All Articles Tagged design

iPhone Designer Jony Ive “Objectified”

Apple VP of Industrial Design, Jonathan Ive discusses the philosophy behind everything from the iPhone to the iMac for the documentary Objectified and, quite frankly, shows why he’s the best there is at what he does, and why what he does is oh, so nice.

Watch the video. Especially if you’re designing for Apple’s competition. Please.

[via Ryan Block]



iPhone 3.0 User Interface Details

3oh1

Sebastiaan de With — aside from gritting his teeth and almost blinding himself in one eye while reproducing the incomprehensibly pin-striped logo above — has bent his design-focus and Cocoia blog towards an analysis of Apple’s new iPhone 3.0 user interface:

Sometimes, I’m considering if other companies in the cellphone / personal media player market have caught up to Apple’s care to details and design sensibilities, but then things like these make the reality very obvious to me:

Apple’s still the leader of the pack by several tail lengths.

If you’re into the details of user interface and design, give it a read and let us know what you think about the look and feel of iPhone 3.0.

iPhone 3G vs T-Mobile G1: Hardware Shootout!

If you didn’t know, Google and T-Mobile held a small event that introduced the world to Android and the first Android device, the T-Mobile G1. And though Android impressed many (TiPb included), a lot of people scratched their heads when it came to the T-Mobile G1. Sure it packed a lot of features, controls, layouts, etc in one device but looks-wise it just didn’t blow anybody away. Is this really the device that Google is going to use to introduce the world to Android?

So we decided to take a closer look at the hardware and see how it compares to the iPhone 3G!

Read on to see how the iPhone 3G compares to the T-Mobile G1 Read the rest of this entry »

Hidden “Matrix Code” on the iPhone

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Got a video camera with a nightvision (infrared) setting? Grab your iPhone and take a look at the left-rear of the phone, as fskj85 of Austrialian Whirlpool did, and you’ll see the snazzy “Data Matrix Code” underneath the body of the device. Wazzat, you ask? It’s essentially a two-dimensional bar code (many Nokia phones are able to photograph these to get links to downloads, for example). Apparently the plastic in that section is transparent to infrared light, allowing you to see the matrix underneath. That’s some secret-agent-design right there, folks, somebody nominate Jonathan Ives as the next James Bond.

Engadget Mobile, where we first saw the story, posits that the matrix likely encodes the IMEI and the Serial for the iPhone. That information is also printed in human-readable form on the SIM-card tray, but since that tray could technically be removed / swapped into another iPhone, it makes sense that Apple would find a way to get that data onto the iPhone itself.

That, or Apple is secretly tracking us with every camera we pass by.


iPhone Wins — Again! Ive Takes Home MDA Design Award

iPhone Award

At the rate Apple’s Vice President of Design keeps winning awards for the iPhone, he’s going to need a bigger mantle! Last time it was the unprecedented (and continued!) domination of the uber-elite Black Pencil, now it’s the Mobile Data Association 2008 MDA Personal Achievement Award.

Said the judges of Ive’s iPhone design:

“It sets the bar very high for all present and future competitors and as such, is shaking the mobile phone industry. We look forward to seeing Ive’s design innovation continuing to challenge the mobile world.”

They’re right. For the last long while, when it comes to consumer electronic design, there’s been Apple’s Ive and pretty much nobody else.

Read

Mr. Ive Goes To Hollywood: iPhone Designer Designs for Wall-E

Eve from Pixar\'s Wall-E co-designed by Jonathan Ive

Pop quiz, hotshot: You’re the acclaimed director of Finding Nemo and a Bug’s Life. Your latest project, Wall-E, requires a state-of-the-art-of-design robot straight from the 26th century. What do you do?

If you answered, call your boss Steven P. Jobs, who also happens to run a little, perennially design-award winning, consumer electronics company called Apple, and see if he can hook you up with uber-designer Jonathan Ive, than you, like Andrew Stanton, are correct.

Ive, the genius behind Apple’s industrial design team, oft-(poorly)-imitated industry trend-setter, and innovator of the twin-injection plastics technology seen in the iPod and the aluminum and glass innovations in the iMac and iPhone, was uniquely positioned to glance just that far into the future, whether or not he could declassify said glance:

Stanton said that it was a “lovefest” with Ive, but that the notoriously tight-lipped design wizard offered few specific modifications. “Apple is so proprietary and so secretive that he couldn’t even really allude to where the future of technology was going,” says Stanton. “The most he could do is nod his head to the things we said we wanted to do.” (Through a spokesman, Ive declined to comment.)

Is Eve just a cute CG character for this summer’s Pixar blockbuster, or a glimmer of iPhone (iDroid?) designs to come? Only Ive knows for sure, and he ain’t sharing.

Read

Former Exec Rubenstein Wanted a Physical Keyboard on the iPhone

Kbiphone

Sramana Mitra has an interesting post up comparing Apple to Palm. Actually, she’s been on a tear lately when it comes to Palm and how they’ve dropped the corporate management ball. She scored a comprehensive interview with former Palm Executive Eric Benhamou, which reads very nicely but is also a clear example of how the problems Palm has now are the direct result of their earlier problems. Basically they followed the exact opposite trajectory that Apple did in nearly the same time period (basically).

Anyway, back to the intersection of the two companies. Mitra writes:

Rubinstein and Jobs could not agree on the iPhone’s strategy wrt the Keyboard. This tells me that Rubinstein has a separate but perhaps also compelling vision on how the keyboard needs to be incorporated into smartphones. I can’t wait to see what that vision entails!

John Rubinstein (Palm) vs. Steve Jobs (iPhone) – Sramana Mitra on Strategy

It’s surely not the case (one assumes) that Rubenstein left Apple over the keyboard issue (though that would be hilarious); but it is interesting that the guy who ran the iPod division, the podfather himself, was pro-physical-keyboard for the iPhone. Now, of course, he’s hard at work over at Palm, they who basically specialize in keyboard + touchscreen smartphones.

One wonders what other ideas Rubenstein had that didn’t make the cut on the iPhone. If “Podfather” Rubenstein’s input was 86′d on the iPhone, then one assumes that it was all Ive and Jobs, just like everybody’s always said.

Jobs on the iPhone User Interface

Jobs Leopard

There’s a big article in the New York Times that includes an interview with Steve Jobs about the excellent shape that Apple’s in nowadays. Apple is 3rd in computer shipments overall. They might slip to 4th when Acer buys Gateway after Gateway buys Packard Bell, but Apple will still have more growth than the resulting top three. The Times did an interview with Jobs, and he of course has some choice things to say about everything — Leopard vs. Vista, Ultimate Editions, the iPhone’s multitouch interface, the delays of Leopard, and the Newton.

‘Mr. Jobs said that multitouch drastically simplified the process of controlling a computer.

There are no “verbs” in the iPhone interface, he said, alluding to the way a standard mouse or stylus system works. In those systems, users select an object, like a photo, and then separately select an action, or “verb,” to do something to it.’

I’ve written about what Ars Technica called the ‘New Frontier’ of the SDK, and I agreed with Ars that it was coming. Anyone that gripes about the availability of the development kit for making apps on the iPhone doesn’t give enough credit for what Apple has created with multitouch.

Excellent Discussions on SDK

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figure 1: John Gruber

John Gruber of Daring Fireball has posted an excellent discussion on the various subtleties of the language used in Steve Jobs’ iPhone SDK letter. He talks of HTML widgets vs. the stripped-down Cocoa API, the security of the current iPhone, the hidden compliment-slash-dig on Nokia and their recent “open to anything” marketing slogan, signed apps, the iTunes App store, and with his usual attention to detail and insight. Well worth the read there, like any long Gruber post.

Gruber also points to a blog post for OSX developers that intend to write applications for the iPhone, which led to a comment-discussion by several mac developers, and where they intend to aim their development efforts — both in functionality of their applications, and price thereof. It looks like there’s plenty of hope for the $5 app, if they can be guaranteed to be paid. There’s still the lingering question of how available the SDK will be — and that’s excellently addressed by Frasier Spiers on a blog post at his site.


iPhone is Usability Champ

iphone vs. touch vs. n95
figure 1: iPhone vs. HTC Touch vs. Nokia N95

According to an article in ComputerWorld, the iPhone handily beat other smartphones (printable version) in almost all of the usability categories. The iphone competed against the HTC Touch (Windows Mobile) and the Nokia N95 (S60 Symbian) in usability tests performed by Texas-based Perceptive Sciences. Their test group was with ten people that had never used any of the three phones, so it’s unfortunately a fairly small sample size. The article title gives the net result away, but read on for the highlights from their test.

Read the rest of this entry »

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