All Articles Tagged app store

Quick App: UniWar Turn-Based Strategy Game

screenshot_1UniWar [$4.99 - iTunes link] is a turn-based strategy game for the iPhone and iPod touch that provides a great challenge and three races to choose from.

UniWar is quite the little gem of a strategy game. You have four modes of play: Online, Campaign, Solo and Vs. and three species to choose from: Sapiens, Titans and Khraleans. The variety of  units is very diverse. You have units that can bury them selves underground and move a space at a time to units that can teleport across the screen. One of the great things I enjoy about this game is the plethora of maps you have to play; 50+!!! That is plenty to keep me busy. As of this writing, I have only played about 10 maps, so I have a long way to go!

This game is very polished and I have lost many hours playing it. If you like StarCraft, this is an excellent diversion to keep you busy. The developers are quite active in delivering updates (they are up to 1.0.4 already). They have also added the little extra touches that can make a difference such as the ability to play in portrait or landscape in real-time; just rotate your iPhone. Nice.

When you play online you register on the UniWar website and it keeps track of your stats and even has a ladder to see your ranking. You also have the ability to save multiple active games and resume them at your leisure.

If I were to mention some areas of improvement it would be the AI’s time to play; it can be lengthy at times (I once waited 20 seconds). Though trivial, I think with the modern hardware of the iPhone, that the AI can be sped up a bit for mobile gaming. Also, though the graphics are good, the animation appeared to be a bit jerky. Perhaps this could be improved with more animations per unit. If i had to guess, there are only a few frames of animation each. The fluidity of movements would make the play that much more immersive.

Overall, if you like Sci-Fi turn-based stragatey games, this is a steal at $4.99! Check it out now! Sreenshots after the break! Read the rest of this entry »



Developer: Serious Doubts About App Store, Does Apple Care?

jobs_speaks_app_store

Macro.org, from the developer behind Tumblr and Instapaper, has a post up highlighting the latest App Store controversy — that all web-embedded apps must be rated 17+ and now don’t get Promo Codes — and comes to this conclusion:

Apple thinks reviews can take 8-30 days and web-capable apps need nudity warnings and the management interface can be buggy as s**t and they don’t need us to be able to reach them and nobody really needs to take any of this very seriously. Because it’s working for them. They’re making a killing taking their 30% commission on the 1.5 billion copies of $0.99 top-25 games that they’ve sold. Who cares if the App Store discourages good developers from putting serious effort into it? Apple doesn’t need to care. And, clearly, they don’t.

The whole post is definitely worth reading, and brings to mind the classic riff — “any incompetence sufficiently advanced is indistinguishable from malice”.

Here’s the the thing, though: Apple is not only serving developers. They’re being served with lawsuits. And their hyper-vigilant legal departments are no doubt saying — perhaps rightly — that if someone uses a Twitter client that embeds a WebView and happens to see the f-word or a nipple, they’ll sue Apple.

Ridiculous, sure. A poor solution, of course. But it’s the kind of rolling triage Apple seems to be doing as the App Store grows beyond even their expectations.

Don’t get us wrong, all the problems marco.org mentions are real, frustrating, and need to be fixed yesterday. For Apple to force 17+ Ratings on these apps, and remove Promo Code functionality, is intolerable — and we wonder why Mobile Safari, Mobile Mail, iPod, etc. aren’t forced to pop up the same warning under that logic.

It’s entirely Apple’s fault, setting themselves up as editors to the App Store, and then not implementing the policies or staff necessary to keep up with the content requiring editorial approval.

But we don’t think Apple doesn’t care. They surely do, and will no doubt continue to make slow, steady improvements and address developer and user concerns, while at the same time making other clumsy and what look like bone-headed decisions and mistakes. Lots of them.

Appy Anniversary: Hockenberry on How the App Store has Changed, and What Still Needs to be Changed

Twitterrific developer Craig Hockenberry has written a long, considered essay on Furbo.org framing the changes Apple has already made to the iTunes App Store, what problems it still presents to developers, users, and Apple itself, and proposes some interesting solutions.

From the differences between selling music and apps, to the long delays and uncertainty surrounding the approval process, lack of viable upgrade options, ill-defined rules, inability to provide demos, inability to respond to iTunes reviews, and the lack of discoverability for apps, Hockenberry leaves few stones unturned — nor does he throw those stones, turned or otherwise, in Apple’s direction.

He comes off as a veteran developer more than a little frustrated not just at what is, but at not yet reaching the potential of what could be. One solution he proposes might be controversial — and we’ve heard it from him before — but is still more than promising:

Charge [developers] $999 for premium service. For professional developers, this cost is not prohibitive and would allow Apple to provide additional services…

He does, rightly, chastise Apple for not communicating effectively with developers — for failing to hold up their end of the platform partnership. However, by pointing out how far the App Store has come in just one year, it leaves us with hope that given Apple’s and developers’ shared passion for the iPhone, it can go further still in year two.

Right Apple?

iPhone App Store Gets Ready to Celebrate 1st Birthday

App Store Turns One

Apple’s iTunes App Store launched on July 11, 2008 alongside the iPhone 3G and iPhone 2.0. Now, just a few days shy of its first birthday, iTunes is getting ready to celebrate by showcasing some of Apple’s favorite iPhone (and iPod touch) apps [iTunes link].

Split into two categories of 30, apps [iTunes link] and games [iTunes link], Apple’s picks are as diverse as they are interesting and seem to cover the gamut from major development studios to indies, premium priced to free, and as they put it are:

Part fun. Part function. Entirely amazing.

Did Apple include your favorite?

[via MacRumors]


BeeJiveIM, Zombieville USA, App Store, Pocket Tunes Radio, AT&T Navigator, Oleophobic Screen, 1Password Pro – TiPb Picks of the Week

tipb_pick_of_the_week

Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.

So who’s on deck this week and what are our picks? Find out after the break!

Read the rest of this entry »

Updated: iPhone Sirius XM Application Now Available But Wait… No Stern?!

stern-only-on-sirius-satellite

Update: TiPb contacted Sirius XM regarding the omission of some of their most popular content within the application, they had no comment.

If you’ve been waiting for this application I’m sure you are well aware of the history leading up to it’s release. Well, TiPb is here to tell you that you can finally wave hello to the long awaited Sirius XM streaming application. [iTunes Link] The application is free to download and there are a few monthly payment options available to you:

Streaming to iPhone and iPod Touch is FREE with a paid Premium SIRIUS Internet Radio or Premium XM Radio Online subscription. You can also sample great SIRIUS & XM content with a FREE TRIAL. Visit siriusxm.com/oniphone for more details.

Now the bad news for all of the Stern fans out there, you can not listen to the Stern show on the go! If that is not a kick below the belt I don’t know what is…

Some select programming, including MLB® Play-by-Play, NFL Play-by-Play, SIRIUS NASCAR® Radio, and Howard Stern, will not be available on the iPhone and iPod touch. Listeners will continue to be able to access that programming through the platforms they are currently offered on.

I don’t know about you, but I’m keeping my $2.99 a month.

[Ed: If by some stretch you're still interested, check out Jeff Scott's write up over at 148Apps]

UPDATE: iPhone 3.0 On-Device App Re-Downloading Redux

img_0105

UPDATE: AppAdvice spoke to an Apple dev at WWDC and found out:

all of this was just a simple bug in the system. We decided to not just take their word for it, we tested all the possible scenerios we could think of and in all cases we were presented with the pleasant “You have already purchased this item. To download it again for free, select OK” message. We can confirm that repurchase option no longer appears in any instance.

Um, yeah, no. Although it’s great that the restriction on re-downloading directly to the iPhone appears to be completely removed from iPhone 3.0 GM, the mere presence of the new dialog disallows anyone from playing the “bug” card. In any event, end users are now saved a good deal of confusion, so kudos.

ORIGINAL: Just over a week ago, TiPb reported that Apple had made a change to their re-download policy for iPhone 3.0 Beta 5. Previously, if you’d already bought a paid app, going to the App Store and hitting the Buy button again popped up a text alert saying you could download it for free.

With iPhone 3.0 Beta 5, which allowed for multiple iTunes account login, that message changed to “You can redownload it for free on your computer, or tap Buy to buy it again.”

We guessed this was to prevent app-sharing. If you logged in to 2 or more accounts, Apple didn’t want you to be able to download your buddies apps free of charge as well. Not the best trade-off, but understandable.

Now AppAdvice has figured out more of what’s going on:

In the final release of iTunes 8.2 last week, Apple included some logic that tells a device what iTunes accounts are authorized on the computer. Many users that were using the beta releases of iTunes were not prompted with an available update and found no reason to upgrade. Those users’ devices were never getting the authorization information to pass on to the App Store when they tried re-downloading apps.

So bottom line: if you have more than one legit iTunes account, authorize them all on iTunes 8.2 on your computer, then sync with your iPhone (running 3.0) and you should be good to go.

SInce we here at TiPb expect our buddies to buy their own apps anyway (and support developers so we get even more great apps!), that’s just dandy with us.

(Thanks to Jay and Trevor for the tips!)

Don’t Call it “Squirting”! iPhone to get Social With App Sharing?

iPhone Business Model

BusinessWeek has an article up on Apple and Google considering app-sharing tools and — hold on, let’s deconstruct:

People like apps. “Tell a friend” buttons or, you know, actually physically showing someone a great app is difficult and far too real-world-contract requiring. However, Apple has iPhone 3.0 on the way, and with it — someone thinks they could enable something that might somehow enable and incentivize app sharing. And Google is considering enabling the same type of “recommendations”. Maybe.

Okay. Rewind.

Apps make a lot of money. Apps could make more money if not just the store or developers were selling them, but if users could push them to (at?) each other as well. Sound familiar? To the 5 of you reading who once owned Zunes, it probably does. Welcome to the Social. Just please don’t use the term “squirt”.

The theory is this. I love me some Peggle. I use a variation on iPhone 3.0’s P2P (peer-to-peer) connection technology to “share” Peggle with Leanna and Chris, who will then gobble it up, have tons of fun, and curse me for their loss of sleep time, likely in that order.

It’s not a crazy idea, even if Microsoft was already on to it years ago. iPhone 3.0 will already let you invite friends to join in multiplayer games. That could, theoretically, be extended to offer purchases for the game if they don’t already have it. Likewise, the BT-range limit could be extended to WiFi network or even cell provider (Oh, hi, AT&T infrastructure!)

To further promote the recommendations/sharing, Apple could — again theoretically — offer referral fees if/when the recommended/shared app is eventually converted into a sale. (Of course, the App Store, even under 3.0, doesn’t offer demos, so that would likely need to change first).

It’s an interesting idea at re-intermediating software sales. Microsoft is already “squirting” among Zune users, which makes sense given their very different, subscription-focused model. But the question is, with Apple being Apple, is it something they would do? Is it something they should?

And don’t be squirting no fart apps in our general directions! (Sorry, had to be said!)

[Thanks to the Reptile for the tip!]

WWDC Banner Revealed: One Year Later, Light-Years Ahead

WWDC 2009 - One Year Later, Light-Years Ahead

Adam Jackson (via MacRumors) caught the first shot of WWDC 2009’s first banner and it’s one near and dear to TiPb’s heart. Check out the hero shot above, and Adam’s Flickr page for more Moscone center goodness.

Obviously, the App Store, with 45,000+ apps and over 1 billion downloads, was the mobile success story of 2008 — if not one of the great software platform success stories of all time. That Apple is keeping it front and center might also just mean we ain’t seen nothing yet.

We won’t quibble about the date (App Store launched July 11, 2008 while WWDC 2009 launches June 8 with Phil Schiller at the helm), and we won’t bring up those still stupefying rejections — this time.

There’s less than a week to go, after all…


iPhone Sirius XM App Finally Gets Outed!

stern-only-on-sirius-satellite

It was only one day ago that TiPb asked, where is the official Sirius XM iPhone application? Well it seems like our question has, for the most part, been answered.

“The SIRIUS XM app will deliver an expanded programming lineup that includes SIRIUS XM’s exclusive sports talk, news, comedy, and 100% commercial free music channel, as well as new talk, comedy, and music showcase channels.”

Turns out the application will be free but — and that’s a big but — there will be subscription fees. You can either have a stand alone streaming subscription which is $13.00 a month or have a normal subscription with an additional $3.00 a month fee tacked onto what you are already paying. There is still no word on when the application will be released but our guess is you will see it around the time iPhone OS 3.0 drops this summer.

So there you have it folks… Excited? Disappointed? Let us know what you are thinking in the comments!

[Via BusinessInsider]

 Page 4 of 25  « First  ... « 2  3  4  5  6 » ...  Last »