All Articles Tagged app store

iPhone 2.2: Podcast Downloads Enabled + App Store Tweaks

We’ve heard about podcast downloads being added to iPhone OS 2.2 before, but now Macrumors (via Shimanke.com — check out their screenshots) has more details how the process will work. In response to Chad’s fears of overwhelming AT&T’s fragile 3G network (aka “rabbit ears”), it looks like cell downloads will be limited to podcasts under 10MB, the same limitation currently imposed on App Store purchases over 3G. Both audio and video podcasts will be available for download, however, and on WiFi there’s no limitation.

Could TV Shows and even Movies be next? And with Exchange, MobileMe, and other sync services storming the “clouds”, what does this mean for the days of USB tethering to your Mac or PC?

Meanwhile, the App Store looks to have a cosmetic makeover, with categories now sporting the icons of some of their most popular Apps (i.e., Social Networking shows the Facebook icon).

Lastly, still no sign of Push Notification, which Macrumors hears via the whisper-net is still having “major issues”. After the disastrous MobileMe rollout, could Apple be waiting to get it right the first time?

But hey, at least we’re still getting all those Google Maps improvements!



Quick App: LaserLink for the iPhone

 

The realtechVR team has released their first iPhone game, Laserlink:

Become the Master of the lasers with LaserLink, and recover every diamonds in each level. Create junctions to allow generating a laser between two points of connection of color in order to recover the diamonds ones.

If you’re interested in puzzlers, let us know what you think!

(Thanks to genevois for the tip!)

 

New Apple iPhone Commercial: Urban Spoon

Apple is still heavily promoting the App Store in their latest iPhone ad — and given the staggering number of Apps and even more staggering number of downloads, with good reason.

The latest focuses on restaurant random-finder Urban Spoon, and perhaps to appease the UK overseers, the ad now cops to having the “sequence shortened”. Dieter finds this “disappointingly normal”:

…what was so awesome about the initial commercials is they showed some speed, instruction, and fun just by showing you the interface.

So scratch the speed, but you can still shake some fun.

App Preview: MobileFiles Grants Access to your MobileMe files on your iPhone

While we wait for an “official” iDisk app from Apple, the folks over at Quickoffice have released a free app for the iPhone called MobileFiles. This app is different from our recent post about Box.net. This app is used strictly to access your MobileFiles on the go. There is lots to talk about this app, but what I like the most is that when you access a file from your MobileMe account, it saves it locally for you to access later; without being online. You can even go in and manage what files you want to keep locally or not. Here is a high-level list of things you can do with Mobilefiles:

  • Add multiple MobileMe accounts
  • Add multiple MobileMe public folders
  • View almost any type of supported file
  • Built-in file manager
  • FREE!!!

Quickoffice is also working on an office client for the iPhone as well. Others that have jumped in the document editing area are Documents to Go and Microsoft. Who will be victorious? I can’t wait to find out. Do yourself and favor, and if you have a MobileMe account, don’t wait, download this awesome app now!

Gallery after the jump…

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Lightsaber Unleashed 2.1: Custom Characters and Sabers for the iPhone

So, many of us felt a a great disturbance in the force when the selection of characters included with the original Lightsaber Unleashed (formerly known as PhoneSaber) were tied to the simultaneously released Force Unleashed video game rather than to the original Star Wars movies we all (should!) know and love.

No Luke. No Yoda. No Obi-wan.

Well, Lightsaber Unleashed has just hit 2.1 and with it comes the ability to rectify this disturbance, provided you’re willing to do it yourself. Not only can you make your own Lightsabers, mixing handles and colors for the perfect shade, but you can take a photo or choose from a photo album picture to make your own entire character — complete with fields for names and bios!

Major improvement to an already geek-favorite app!

Gallery after the jump!

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Forum Review: Easy Relax for the iPhone (Free Version)

Easy Relax (Free Version) Forum Review by cjvitek. For more Forum Reviews, see the TiPb iPhone App Store Forum!

Ahh….relaxtion. The often unachievable goal of most adults (especially during the weekend). With the increasing stress of our lives, is it any surprise that huge numbers of “relaxation aides” have appeared on the market. Massagers, aroma therapy, ambient noise generators - all trying to help us relax.

Well, now the iPhone has gotten into the game.

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TiPb Interview: Weightbot Developers Mark Jardine and Paul Haddad Discuss iPhone Interface Innovation

Mark Jardine and Paul Haddad of Tapbots are the breakout designers and engineers behind Weightbot (iTunes link), one of the most original user experiences released on the iPhone App Store to date. Continuing the iPhone blog’s behind-the-scenes look at iPhone application development, Mark and Paul were kind enough to take time and discuss their ideas on interface and interactivity, and how what more we might expect from Apple’s next generation mobile platform.

TiPb: How was approaching the iPhone interface for this App different than how you would have approached an interface for another platform?

Mark: It was really different coming from a web design background. 320×460 isn’t a lot of space to work with and then you have to factor in the huge difference in input devices. A person’s finger is a lot less accurate than a mouse cursor. At the same time, I wasn’t designing a website so I was freed from a lot of rules and conventions I’ve been following over the past 8 years. So my initial approach was pretty simple. If Weightbot was an actual physical device, how could I make it usable and fun at the same time?

Paul: The thing I found challenging about dealing with the iPhone interface is that users want a silky smooth and yet the iPhone and iPod touch are both very slow compared to any modern Mac. I spent a lot of time juggling things around in order to get a consistent 60 fps for all the various animations within Weightbot. Coming from our current Multi Gigahertz, Multi Gigabyte and Multi Core world where for the most part you don’t have to worry about performance to a platform like the iPhone where every cycle and byte counts is a big change.

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Apps for Less: Last day for BeeJiveIM Sale!

Since our last Apps for Less post, price drops worth mentioning have been far and few between. Well today we finally have a notable mention for you. Especially if you are a fan of IM clients…

Today is the final day to get the best IM application available on the iPhone, BeejiveIM (iTunes Link), on sale for $3.00 off the normal price for $12.99. While that is still not the price you’d like to pick it up at, it’s better than the normal price of $15.99. So if you were waiting for a price drop be sure to head into the App Store today!

Once again, the sale ends TODAY! This is the IM client to get, you get what you pay for and you won’t be disappointed with this app. And if you are still on the fence, be sure to check out Dieter’s first look and Casey’s BeeJive vs. Palringo review showdown.

(Thanks to Mr. Hi-Definition for the tip!)

1 Level Free! Are “Lite” iPhone Games an App Store Deal or a Dud?

One of the highest profile iPhone games to state, EA’s Spore, retails on the iTunes App Store for $9.99. Now, however, you can also get a “free” version, Spore Origins Lite Edition (iTunes link). The catch? It’s teaser consisting of 1 level. Since Apple doesn’t (yet?) have a model for demoing apps (”try” instead of “buy”), it’s likely the only thing developers can do to give potential buyers a real preview. They hope, after one or a short number of levels, you’ll be hooked enough to pony up the bucks for the full blown version.

How’s this working? Well, Spore Origins Lite is not in the iTunes App Store Top 10… Pac Man Lite, which uses the same model, sits at number 5 in the free listings as of this posting, but it’s full blown counterpart in nowhere to be found among the top 100 paid Apps.

What does this tell us? That people would rather pay nothing for a Lite edition than something for a full game? Or is it simply that the whole App ranking mechanism still broken?

Have you downloaded any free “Lite” Apps? And if so, how many have convinced you to move on up to the full version?


Opera Mini Denied! Apple Disallows Browser Competitor for iPhone

To no one’s surprise, but perhaps to a few’s disppointment, Apple may have denied entry to the iTunes App Store to Opera Mini. Says the New York Times (via Daring Fireball):

Mr. von Tetzchner said that Opera’s engineers have developed a version of Opera Mini that can run on an Apple iPhone, but Apple won’t let the company release it because it competes with Apple’s own Safari browser.

Opera doesn’t state what the terms of rejection were, be it “duplicative functionality” like PodCaster, they dared touch Steve Jobs’ sacred dock, or whether they were trying to parse JavaScript against the terms of the SDK. Whatever the reason, however, there remains uncertainty for developers and a deafening lack of justification from Apple. (Perhaps even more ironic, given Valley Wag’s assertion that Opera was once considered by Apple to be the iPhone browser!)

For those not familiar with Opera Mini, on the Windows Mobile, Palm, and even Blackberry platforms that have been woefully under-served by the likes of Blazer and Pocket IE, Opera Mini has become one of the first things installed in a desperate attempt to get at least something closer to the actual internet on their devices (though this is changing with the likes of Android, and devices such as the Blackberry Thunder). Opera has also found a niche in embedded systems (e.g. video game platforms).

However, Opera Mini pre-crunching all data on their own servers before shipping it to handsets sets off a “Gibsonian response” in my central security core, so while it wouldn’t appeal to me on the iPhone, I would prefer to reject it myself rather than have Apple do so perfunctorily on my behalf.

What about you? Anyone seriously bummed there won’t be Opera for the iPhone any time soon?