
A while back TUAW reported that an iPhone programming course was being created. Well that course became a reality and they now have 80 students signed up and ready to start developing killer apps this fall. Along with the programming course, Stanford has designed a project that contains a series of apps for their students… The Stanford iApps Project. These apps are currently in beta testing and should be in the App Store soon.
A suite of five software applications developed by students is now being tested on campus. Two of them, for managing course registration and bills, are intended for students. The other three will allow access to Stanford’s searchable campus map, get team scores and schedules, and check listings in the university’s online directory, StanfordWho.
All of this makes me want to go back to college all over again. A class for developing iPhone apps, a series of apps on my iPhone for me to use just to make my learning experience that much better? Where do I sign up?
Steve would be so proud.
[Via TUAW]

Start alienating your developer base and there’s two ways to handle it: the right way, and the current Apple way. Delicious Monster’s Wil Shipley offers up what should be required reading for both Apple PR and App Store staff, on how to go about the right way: let the market decide. Apple, much to their discredit on this one, has chosen pretty much the exact opposite. Macrumors reports:
Apple has now started labeling their rejection letters with Non-Disclosure (NDA) warnings: THE INFORMATION CONTAINED IN THIS MESSAGE IS UNDER NON-DISCLOSURE
That’s right. Apple’s answer to upset developers? Shut them up. It’s the business equivalent of not only Apple putting their heads in the sand, but yanking the developers heads down with them. iSigh.
And if developers choose to use (or abuse) the Ad Hoc distribution method to provision 100 specific licenses at a time as a way of circumventing the App Store? Well, Podcaster got away with it for a while (read: 13,000 whiles!) but TUAW now says Apple has turned off the spigot on that one as well. Podcaster: no more licenses for you!
NetNewsWire’s Brent Simmons says this behavior is beneath the Apple he knows and loves. John Gruber, by way of linking to Simmons’ article, says the situation is beginning to give him “the Fear”. We know how, and what, both of them feel.
Hey, Eddy Cue: Didn’t Apple put you in charge of the App Store? You did great on iTunes and are fixing the MobileMe. Can’t you put foot to trouser seat on this fiasco before it drives all the best developers (and customers!) to You Know Where?

Following on the heels of PodcasterGate, another App has been denied entry into Apple’s iTunes App Store: Mailwrangler. The reason, according to Apple (as cited by developer Angelo DiNardi, via Daring Fireball):
… Your application duplicates the functionality of the built-in iPhone application Mail without providing sufficient differentiation or added functionality, which will lead to user confusion. …
And:
… There is also no way to edit an account once it has been added. …
The latter is a gimme, and the developer acknowledges it, though feels is a capricious enforcement. The former?
Many developers are still in an uproar over Apple’s tight-fisted control of the App Store, and others are distracted by counting the huge heaps of money they’re making, and Google’s “open” Android Market looms on the horizon, we’re left to wonder how this will shake out in the ecosystem.
Some have theorized that Apple rejected Podcaster because iTunes is a revenue stream for Apple, and they don’t want any precedence set for bypassing iTunes, even for “free” podcasts. But MobileMail’s Gmail functionality doesn’t generate any revenue, does it? And all the calculator, weather, etc. App’s already duplicate functionality, so what’s going on here?
We’ll take a look, after the jump…
Read the rest of this entry »

Atari’s legal team is getting quite a workout lately, just yesterday they demanded that 4 more App Store games be removed with more likely to come. It was not long ago that TiPb reported that two other notables were forcefully removed, Tris and PhoneSaber.
The 4 apps kicking the bucket this time around due to “infringements against the pong and breakout copyrights” are as follows (iTunes links): BreakClassic, BreakTouch 3D, Super Pong 2, and 3D Vector Pong.
As of today, all 4 of these apps are still available via the App Store. So get them while you can!
(Via TouchArcade.com)
Posted on Friday, Sep 19, 2008 by Rene Ritchie
File Under:App Store Apps, Development, Games, News; Tags: app store, daring fireball, developers, macbreak, trism, twit

Daring Fireball points to this Twitter from Raven Zachary as a reason why developers will put up with Apple’s capricious and communication-challenged App Store:
Trism, the $5 gravity/tilt-assisted iPhone puzzle game by Steve Demeter, has made $250,000 since July 11.
We’re pointing to DF because they’re right.
And for more on the other side of the App Store debate, check out the latest episode of MacBreak Weekly from TWiT, where Scott and Alex take complaining developers to task, pointing to PodcasterGate as something that could threaten Apple’s revenue stream if Amazon or another major company sited it as precedence for releasing their own music catcher Apps, bypassing iTunes, instigating Apple shareholder lawsuits, and other corporate level intrigue.
Agree or disagree, all sides of the issue are definitely upping the debate. (And Trism may just have given one side 250K more arguments in their favor…)

Seems it wasn’t a hair that broke the blogerati’s back, it was an App. Or more precisely, it was Apple’s denial of the Podcaster App that let loose the floodgates of negative internet reaction. Or even more precisely, it is the continued lack of certainty among developers as to what can and will be denied by Apple, leading many to reconsider the return on investment of hours upon hours of coding with 11th hour rejection hanging perpetually over their heads, like a virtual Sword of Damocles.
According to Read Write Web, Podcaster will be turning to Ad Hoc to distribute their App for nowwhile everyone from Daring Fireball to Roughly Drafted cover (and in some cases, recover from) the various comments and implications flinging back and forth across the blogsphere, the New York Times has decided to escalate the attention level:
I can’t see how distributing the program will hurt Apple. If anything it will make the iPhone a tad more valuable. On the other hand, treating developers capriciously is most certainly going to discourage them from spending nights and weekends working on new and useful applications that may give more people reasons to buy an iPhone.
Sure, the App Store is growing twice as fast as iTunes Music (though starting from zero is an easy way to generate an opening curve), and may well hit a billion units moved by 2009, but with Android’s open marketplace on the horizon, and Microsoft me-too’ing their way in with Skymarket, there could be alternatives. If Apple doesn’t take a page from their MobileMe fiasco playbook and rapidly standardize and clarify the rules of the game, they could lose their early lead. And that could cost them the Mobile Internet Platform dominance they so currently crave.
Don’t get us wrong. It’s Apple’s platform and they, like a Nintendo with the Wii, have the absolute right to approve or deny anything developed for their platform. But developers have the same right to stop developing for a platform they don’t think serves their best interests. And consumers have the same right to stop buying it for the same reason. As with the Blacklist push-back, that will be the ultimate officiator of this debate.
And a terse one-line email from Steve may not fix things if Apple waits too long…

One of the biggest complaints I hear regarding the iPhone? You guessed it! Where is the picture mail (MMS)?! A while back I started a forum thread that told readers how to send a picture with a email attached to any cell phone, to any network, from the iPhone. But the truth of the matter is, MMS is really not all that it is cracked up to be. (it is convenient though, I will give it that). I’m used to not having MMS on my Sprint Windows Mobile devices so when I made the switch to an iPhone it was never a big deal. But for some, it’s a major deal.
Well now there is a nice little MMS alternative called Flutter, available on the App Store. It allows you to send pictures to any cell phone number in your contacts app. And it’s free, which is always a bonus.
For more information and pictures head on over to The Boy Genius Report or visit Flutter’s home page.
While Flutter does have some potential in it, email is still the way to go. I will however, be paying close attention to future updates… like the ability to receive pictures maybe?
Posted on Sunday, Sep 14, 2008 by Dieter Bohn
File Under:Apps; Tags: app store, banned, daringfireball, denied, kafkaesque, netshare, pdanet, rejected apps, winer

Null River sends word that Apple has officially responded to them (at long last) and the response is sadly what we expected:
Looks like Apple has decided they will not be allowing any tethering applications in the AppStore. As such, NetShare will not be available in the iTunes AppStore. We are seeing a lot of similar reports from various developers who’s applications were abruptly removed and banned from the AppStore without any violations of the terms of service. This is all unfortunate news for the iPhone platform end-users.
Of course, this also bodes ill for PdaNet and any other folks looking to create tethering apps. Just ain’t gonna happen, folks.
The App Store cancellation / banning / NDA / mystery is starting to approach critical mass. Dave Winer nails the real issue here: there’s no way to app developers to find out whether or not they’re going to even be allowed to sell their app via the App Store until after they’ve put all the work into creating it. Developers are all sitting “Before the Law,” hoping the gatekeeper will suddenly become reasonable and rational. For tethering apps, at least, that hope is in vain. We’re still holding out hope for Podcaster and, well, for a lot of others.
(Netshare and Winer links via Daring Fireball)

Podcaster.fm, a pod-catching App designed to help you stream podcasts via WiFi or cell data, should you find yourself away from iTunes and unable to sync, has been denied entry into Apple’s App Store — the exclusive venue for legitimate iPhone distribution:
Today I finally got a reply from Apple about the status of Podcaster.
Apple Rep says: Since Podcaster assists in the distribution of podcasts, it duplicates the functionality of the Podcast section of iTunes.
The developer finds this odd in light of the multiple calculator, weather, and other duplicative apps already in the App Store, as well as the dedicated pod-catchers from Digg and Mobility Today.
Apple does deny iPod App access via the SDK (likely for industry demanded DRM reasons), but this is new — and uncomfortable — ground Apple’s treading, if the denial is indeed upheld. Daring Fireball links to Steven Frank’s nightmare scenario to try to put things into a grander perspective:
Apple makes code-signing mandatory for desktop Mac applications. You can now only buy them through iTunes. Think it can’t happen?
It could, but as with the great app blacklist debate, I think the repercussions from the community would be near-nuclear, and I think Apple knows that.
(Via Ars)

Have you been noticing more and more advertisements while using your favorite apps or while browsing the net on iPhone optimized sites?
According to AdMob, a company that provides advertising solutions that are created for the iPhone:
“Ads on the iPhone deliver strong engagement for advertisers with triple, on average, the already high click-through-rates seen on mobile devices. The company’s new rich media ad units designed for the iPhone have been live for just over a month and now has a reach of more than 100 million impressions worldwide each month.”
That seems like big business if indeed true:
Pay-per-click ads start at 30 cents; AdMob expects the market to settle around 40-50 cents per click, and is offering developers a 50% cut. Brand ads cost a minimum $30 per 1,000 impressions (CPM), and AdMob takes a 40% cut.
What does this all mean? Be ready to start seeing more ads on our iPhones. Now if Apple implemented a way for users to try apps before they buy, instead of forcing the developers to make two versions, one free and one paid, maybe all these ads would not be necessary. Personally, I do not mind the ads as long as they do not interfere with the main function of the app or web site. On the other hand, if it’s free, can you really complain about a few ads?
The developers are not getting much in the way of compensation, so it is only fair for the them to get some cash in their pockets for their efforts. They deserve it.
[Via TUAW]