All Articles Tagged daring fireball

Don’t Touch Steve’s iPhone Dock! The Reason Apps Get Rejected?

Daring Fireball has posted an interesting article that focuses on trust-issues developers have with Apple’s current App Store approval process. In a pod-shell, they can’t depend on Apple not to reject Apps they’ve invested time and money on, hence they are reluctant to develop the kind of Apps that require time and money, which are typically just the kind of innovative, mind-blowing Apps we really, really want them to develop and Apple not to reject. While DF’s solution is both simple and profound, it’s an analysis of just why Apple may have rejected PodCaster and MailWrangler, the two Apps whose rejection made manifest this developer fear:

The theory is that there is an unpublished rule that Apple — and in this case, where by “Apple” I really mean “Steven P. Jobs” — will not publish third-party apps that compete with or replace any of the four apps in the iPhone’s default “dock”: Phone, Mail, Safari, and iPod.

Why?

And so my guess is that while there may not be any logic, there’s at least a notion, if only in Jobs’s mind, that these four apps are sacrosanct because they define the iPhone. Everything else, both from Apple and from App Store developers, is piffle, secondary to those four apps.

While I remember there being another issue stated for MailWrangler’s rejection: that it didn’t allow users to edit their account information, it’s impossible to know at this point whether or not fixing that and resubmitting it to the App Store would have gotten the developer any further (though I hope he at least tried?)

What do you think? Could a lot of the current App-angst be traced back to Apple’s (and Steve Jobs’) holding the iPhone dock applications sacred? And if so, if they clearly stated in the SDK “Thou Shalt Place No Apps Before the Them”, would that go anywhere towards calming developer fears, or only increasing their frustration?



Trism Developer Clears $250K Since App Store Launch

Daring Fireball points to this Twitter from Raven Zachary as a reason why developers will put up with Apple’s capricious and communication-challenged App Store:

Trism, the $5 gravity/tilt-assisted iPhone puzzle game by Steve Demeter, has made $250,000 since July 11.

We’re pointing to DF because they’re right.

And for more on the other side of the App Store debate, check out the latest episode of MacBreak Weekly from TWiT, where Scott and Alex take complaining developers to task, pointing to PodcasterGate as something that could threaten Apple’s revenue stream if Amazon or another major company sited it as precedence for releasing their own music catcher Apps, bypassing iTunes, instigating Apple shareholder lawsuits, and other corporate level intrigue.

Agree or disagree, all sides of the issue are definitely upping the debate. (And Trism may just have given one side 250K more arguments in their favor…)

PodcasterGate: The Great App Rejection Debate

Seems it wasn’t a hair that broke the blogerati’s back, it was an App. Or more precisely, it was Apple’s denial of the Podcaster App that let loose the floodgates of negative internet reaction. Or even more precisely, it is the continued lack of certainty among developers as to what can and will be denied by Apple, leading many to reconsider the return on investment of hours upon hours of coding with 11th hour rejection hanging perpetually over their heads, like a virtual Sword of Damocles.

According to Read Write Web, Podcaster will be turning to Ad Hoc to distribute their App for nowwhile everyone from Daring Fireball to Roughly Drafted cover (and in some cases, recover from) the various comments and implications flinging back and forth across the blogsphere, the New York Times has decided to escalate the attention level:

I can’t see how distributing the program will hurt Apple. If anything it will make the iPhone a tad more valuable. On the other hand, treating developers capriciously is most certainly going to discourage them from spending nights and weekends working on new and useful applications that may give more people reasons to buy an iPhone.

Sure, the App Store is growing twice as fast as iTunes Music (though starting from zero is an easy way to generate an opening curve), and may well hit a billion units moved by 2009, but with Android’s open marketplace on the horizon, and Microsoft me-too’ing their way in with Skymarket, there could be alternatives. If Apple doesn’t take a page from their MobileMe fiasco playbook and rapidly standardize and clarify the rules of the game, they could lose their early lead. And that could cost them the Mobile Internet Platform dominance they so currently crave.

Don’t get us wrong. It’s Apple’s platform and they, like a Nintendo with the Wii, have the absolute right to approve or deny anything developed for their platform. But developers have the same right to stop developing for a platform they don’t think serves their best interests. And consumers have the same right to stop buying it for the same reason. As with the Blacklist push-back, that will be the ultimate officiator of this debate.

And a terse one-line email from Steve may not fix things if Apple waits too long…

Blog vs. Blog: Daring Fireball/GigaOm MobileMe-nia!

Blog vs. Blog: Daring Fireball vs Gigaom

Om Malik says Apple is clueless about scaling MobileMe:

There is no-unified IT plan vis-a-vis applications; each has their own set of servers, IT practices and release scenarios. Developers do testing, load testing and infrastructure planning, all of which is implemented by someone else. There’s no unified monitoring system. They use Oracle on Sun servers for the databases and everything has its own SAN storage. They do not use active Oracle RAC; it is all single-instance, on one box, with a secondary failover. Apparently they are putting web servers and app servers on the same machines, which causes performance problems.

John Gruber retorts, with the US’ #1 online music retailer firmly in his corner:

But the iTunes Store does gangbuster traffic and has a terrific track record for uptime. The message I read from yesterday’s reorg that put MobileMe under Eddy Cue (Apple’s VP for iTunes) is that MobileMe could and should be as responsive and reliable as the iTunes Store.

The crazy thing is, MobileMe should have been an iTunes-learned breeze for Apple in terms of meeting service levels, given their pedigree. But then iTunes uses WebObjects (which I believe is old school Java-based) and MobileMe uses SproutCore (which is all dressed up in Ajax-y 2.0 objectivity), and the pretty much disastrous July 11th launch, which took down both iTunes iPhone activation, and slammed the MobileMe servers into weeks of problems, show something clearly is different with the new kit on the block.

Hopefully Cue will bring some of the iTunes luster to MobileMe, but only time will tell. What do you think? Which blog wins this round?

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