’s Apple end game, the media hub and all its satellites. And if you want that, you don’t go selling off your launch vehicles.

What do you think?

Adobe Smash Puny Flash Rumor!

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Will Flash come to the iPhone? Won’t it? Will it? Won’t it?

GearLive said yes. Adobe said maybe. El Jobso said too slow, too lite — where’s my middle?!. El Narayenso (er… Adobe’s CEO) said SD-OK! And… now Adobe clarifies that ambiguous yes with another maybe. Kinda:

“[T]o bring the full capabilities of Flash to the iPhone web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it. We think Flash availability on the iPhone benefits Apple and Adobe’s millions of joint customers, so we want to work with Apple to bring these capabilities to the device.”

Hooked on the iPhone’s first reality soap yet? Us neither, but we’ll keep on it until those wacky techs finally hook up for good or call it quits forever.


In ur SDK: Adobe Flash’ing iPhone?

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GearLive reported Flash for the iPhone was immanent. Adobe retorted that it was all up to Steve Jobs. His Steveness resorted to telling investors that Flash desktop was too big, Flash Lite was too small, and they were missing a product that was juuuusssst right.

Well, Adobe CEO Shantanu Narayen hopes Apple’s newly released SDK will help Adobe deliver that middle ground, with or without Jobs’ blessing. Speaking to investors, Narayen said (via Apple Insider):

“We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone. We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves.”

Hopefully without those peskyprivacy and security problems, b’okay?

Given the restrictions imposed on 3rd party apps, unless Apple gives Adobe “special dispensation” it seems unlikely that even Adobe could get Flash working in an unplugged-in, sandbox environment, but we’ll see.

Eerily similar to Sun’s Java announcement immediately following the iPhone SDK launch, all that remains now (in terms of rival interactive development platforms) is Microsoft’s Silverlight. Balmer, get your dance shoes!