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	<title>The iPhone Blog &#187; gaming</title>
	<atom:link href="http://www.theiphoneblog.com/tag/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theiphoneblog.com</link>
	<description>For people who dare to Phone Different.</description>
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		<title>TiPb Presents: iPhone Live! #76 &#8212; Game On!</title>
		<link>http://www.theiphoneblog.com/2009/11/21/tipb-presents-iphone-live-76-game/</link>
		<comments>http://www.theiphoneblog.com/2009/11/21/tipb-presents-iphone-live-76-game/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 05:46:07 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[attack ads]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gphone]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[palm pixi]]></category>
		<category><![CDATA[precentral.net]]></category>
		<category><![CDATA[private api]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=15470</guid>
		<description><![CDATA[




    Our podcast feed
    Download Directly
    Subscribe via iTunes


Join Rene, Chad, and Precentral.net&#8217;s Keith Newman for Apple gaming, profit share, OnLive, private API, Facebook fallout, Verizon attack ads and AT&#38;T strikes back, gPhone cometh, Palm Pixi, and all the news, plus your questions answered! Listen in!



Credits

Thanks [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/11/21/tipb-presents-iphone-live-76-game/">TiPb Presents: iPhone Live! #76 &#8212; Game On!</a></p>
]]></description>
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</p>

<ul>
    <li><a href="http://feeds.feedburner.com/PhoneDifferentPodcast">Our podcast feed</a></li>
    <li><a href="http://media.libsyn.com/media/phonedifferent/iphonelive76.mp3">Download Directly</a></li>
    <li><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=261058960">Subscribe via iTunes</a></li>
</ul>

<p>Join Rene, Chad, and <a href="http://www.precentral.net/">Precentral.net</a>&#8217;s Keith Newman for Apple gaming, profit share, OnLive, private API, Facebook fallout, Verizon attack ads and AT&amp;T strikes back, gPhone cometh, Palm Pixi, and all the news, plus your questions answered! Listen in!</p>

<p><span id="more-15470"></span></p>

<h3>Credits</h3>

<p>Thanks to the <a href="http://store.theiphoneblog.com">the iPhone Blog Store</a> for sponsoring the podcast, and to everyone who showed up for the live chat!</p>

<p>Our music comes from the following sources:
<ul>
    <li><a href="http://www.sneakmove.com/audio/I%20Called%20You%20-%20iphone%20remix.mp3">I Called You &#8212; iPhone Remix</a> by <a href="http://www.myspace.com/pbl3">Pete Leidy</a></li>
via <a href="http://sneakmove.com/2007/01/winner-is.html">Sneakmove iPhone Ringtone Challenge</a></ul></p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/11/21/tipb-presents-iphone-live-76-game/">TiPb Presents: iPhone Live! #76 &#8212; Game On!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/11/21/tipb-presents-iphone-live-76-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>OnLive to Bring PC Gaming to Your iPhone?</title>
		<link>http://www.theiphoneblog.com/2009/11/16/onlive-bring-pc-gaming-iphone/</link>
		<comments>http://www.theiphoneblog.com/2009/11/16/onlive-bring-pc-gaming-iphone/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 13:53:34 +0000</pubDate>
		<dc:creator>Chad Garrett</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=15170</guid>
		<description><![CDATA[

Oh yeah &#8212; Looks like in the near future that OnLive thing might just take off and lucky iPhone users will be able to play along with their PC gaming friends. However, many roadblocks still exist. Steve Pearlman OnLive&#8217;s CEO Says:
I’m afraid we are not announcing a date for availability of OnLive on particular cell [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/11/16/onlive-bring-pc-gaming-iphone/">OnLive to Bring PC Gaming to Your iPhone?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-15171" title="onlive" src="http://www.theiphoneblog.com/images/stories/2009/11/onlive-400x171.jpg" alt="onlive" width="400" height="171" /></p>

<p>Oh yeah &#8212; Looks like in the near future that <a href="http://www.onlive.com/index.html">OnLive</a> thing might just take off and lucky iPhone users will be able to play along with their PC gaming friends. However, many roadblocks still exist. Steve Pearlman OnLive&#8217;s CEO Says:
<blockquote>I’m afraid we are not announcing a date for availability of OnLive on particular cell phones just yet. We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.</blockquote>
As a gamer, this is rather exciting. Not only what it means for the iPhone, but for gaming in general. Perhaps we won&#8217;t need apps on our phone anymore for game playing, we just &#8220;tune in&#8221; to the latest games and play from where we can. I can dig that.</p>

<p>The OnLive service will begin in Winter 2009, however they are currently looking for beta testers. You can sign up <a href="http://www.onlive.com/beta_program.html">here</a>.</p>

<p>[via <a href="http://www.engadgetmobile.com/2009/11/16/onlive-demonstrates-iphone-app-set-to-redefine-mobile-gaming/">Engadget Mobile</a>]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/11/16/onlive-bring-pc-gaming-iphone/">OnLive to Bring PC Gaming to Your iPhone?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/11/16/onlive-bring-pc-gaming-iphone/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Nintendo Sees no Rivalry with iPhone, but &#8220;Future is Dark&#8221; if They Can&#8217;t Differentiate</title>
		<link>http://www.theiphoneblog.com/2009/11/11/nintendo-sees-rivalry-iphone-future-dark-differentiate/</link>
		<comments>http://www.theiphoneblog.com/2009/11/11/nintendo-sees-rivalry-iphone-future-dark-differentiate/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:43:55 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[The competition]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=14973</guid>
		<description><![CDATA[

Nintendo president, Satoru Iwata loves his MacBook and his iPhone, and firmly believes Nintendo and Apple aren&#8217;t competitors (they appeal to different customers), and any talk of it makes him uncomfortable.

Yet Apple is most assuredly aiming at gaming (even if John Carmack thinks it&#8217;s between clenched teeth), especially with the funner iPod touch ever, and [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/11/11/nintendo-sees-rivalry-iphone-future-dark-differentiate/">Nintendo Sees no Rivalry with iPhone, but &#8220;Future is Dark&#8221; if They Can&#8217;t Differentiate</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/11/iphone_gaming.jpg"><img src="http://www.theiphoneblog.com/images/stories/2009/11/iphone_gaming-400x289.jpg" alt="iphone_gaming" title="iphone_gaming" width="400" height="289" class="aligncenter size-medium wp-image-14646" /></a></p>

<p>Nintendo president, Satoru Iwata loves his MacBook and his iPhone, and firmly believes Nintendo and Apple aren&#8217;t competitors (they appeal to different customers), and any talk of it makes him uncomfortable.</p>

<p>Yet Apple is most assuredly aiming at gaming (even if John Carmack thinks it&#8217;s between clenched teeth), especially with the funner iPod touch ever, and its game-heavy marketing.</p>

<p>With Nintendo profits down 52% for the first half of the year, and Apple selling record numbers of iPhones and reporting 100,000 apps and 2,000,000,000 downloads (with games weighed heavily among them).</p>

<p>Even with a dedicated gaming device like the DS (and perhaps a new platform on the way next year?), and a high-profile set of first-party properties like Mario, Metroid, Zelda, Pokémon, etc. those are tough numbers to look at. And Nintendo isn&#8217;t kidding themselves about that:</p>

<blockquote>
  <p>&#8220;If we can&#8217;t make clear why customers pay a lot of money to play games on Nintendo hardware and Nintendo software and differentiate ourselves from games on the mobile phone or iPhone, then our future is dark.&#8221;</p>
</blockquote>

<p>Still, there are no plans for a WiiPhone (no matter how cool that might sound to us!), though an Amazon Kindle-like model, where the end-user doesn&#8217;t see any of the cell network bills, does appeal to Iwata.</p>

<p>Likewise, we can&#8217;t hold our breath for even older 1st party GameBoy titles to show up on the iPhone either. At least not anytime soon. </p>

<p>[<a href="http://online.wsj.com/article/SB10001424052748704402404574527572534809890.html">Wall Street Journal</a> -- thanks to everyone who sent this in!]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/11/11/nintendo-sees-rivalry-iphone-future-dark-differentiate/">Nintendo Sees no Rivalry with iPhone, but &#8220;Future is Dark&#8221; if They Can&#8217;t Differentiate</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/11/11/nintendo-sees-rivalry-iphone-future-dark-differentiate/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Nintendo: iPhone May Damage Sales</title>
		<link>http://www.theiphoneblog.com/2009/07/31/nintendo-iphone-damage-sales/</link>
		<comments>http://www.theiphoneblog.com/2009/07/31/nintendo-iphone-damage-sales/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 10:38:31 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[The competition]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=10252</guid>
		<description><![CDATA[

Warning that its profits may decline, Wii and DS manufacturer Nintendo played the &#8220;current economic conditions&#8221; card but also laid a new one on the gaming table &#8212; increased competition thanks to Apple&#8217;s iPhone and iPod touch.

The newly launched Nintendo DSi is seen as a partial response to Apple&#8217;s new gaming model, according to Electronista, [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/07/31/nintendo-iphone-damage-sales/">Nintendo: iPhone May Damage Sales</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p>Warning that its profits may decline, Wii and DS manufacturer Nintendo played the &#8220;current economic conditions&#8221; card but also laid a new one on the gaming table &#8212; increased competition thanks to Apple&#8217;s iPhone and iPod touch.</p>

<p>The newly launched <a href="http://www.theiphoneblog.com/2009/04/03/attack-iclones-nintendo-launching-dsware-app-store/">Nintendo DSi</a> is seen as a partial response to Apple&#8217;s new gaming model, according to <a href="http://www.electronista.com/articles/09/07/30/nintendo.hurt.by.iphone/">Electronista</a>, which includes an on-device digital App Store, rather than the cartridge based physical media traditional gaming companies have thus far preferred.</p>

<p>Still, if the next edition of Mario has an Apple or Steve Jobs looking boss level, we&#8217;ll know Nintendo is taking it seriously&#8230;</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/07/31/nintendo-iphone-damage-sales/">Nintendo: iPhone May Damage Sales</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/07/31/nintendo-iphone-damage-sales/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Friday Fun Video: Portal Played on iPhone</title>
		<link>http://www.theiphoneblog.com/2009/07/17/friday-fun-video-portal-played-iphone/</link>
		<comments>http://www.theiphoneblog.com/2009/07/17/friday-fun-video-portal-played-iphone/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 11:39:18 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=10009</guid>
		<description><![CDATA[

Is this a triumph? Portal running on an iPhone? Not really, according to Gizmodo:


  The video says the demo was made using the Unity Engine, which means they took some Portal assets and made a small demo with them. They didn&#8217;t take the full game and squish it onto the iPhone; what you see [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/07/17/friday-fun-video-portal-played-iphone/">Friday Fun Video: Portal Played on iPhone</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/S302f77AB-k&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/S302f77AB-k&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>

<p>Is this a triumph? Portal running on an iPhone? Not really, according to <a href="http://gizmodo.com/5316073/portal-gets-played-on-an-iphone-sort-of">Gizmodo</a>:</p>

<blockquote>
  <p>The video says the demo was made using the Unity Engine, which means they took some Portal assets and made a small demo with them. They didn&#8217;t take the full game and squish it onto the iPhone; what you see is probably the entire thing. There&#8217;s no way the Source Engine is running on the 3G. Maybe the 3GS, but not the 3G.</p>
</blockquote>

<p>Not yet! But we figure they&#8217;ll keep on trying until they run out of cake&#8230; or Valve pulls an ID an actually releases a game for the new 40+ million unit iPhone/iPod touch platform. Right Valve?</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/07/17/friday-fun-video-portal-played-iphone/">Friday Fun Video: Portal Played on iPhone</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/07/17/friday-fun-video-portal-played-iphone/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>iPhone &#8212; the Hottest Gaming Platform on Earth?</title>
		<link>http://www.theiphoneblog.com/2009/07/13/iphone-hottest-gaming-platform-earth/</link>
		<comments>http://www.theiphoneblog.com/2009/07/13/iphone-hottest-gaming-platform-earth/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 18:07:00 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game platform]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=9901</guid>
		<description><![CDATA[

According to Business Insider, just 1 year later, Apple&#8217;s iTunes App Store has made the iPhone the hottest gaming platform on earth:


  Apple became not only the hottest mobile platform in the world &#8212; which around 15,000 developers have made software for, and all of its major rivals have tried to replicate &#8212; but [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/07/13/iphone-hottest-gaming-platform-earth/">iPhone &#8212; the Hottest Gaming Platform on Earth?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p>According to <a href="http://www.businessinsider.com/a-year-later-apples-iphone-app-store-the-hottest-gaming-platform-on-earth-2009-7">Business Insider</a>, just 1 year later, Apple&#8217;s iTunes App Store has made the iPhone the hottest gaming platform on earth:</p>

<blockquote>
  <p>Apple became not only the hottest mobile platform in the world &#8212; which around 15,000 developers have made software for, and all of its major rivals have tried to replicate &#8212; but arguably the hottest gaming platform in the world. No other platform has had such a rush of developer and consumer interest in the last year.</p>
</blockquote>

<p>BI highlight big name developers like EA, Sega, and Gameloft jumping into the iPhone, but also great new studios forming around it like ngmoco. And with <a href="http://www.theiphoneblog.com/iphone-30">iPhone 3.0</a> and its <a href="http://www.theiphoneblog.com/2009/03/17/iphone-os-30-sdk-beta-1000-apis-maps-ipod-p2p-ipod-access-dock-access/">1000 new APIs</a> like P2P gaming and in-app purchases, they suggest we might not have seen anything yet&#8230;</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/07/13/iphone-hottest-gaming-platform-earth/">iPhone &#8212; the Hottest Gaming Platform on Earth?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/07/13/iphone-hottest-gaming-platform-earth/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>How do 40 Million iPhones/iPod touches Look as a Gaming Platform?</title>
		<link>http://www.theiphoneblog.com/2009/06/12/40-million-iphonesipod-touches-gaming-platform/</link>
		<comments>http://www.theiphoneblog.com/2009/06/12/40-million-iphonesipod-touches-gaming-platform/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 10:44:01 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[40 million]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=9121</guid>
		<description><![CDATA[

During the WWDC 2009 Keynote, Apple announced that over 40,000,000 iPhones and iPods touches had been sold to date. We know what that looks like in the smartphone market space, but now Gizmodo has done some research and shown us what that might just look like in the gaming platform space as well. (See graph [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/06/12/40-million-iphonesipod-touches-gaming-platform/">How do 40 Million iPhones/iPod touches Look as a Gaming Platform?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/06/sales.jpg"><img src="http://www.theiphoneblog.com/images/stories/2009/06/sales-400x270.jpg" alt="iPhone as gaming platform" title="iPhone as gaming platform" width="400" height="270" class="aligncenter size-medium wp-image-9122" /></a></p>

<p>During the <a href="http://www.theiphoneblog.com/2009/06/08/tipb-wwdc-2009-live-meta-blog/">WWDC 2009 Keynote</a>, Apple announced that over 40,000,000 iPhones and iPods touches had been sold to date. We know what that looks like in the smartphone market space, but now <a href="http://gizmodo.com/5287426/the-iphone-is-a-pretty-damn-big-platform-to-develop-games-for">Gizmodo</a> has done some research and shown us what that might just look like in the gaming platform space as well. (See graph above).</p>

<p>Might explain why we see so many games already, and as Gizmodo points out:</p>

<blockquote>
  <p>Combine this with the fact that the faster graphics support in the iPhone 3GS is going to make it a pretty damn good gaming device, you&#8217;ve got a juicy target for game developers to hit.</p>
</blockquote>

<p>Game on&#8230;</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/06/12/40-million-iphonesipod-touches-gaming-platform/">How do 40 Million iPhones/iPod touches Look as a Gaming Platform?</a></p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>App Review: Peggle for iPhone</title>
		<link>http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/</link>
		<comments>http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 20:47:14 +0000</pubDate>
		<dc:creator>Chris Vitek</dc:creator>
				<category><![CDATA[App Reviews]]></category>
		<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cjvitek]]></category>
		<category><![CDATA[forum review]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Peggle]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=8879</guid>
		<description><![CDATA[

(Peggle Forum Review by cjvitek For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!)

With all the talk recently about Peggle, I was surprised that it hasn&#8217;t been reviewed (although it did get a &#8220;quick app&#8221; and a pick of the week) so I thought I would download and give it a [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/">App Review: Peggle for iPhone</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0007-400x266.png" alt="peggle_0007" title="peggle_0007" width="400" height="266" class="aligncenter size-medium wp-image-8882" /></p>

<p><em>(<a href="http://forum.theiphoneblog.com/iphone-apps-games/172115-review-peggle.html#post1480311">Peggle Forum Review by cjvitek</a> For more Forum Reviews, see the <a href="http://forum.theiphoneblog.com/iphone-app-store-apps/168596-apple-store-app-review-index.html">TiPb iPhone App Store Forum Review Index</a>!</em>)</p>

<p>With all the talk recently about Peggle, I was surprised that it hasn&#8217;t been reviewed (although it did get a &#8220;<a href="http://www.theiphoneblog.com/2009/05/12/quick-app-peggle-iphone/">quick app</a>&#8221; and a <a href="http://www.theiphoneblog.com/2009/05/16/tipb-picks-week-resident-evil-aaa-discounts-gazette-twitterlator-pro-snapdat-peggle/">pick of the week</a>) so I thought I would download and give it a try. And, well, Peggle has managed to crack my &#8220;regular game rotation&#8221; that currently consists of only a few other games.</p>

<p><span id="more-8879"></span></p>

<p>Let me start by saying that as Peggle loads, they took a page from The Sims and actually make you want to read the loading messages. </p>

<p>Peggle is a game based on skill and luck, similar to Pachinko. Your goal is to shoot balls into a pachinko-style board with &#8220;pegs&#8221;, trying to remove all the orange pegs and blocks within a certain number of shots. You can have various power up abilities, lucky shots or skill shots increase your score, and you can earn extra balls by &#8220;saving&#8221; your ball as it falls or by scoring a certain number of points within a shot. The enjoyment on Peggle comes from two main factors in my mind &#8211; the various power up abilities and the variety of boards.</p>

<p>If you start playing in adventure mode, you are led through the game by ten &#8220;masters&#8221;, each of whom has a different power up ability. As they guide you through the game, they teach you the details and the best ways to use their abilities. Once you finish with them, you go back through the same levels with the option of choosing the power up ability you want for each board.</p>

<p>The second biggest positive from the game is the variety of boards. You start off with a simple pachinko style board, but they gradually become more and more complex &#8211; with bumpers, with moving parts, with time warps, etc. Each level has specific characteristics that make it challenging, so no two levels will be played the same way. As your progress through the adventure mode, you get various trophies to add to your collection (I am currently running through them the second time in &#8220;Master&#8221; mode).</p>

<p>There are other game modes as well. Quick play lets you choose a level to play by itself. Challenge mode lets you play a specific levle with a specific challenge (beat a certain number of points, more orange pegs than normal, etc). And dual mode is a two play battle where you play on the same board against either the computer or a friend. Unfortunately, the dual mode is a &#8220;pass the iPhone&#8221; multiplayer so you can&#8217;t play via wifi. I was also hoping to see a direct battle where you are both shooting balls at the same time (and can interfere with each other) but that doesn&#8217;t happen.</p>

<p>Let me just add, when you finish a level, they play Ode to Joy. There nothing quite like having that blast from your iPhone to actually make you feel like you have accomplished something! The game can be replayed multiple time because the placement of the orange pegs (as well as the various power-up and other pegs) are randomized so your strategy can vary even when replaying the same level!</p>

<h2>Conclusion</h2>

<p>All in all, this is really a great game. Aside from the few minor wishes I had for multiplayer, I could find nothing wrong with this game, and it has &#8220;earned&#8221; a spot on my permanent rotation of games. At $4.99, the price isn&#8217;t cheap, but it is well worth it for a game that can be played over and over.</p>

<h3>Pros:</h3>

<ul>
<li>Good puzzle/arcade game</li>
<li>Involves strategy and luck</li>
<li>Lots of replay-ability</li>
<li>Has a two player mode</li>
<li>Multiple play modes</li>
</ul>

<h3>Cons</h3>

<ul>
<li>Two player mode is only &#8220;pass the iPhone&#8221;, no wifi</li>
</ul>

<h2>TiPb Review Rating</h2>

<p><img src="http://www.theiphoneblog.com/wp-content/themes/iphonify2/images/tipb_forum_50_review.png" alt="TiPb Forums Review: 5 Star App" /></p>

<p>[<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314303518&#038;mt=8">Peggle</a> is available for $4.99 via the iTunes App Store]</p>

<p>
<a href='http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/peggle_0010/' title='peggle_0010'><img width="200" height="200" src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0010-200x200.png" class="attachment-thumbnail" alt="" title="peggle_0010" /></a>
<a href='http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/peggle_0009/' title='peggle_0009'><img width="200" height="200" src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0009-200x200.png" class="attachment-thumbnail" alt="" title="peggle_0009" /></a>
<a href='http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/peggle_0007/' title='peggle_0007'><img width="200" height="200" src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0007-200x200.png" class="attachment-thumbnail" alt="" title="peggle_0007" /></a>
<a href='http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/peggle_0006/' title='peggle_0006'><img width="200" height="200" src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0006-200x200.png" class="attachment-thumbnail" alt="" title="peggle_0006" /></a>
<a href='http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/peggle_0004/' title='peggle_0004'><img width="200" height="200" src="http://www.theiphoneblog.com/images/stories/2009/06/peggle_0004-200x200.png" class="attachment-thumbnail" alt="" title="peggle_0004" /></a>
</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/06/02/app-review-peggle-iphone/">App Review: Peggle for iPhone</a></p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Quick App: The Sims 3 for iPhone</title>
		<link>http://www.theiphoneblog.com/2009/06/02/quick-app-sims-3-iphone/</link>
		<comments>http://www.theiphoneblog.com/2009/06/02/quick-app-sims-3-iphone/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 11:20:53 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Quick Apps]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[the sims 3]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=8861</guid>
		<description><![CDATA[

We&#8217;ll avoid the obvious question (why live in a SIM world when you can live in the real one), and the metaphysical (maybe you&#8217;re just a SIM in someone else&#8217;s iPhone already&#8230;?) because, frankly, no one cares! The Sims 3 is &#8212; finally! &#8212; out for the iPhone and iPod touch:


  Play with your [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/06/02/quick-app-sims-3-iphone/">Quick App: The Sims 3 for iPhone</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/06/picture-1.png"><img src="http://www.theiphoneblog.com/images/stories/2009/06/picture-1-400x267.png" alt="the Sims 3" title="the Sims 3" width="400" height="267" class="aligncenter size-medium wp-image-8862" /></a></p>

<p>We&#8217;ll avoid the obvious question (why live in a SIM world when you can live in the real one), and the metaphysical (maybe you&#8217;re just a SIM in someone else&#8217;s iPhone already&#8230;?) because, frankly, no one cares! The Sims 3 is &#8212; finally! &#8212; out for the iPhone and iPod touch:</p>

<blockquote>
  <p>Play with your Sim using touch and accelerometer controls while exploring stunning 3D open-world environments. Customize your Sim with personality traits and physical characteristics, as you decide whether to fulfill their destiny&#8230;or not. Do good or mischief. Fall in love or watch them get dumped. Pick a fight or make a friend. Good or bad, enjoy the ride with The Sims as they experience everything “real” life has to offer. ANYTHING’S POSSIBLE!</p>
</blockquote>

<p>If you try it out, and manage to remember the rest of us still exist, let us know how you like the Sims 3 for the iPhone, okay?</p>

<p>[Thanks Andrew for the tip!]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/06/02/quick-app-sims-3-iphone/">Quick App: The Sims 3 for iPhone</a></p>
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		<slash:comments>266</slash:comments>
		</item>
		<item>
		<title>TiPb vs. the Media in ngmoco StarDefense Challenge!</title>
		<link>http://www.theiphoneblog.com/2009/05/04/tipb-media-ngmoco-stardefense-challenge/</link>
		<comments>http://www.theiphoneblog.com/2009/05/04/tipb-media-ngmoco-stardefense-challenge/#comments</comments>
		<pubDate>Tue, 05 May 2009 01:43:42 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[ngmoco]]></category>
		<category><![CDATA[stardefense]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=8370</guid>
		<description><![CDATA[

ngmoco has gone and set up a little media tournament, taking place on Twitter, with their hawt new game, StarDefense. Suiting up on TiPb&#8217;s behalf is yours truly, and you can follow my progress, and everyone&#8217;s progress, through the elimination rounds via @ngmoco or individually:


Rene Ritchie/the iPhone Blog (@reneritchie)
Chris Foreman/Ars Technica (@foresmac)
Brandon Boyer/Boing Boing (@brandonnn)
Bryan [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/05/04/tipb-media-ngmoco-stardefense-challenge/">TiPb vs. the Media in ngmoco StarDefense Challenge!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gnIFh-bSLEk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/gnIFh-bSLEk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>

<p>ngmoco has gone and set up a little media tournament, taking place on Twitter, with their hawt new game, <a href="http://stardefense.ngmoco.com/">StarDefense</a>. Suiting up on TiPb&#8217;s behalf is yours truly, and you can follow my progress, and everyone&#8217;s progress, through the elimination rounds via <a href="http://twitter.com/ngmoco">@ngmoco</a> or individually:</p>

<ul>
<li>Rene Ritchie/the iPhone Blog (<a href="http://twitter.com/reneritchie">@reneritchie</a>)</li>
<li>Chris Foreman/Ars Technica (<a href="http://twitter.com/foresmac">@foresmac</a>)</li>
<li>Brandon Boyer/Boing Boing (<a href="http://twitter.com/brandonnn">@brandonnn</a>)</li>
<li>Bryan Barletta/148Apps (<a href="http://twitter.com/BryanNO">@BryanNO</a>)</li>
<li>Eli Hodapp/Touch Arcade (<a href="http://twitter.com/hodapp">@hodapp</a>)</li>
<li>Tracy Erickson/Pocket Gamer (<a href="http://twitter.com/TracyErickson">@TracyErickson</a>)</li>
<li>John Davidson/What They Play (<a href="http://twitter.com/jwhdavison">@jwdavidson</a>)</li>
<li>Victor Lucas/Electric Playground (<a href="http://twitter.com/Victor_Lucas">@Victor_Lucas</a>)</li>
<li>N&#8217;gai Croal/Hit Detection (<a href="http://twitter.com/ncroal">@ncroal</a>)</li>
<li>Patrick Kelpek/G4TV.com (<a href="http://twitter.com/eXxy">@eXxy</a>)</li>
<li>Levi Buchanan/IGN</li>
</ul>

<p>Best of luck and&#8230; bring it on!</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/05/04/tipb-media-ngmoco-stardefense-challenge/">TiPb vs. the Media in ngmoco StarDefense Challenge!</a></p>
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		<slash:comments>3</slash:comments>
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