All Articles Tagged app store

UPDATED: Apple Rejects/Removes all Google Voice Apps for iPhone from iTunes App Store

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UPDATE: DaringFireball claims a source has confirmed that Apple pulled Google Voice apps at the request of AT&T. GigaOm, by contrast, wonders why AT&T would ban Google Voice (and Skype, and SlingBox) on the iPhone and allow them on BlackBerry, for example. We don’t know of course, but we guess nothing else scares AT&T like the iPhone — it’s the first multi-million selling consumer smartphone success, people actually use its features, and it hits their balsa-wood network like a freight-train. -Rene

ORIGINAL: Apple has systematically removed and/or rejected all Google Voice apps for the iPhone (and iPod touch) from the iTunes App Store, whether by Google themselves or by third party developers.

Rejection is something we’ve all become very familiar with since the inception Apple’s App Store. However, Apple picking off the two Google Voice applications that were already available in the App Store (GV Mobile and Voicecentral) along with flat out rejecting Google’s official application, is something else.

It all started with Sean Kovacs’ GV Mobile client, which originally became available last week (according to Kovacs after being approved by Apple VP Phil Schiller himself), being yanked from the App Store for allegedly duplicating the iPhone’s calling and text messaging features. When Apple contacted Kovacs, no specifics were given on what needs to be changed to get his app back into the store and Kovacs claims Apple refused to send an e-mail to confirm that GV Mobile was yanked. The following is from Kovacs blog:

Richard Chipman from Apple just called – he told me they’re removing GV Mobile from the App Store due to it duplicating features that the iPhone comes with (Dialer, SMS, etc). He didn’t actually specify which features, although I assume the whole app in general. He wouldn’t send a confirmation email either – too scared I would post it. I’ll see what I can do to get it back up there gang…

Voicecentral has since also disappeared from existence within the App Store. They have been less vocal as there is not a single mention of the disappearance on their website.

Is this Apple’s doing or more of a carrier-forced rejection? TiPb thinks the carriers are pulling Apple’s rejection strings on this one as Google Voice has the potential to hit the carriers where it hurts – free SMS messages, cheaper phone calls, etc…

What do you readers think about these rejections?

[Via AppleInsider]



iTunes Alternative Spotify Submitted to iPhone App Store

Still searching for that perfect online music streaming application for your iPhone? Spotify may be exactly what you are looking for.

Spotify is a online streaming music service that gives you access to over-the-air streaming of their entire music library, as well as playlist access. Where this application has a leg up on the competition is that you’ll be able to cache playlists locally on your iPhone while in WiFi areas so that you’ll be able to play them back at any time without any data connection. Spotify will be available as a free app download but will only be available to premium customers who pay £9.99 a month for the service.

Now comes the disappointing part of the story — Spotify is not available here in the United States or Canada due to licensing restrictions. Sorry folks, we will have to make do with Pandora, Pocket Tunes, etc…

How many of you, our valued readers, think Apple will let this one slip into the App Store? Will it get rejected for “duplicating functionality”? Or will it mysteriously disappear into the abyss like so many applications before it?

[Thanks to icebike & Sam for the tip!]

Quick App: UniWar Turn-Based Strategy Game

screenshot_1UniWar [$4.99 - iTunes link] is a turn-based strategy game for the iPhone and iPod touch that provides a great challenge and three races to choose from.

UniWar is quite the little gem of a strategy game. You have four modes of play: Online, Campaign, Solo and Vs. and three species to choose from: Sapiens, Titans and Khraleans. The variety of  units is very diverse. You have units that can bury them selves underground and move a space at a time to units that can teleport across the screen. One of the great things I enjoy about this game is the plethora of maps you have to play; 50+!!! That is plenty to keep me busy. As of this writing, I have only played about 10 maps, so I have a long way to go!

This game is very polished and I have lost many hours playing it. If you like StarCraft, this is an excellent diversion to keep you busy. The developers are quite active in delivering updates (they are up to 1.0.4 already). They have also added the little extra touches that can make a difference such as the ability to play in portrait or landscape in real-time; just rotate your iPhone. Nice.

When you play online you register on the UniWar website and it keeps track of your stats and even has a ladder to see your ranking. You also have the ability to save multiple active games and resume them at your leisure.

If I were to mention some areas of improvement it would be the AI’s time to play; it can be lengthy at times (I once waited 20 seconds). Though trivial, I think with the modern hardware of the iPhone, that the AI can be sped up a bit for mobile gaming. Also, though the graphics are good, the animation appeared to be a bit jerky. Perhaps this could be improved with more animations per unit. If i had to guess, there are only a few frames of animation each. The fluidity of movements would make the play that much more immersive.

Overall, if you like Sci-Fi turn-based stragatey games, this is a steal at $4.99! Check it out now! Sreenshots after the break! Read the rest of this entry »

Developer: Serious Doubts About App Store, Does Apple Care?

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Macro.org, from the developer behind Tumblr and Instapaper, has a post up highlighting the latest App Store controversy — that all web-embedded apps must be rated 17+ and now don’t get Promo Codes — and comes to this conclusion:

Apple thinks reviews can take 8-30 days and web-capable apps need nudity warnings and the management interface can be buggy as s**t and they don’t need us to be able to reach them and nobody really needs to take any of this very seriously. Because it’s working for them. They’re making a killing taking their 30% commission on the 1.5 billion copies of $0.99 top-25 games that they’ve sold. Who cares if the App Store discourages good developers from putting serious effort into it? Apple doesn’t need to care. And, clearly, they don’t.

The whole post is definitely worth reading, and brings to mind the classic riff — “any incompetence sufficiently advanced is indistinguishable from malice”.

Here’s the the thing, though: Apple is not only serving developers. They’re being served with lawsuits. And their hyper-vigilant legal departments are no doubt saying — perhaps rightly — that if someone uses a Twitter client that embeds a WebView and happens to see the f-word or a nipple, they’ll sue Apple.

Ridiculous, sure. A poor solution, of course. But it’s the kind of rolling triage Apple seems to be doing as the App Store grows beyond even their expectations.

Don’t get us wrong, all the problems marco.org mentions are real, frustrating, and need to be fixed yesterday. For Apple to force 17+ Ratings on these apps, and remove Promo Code functionality, is intolerable — and we wonder why Mobile Safari, Mobile Mail, iPod, etc. aren’t forced to pop up the same warning under that logic.

It’s entirely Apple’s fault, setting themselves up as editors to the App Store, and then not implementing the policies or staff necessary to keep up with the content requiring editorial approval.

But we don’t think Apple doesn’t care. They surely do, and will no doubt continue to make slow, steady improvements and address developer and user concerns, while at the same time making other clumsy and what look like bone-headed decisions and mistakes. Lots of them.


Appy Anniversary: Hockenberry on How the App Store has Changed, and What Still Needs to be Changed

Twitterrific developer Craig Hockenberry has written a long, considered essay on Furbo.org framing the changes Apple has already made to the iTunes App Store, what problems it still presents to developers, users, and Apple itself, and proposes some interesting solutions.

From the differences between selling music and apps, to the long delays and uncertainty surrounding the approval process, lack of viable upgrade options, ill-defined rules, inability to provide demos, inability to respond to iTunes reviews, and the lack of discoverability for apps, Hockenberry leaves few stones unturned — nor does he throw those stones, turned or otherwise, in Apple’s direction.

He comes off as a veteran developer more than a little frustrated not just at what is, but at not yet reaching the potential of what could be. One solution he proposes might be controversial — and we’ve heard it from him before — but is still more than promising:

Charge [developers] $999 for premium service. For professional developers, this cost is not prohibitive and would allow Apple to provide additional services…

He does, rightly, chastise Apple for not communicating effectively with developers — for failing to hold up their end of the platform partnership. However, by pointing out how far the App Store has come in just one year, it leaves us with hope that given Apple’s and developers’ shared passion for the iPhone, it can go further still in year two.

Right Apple?

iPhone App Store Gets Ready to Celebrate 1st Birthday

App Store Turns One

Apple’s iTunes App Store launched on July 11, 2008 alongside the iPhone 3G and iPhone 2.0. Now, just a few days shy of its first birthday, iTunes is getting ready to celebrate by showcasing some of Apple’s favorite iPhone (and iPod touch) apps [iTunes link].

Split into two categories of 30, apps [iTunes link] and games [iTunes link], Apple’s picks are as diverse as they are interesting and seem to cover the gamut from major development studios to indies, premium priced to free, and as they put it are:

Part fun. Part function. Entirely amazing.

Did Apple include your favorite?

[via MacRumors]

BeeJiveIM, Zombieville USA, App Store, Pocket Tunes Radio, AT&T Navigator, Oleophobic Screen, 1Password Pro – TiPb Picks of the Week

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Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.

So who’s on deck this week and what are our picks? Find out after the break!

Read the rest of this entry »

Updated: iPhone Sirius XM Application Now Available But Wait… No Stern?!

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Update: TiPb contacted Sirius XM regarding the omission of some of their most popular content within the application, they had no comment.

If you’ve been waiting for this application I’m sure you are well aware of the history leading up to it’s release. Well, TiPb is here to tell you that you can finally wave hello to the long awaited Sirius XM streaming application. [iTunes Link] The application is free to download and there are a few monthly payment options available to you:

Streaming to iPhone and iPod Touch is FREE with a paid Premium SIRIUS Internet Radio or Premium XM Radio Online subscription. You can also sample great SIRIUS & XM content with a FREE TRIAL. Visit siriusxm.com/oniphone for more details.

Now the bad news for all of the Stern fans out there, you can not listen to the Stern show on the go! If that is not a kick below the belt I don’t know what is…

Some select programming, including MLB® Play-by-Play, NFL Play-by-Play, SIRIUS NASCAR® Radio, and Howard Stern, will not be available on the iPhone and iPod touch. Listeners will continue to be able to access that programming through the platforms they are currently offered on.

I don’t know about you, but I’m keeping my $2.99 a month.

[Ed: If by some stretch you're still interested, check out Jeff Scott's write up over at 148Apps]

UPDATE: iPhone 3.0 On-Device App Re-Downloading Redux

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UPDATE: AppAdvice spoke to an Apple dev at WWDC and found out:

all of this was just a simple bug in the system. We decided to not just take their word for it, we tested all the possible scenerios we could think of and in all cases we were presented with the pleasant “You have already purchased this item. To download it again for free, select OK” message. We can confirm that repurchase option no longer appears in any instance.

Um, yeah, no. Although it’s great that the restriction on re-downloading directly to the iPhone appears to be completely removed from iPhone 3.0 GM, the mere presence of the new dialog disallows anyone from playing the “bug” card. In any event, end users are now saved a good deal of confusion, so kudos.

ORIGINAL: Just over a week ago, TiPb reported that Apple had made a change to their re-download policy for iPhone 3.0 Beta 5. Previously, if you’d already bought a paid app, going to the App Store and hitting the Buy button again popped up a text alert saying you could download it for free.

With iPhone 3.0 Beta 5, which allowed for multiple iTunes account login, that message changed to “You can redownload it for free on your computer, or tap Buy to buy it again.”

We guessed this was to prevent app-sharing. If you logged in to 2 or more accounts, Apple didn’t want you to be able to download your buddies apps free of charge as well. Not the best trade-off, but understandable.

Now AppAdvice has figured out more of what’s going on:

In the final release of iTunes 8.2 last week, Apple included some logic that tells a device what iTunes accounts are authorized on the computer. Many users that were using the beta releases of iTunes were not prompted with an available update and found no reason to upgrade. Those users’ devices were never getting the authorization information to pass on to the App Store when they tried re-downloading apps.

So bottom line: if you have more than one legit iTunes account, authorize them all on iTunes 8.2 on your computer, then sync with your iPhone (running 3.0) and you should be good to go.

SInce we here at TiPb expect our buddies to buy their own apps anyway (and support developers so we get even more great apps!), that’s just dandy with us.

(Thanks to Jay and Trevor for the tips!)


Don’t Call it “Squirting”! iPhone to get Social With App Sharing?

iPhone Business Model

BusinessWeek has an article up on Apple and Google considering app-sharing tools and — hold on, let’s deconstruct:

People like apps. “Tell a friend” buttons or, you know, actually physically showing someone a great app is difficult and far too real-world-contract requiring. However, Apple has iPhone 3.0 on the way, and with it — someone thinks they could enable something that might somehow enable and incentivize app sharing. And Google is considering enabling the same type of “recommendations”. Maybe.

Okay. Rewind.

Apps make a lot of money. Apps could make more money if not just the store or developers were selling them, but if users could push them to (at?) each other as well. Sound familiar? To the 5 of you reading who once owned Zunes, it probably does. Welcome to the Social. Just please don’t use the term “squirt”.

The theory is this. I love me some Peggle. I use a variation on iPhone 3.0’s P2P (peer-to-peer) connection technology to “share” Peggle with Leanna and Chris, who will then gobble it up, have tons of fun, and curse me for their loss of sleep time, likely in that order.

It’s not a crazy idea, even if Microsoft was already on to it years ago. iPhone 3.0 will already let you invite friends to join in multiplayer games. That could, theoretically, be extended to offer purchases for the game if they don’t already have it. Likewise, the BT-range limit could be extended to WiFi network or even cell provider (Oh, hi, AT&T infrastructure!)

To further promote the recommendations/sharing, Apple could — again theoretically — offer referral fees if/when the recommended/shared app is eventually converted into a sale. (Of course, the App Store, even under 3.0, doesn’t offer demos, so that would likely need to change first).

It’s an interesting idea at re-intermediating software sales. Microsoft is already “squirting” among Zune users, which makes sense given their very different, subscription-focused model. But the question is, with Apple being Apple, is it something they would do? Is it something they should?

And don’t be squirting no fart apps in our general directions! (Sorry, had to be said!)

[Thanks to the Reptile for the tip!]

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