
Gizmodo is running a series of posts highlighting the evolution of various technologies in honor of the birthday of Charles Darwin, who many years ago realized one thing killing another thing wasn’t mean, but was the reason we all now have fast cars and hot tubs (or something like that, I texted my way through bio).
Coming as no surprise to any regular reader of this book, the chart Gizmodo chose clearly shows the original mega-cell phones giving way to Moto’s StarTac, the PalmOS Treo, the blue BlackBerry, and finally the new king of jungle, the iPhone 3G.
How utterly appropriate.
Happy birthday Darwin, and sorry frenemies, but like dinosaurs and Jurassic Park movies, and mullets, nature gave you your shot, and is now selecting you for extinction.

(Not one, but two premiere game reviews on TiPb today. If you haven’t already checked out the review of The Force Unleashed for the iPhone, go get your Star Wars on)
Given all the hype these past couple of weeks — heck, these past couple of years — you probably don’t need much introduction to Spore, so we’ll keep it quick. Spore is a game about evolution that works via a little intelligent design: you start out as a helpless, single-cell organism and work your way up the food chain. On the console and PC versions of the game, this eventually leads you to intergalactic conquest.
In Spore Origins for the iPhone ($9.99 at iTunes), that process is scaled back quite a bit. Over the course of 30 levels you stay pretty much at the single-cell level, adding various eyeballs, feelers, spikes, and the like as you tilt your way through the primordial sea, gobbling up smaller creatures and avoiding the larger ones.
We at TiPb have been waiting for Spore ever since it was announced. Heck, we were hoping it would come to the iPhone well before that. Does it live up to our expectations? Read on…
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