An app that barks at a dog to get it’s attention so it can then snap the dog’s picture? Now that’s some cunning canine camera creativity right there. We imagine, however, a barking dog might get the attention of all sorts of other snap-able subjects.
Bow Cam comes from Appliya, a Tokyo based iPhone developer house. We’re hoping to see more from them, but we’ve also heard that waiting in the increasingly long line for app approval is even more problematic internationally, with some iTunes branch reps simply telling devs to contact the US for support (regardless of language differences.)
Let’s hope the post-holiday season slows down a little, Apple adds both staff and a modicum of transparency, and the process as a whole matures into 2009, b’okay?
Tried Bow Cam on your pooch? (or prowler?) Let us know how it worked for you!
David Perry of Didev Studios wrote in to tell us about Bugz for the iPhone, and was kind enough to send along some interesting insights into the game, developing for the iPhone, and the App Store.
On the origins of Bugz as a PSP game:
Bugz was originally conceived about 2 years ago as a PSP game. It took me around a year of coding, design, graphics and audio work before I made a release into a competition that was being run at the time. Bugz was well received in the competition and received first place. The public seemed to like Bugz and it’s quirky cuteness.
On moving Bugz to the iPhone:
Recently I decided to look at iPhone development and Bugz was an obvious choice as a first project. The initial version of Bugz for the PSP only had 17 levels – this would obviously need expanding for the iPhone version. Whilst contemplating the iPhone port of Bugz, I asked a friend to join me on the project, he accepted and Didev Studios was born.
Back before my iPhone was torn from me (sniffle) for the Round Robin, Twitteriffic was (and will be again) my mobile Twitter client of choice. Since TiPb has also been looking into App development and iPhone UI lately, this all added up to make Craig Hockenberry’s post today on furbo.org especially interesting. Hockenberry talks about the importance of making choices in development, about what features to add and what to leave out, and perhaps most importantly to us, in variety of different approaches:
There will always be more than one way to solve a problem: a developer’s personal preferences will inevitably seep into the implementation. Having many choices for a Twitter client means that developers don’t need to create a “one size fits all” solution. In essence, users get to choose a developer whose preferences match their own.
If you’re at all interested in a behind-the-curtains peak into what makes a good app great, be sure to read the whole article.
Also, let us know if you’re currently using Twitterrific, if what he mentions was already obvious to you, or if you’re using another Twitter client, what you’re using and why you prefer it?
Yahoo! oneConnect wasn’t the only news to come steamrolling out of the CTIA Keynote yesterday, and TiPb senior editor Dieter Bohn was there live to capture it:
The big story is BluePrint — it offers a very quick mobile services development platform based on XML. Basically it’s a large set of XML setup you can program a mobile app in and it will display very nicely on different platforms — iPhone, Windows Mobile, BlackBerry, Symbian, etc. They are opening it up for anybody and anybody can distribute however they’d like. Yahoo would prefer you use Yahoo’s ads on your apps, but not requiring it.
While we await more on this latest contender/pretender for the “build once, deploy many” crown, check out Dieter’s gallery o’pics straight from the keynote (after the jump), and head on over to WMExperts for the full play-by-play.
The fine folks at iphone-dev want to make it clear: they’ve jailbroken the iPhone and they have the video above to prove it. Now all we need is a release announcement …and maybe confirmation that it will work on that rumored 2.01 release. On the first score, they let us know they’re hard at work. They must be — it’s clearly fried their taste in music — check the video above out for proof of both.
Want to develop apps for the iPhone? Sad that WWDC is sold out? You’re just in luck, the iPhone Dev Camp 2 is scheduled for August 1-3, 2008 in the Adobe Systems offices in San Francisco, California. A follow up to the original iPhone Dev Camp with one obvious new twist, the SDK.
A not-for-profit effort focused on the development of apps on the iPhone, it also hopes to migrate Mac OS X apps to the iPhone. Though they are well aware of the NDA that Apple has in place on the iPhone, they are hopeful that Apple will lift the NDA after the public launch of the App Store.
Over that August weekend, Cocoa Touch developers, web developers, UI designers, and testers will be working together in app development. If you are interested in attending the project, feel free to click the Read Link!