
Rock Band from EA is coming to the iPhone and iPod touch and Mashable has the details:
Just as is the case with the original, Rock Band for iPhone offers four different instruments that you can play: vocals, drums, bass, guitar. Each option offers a game experience that is unique to each instrument, so you’re playing the actual drum part when you select “drums,” and so on.
Should you sync up with friends and play over Bluetooth, be prepared to be blown away. The real-time gaming experience is incredible, as yours truly can attest to, and even goes so far as to highlight other players’ activities on your device as they happen.
Head on over to the link above for me info and screenshots. They think it’s “awesome”. What do you think?
Posted on Tuesday, Aug 25, 2009 by Jeremy Sikora
File Under:App Store Apps, Apps, News, Quick Apps; Tags: EA, Football, game, iPhone, Madden, sports

The NFL’s regular season is fast approaching and what a better way to kick the season off then with some Madden 2010 on your iPhone (or iPod touch)?! EA has been promising us some Madden action on iPhone for a while and now they finally will deliver.
The game will contain real NFL rosters and, based upon the screen shots, will include Brett Favre and Michael Vick on both of their new respective teams. While EA is promising a release date of no later than opening day, September 10th, there is no official word on a price point. All of that aside, we think you can expect Madden 2010 to stiff arm it’s way into the App Store at $9.99.
[Via Cnet]
Screen shots after the break!
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We’ll avoid the obvious question (why live in a SIM world when you can live in the real one), and the metaphysical (maybe you’re just a SIM in someone else’s iPhone already…?) because, frankly, no one cares! The Sims 3 is — finally! — out for the iPhone and iPod touch:
Play with your Sim using touch and accelerometer controls while exploring stunning 3D open-world environments. Customize your Sim with personality traits and physical characteristics, as you decide whether to fulfill their destiny…or not. Do good or mischief. Fall in love or watch them get dumped. Pick a fight or make a friend. Good or bad, enjoy the ride with The Sims as they experience everything “real” life has to offer. ANYTHING’S POSSIBLE!
If you try it out, and manage to remember the rest of us still exist, let us know how you like the Sims 3 for the iPhone, okay?
[Thanks Andrew for the tip!]

Hey iPhone users, not enough excuses yet to abandon real life and run down your battery? Never fear, EA is here! Seems the uber-developer is readying a release of Sims 3 for the iPhone (and iPod Touch). Says TUAW:
it’s set for an almost simultaneous release on PC, Mac, the iPhone and the iPod touch. The popularity of iPhone apps may have done what Mac gamers couldn’t do for years: convince developers that releasing their games simultaneously on Mac and PC was worth it.
PC version set to ship June 2. No release date for the iPhone version yet, but EA claims Summer 2009.
Anyone here eager to get their Sims on?
(In response to llofte)

[Confession: I've been a little slow in getting the usual twice-weekly Forum Reviews up, and cjvitek and msbaylor, as if sensing my slacktivity level, put their production into turbo mode. So what's an editor to do? Come up with an angle, of course! So, from now until we catch up -- or I mess up again -- we'll be presenting lots more Forum Reviews. How many more? Well, we're calling it our Holidaily Double, so howzat for a clue? - Rene]
SimCity Forum Review by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews see the TiPb iPhone App Store Forum!
My main concern before getting this application was – would it be able to handle all the animations on the screen, or would it just be an expensive crashing app? After a brief setup and I selected the tutorial, I got a white screen. I thought this was a glitch (First thought – “NO, Not the white-screen-of-death!”), but after about 15 or 20 seconds, the main Sim-screen came up and walked me through the controls and what everything meant. That alone was very nice to have – major kudos for the help explanations.
Read on for the review, after the jump!
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Fans of EA’s ever popular SimCity series should be jumping with joy right about now. Later this month EA will be releasing SimCity for the iPhone on the App Store. Kotaku was able to demo the game recently and here is what they had to say:
The controls act the same way they do for Google maps. Sliding your fingers together, inward, zooms out, while sliding them apart zooms in. Touching and dragging moves your view around the map, while continuous taps cycles through the zoom levels. Placing singular objects is simple, but placing large zones or roads can be tricky to maneuver. Once you’ve selected the zone you want, you touch and drag to the appropriate length and width. However, there are times when you may find zones overlapping or roads not lining up properly. EA allows for easy corrections as you can reposition or delete unwanted blocks by the touch of a finger. I found this to be a little wonky at times the more dense an area becomes due to the increased chances of deleting the wrong block or building.

Being a unfinished demo it sounds pretty promising for fans of the series! The bugs and kinks mentioned should be fixed by the time it rolls in to the App Store, at least we are hopeful they are. Price point for this game is expected to be $9.99. We will update you when it drops!
[Via Gizmodo]

Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.
With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:
- The possibilities are endless
- It looks really fun
- Apple has a potential gaming jackpot in their hands
If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.
Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.
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[Photo credit: PhoneMag]
Wait…You mean it’s a phone, an internet portal, an iPod AND a gaming device? Apple is certainly following through with this one-gadget-to-rule-them-all motif. In fact, the game demos pretty much stole the show at the iPhone SDK Roadmap event.
Using the three-axis iPhone accelerometer, multi-touch, and pretty much everything else that the iPhone is capable of doing—portable gaming is officially on notice.
Touch Fighter, an in-house Apple creation, which is akin to Wing Commander, uses the iPhone’s intuitive movements for its controls. Tilt the screen to move the plane, tap the screen to fire the missiles. Who’s going to miss the stylus or speakerphone analog stick, after they get their hands on that?
However, the biggest revelation for iPhone gaming is the developers already on board. EA and Sega both demoed early productions of Spore and Super Monkey Ball. Spore for the iPhone is the full-fledged version complete with all 18 levels. Movement for both games is controlled again by tilting the iPhone.
We’re only beginning to scratch the surface for gaming on the iPhone—these games only show 2 weeks of development. If more developers jump on board, there is no telling how far and how fun gaming on the iPhone will be.