All Articles Tagged gaming

Microsoft Head of Xbox BI and Strategy Leaving for… Apple?

MVC (via MacRumors) is claiming that Microsoft’s head of Xbox Business Insights and Strategy, Richard Teversham, is leaving to join Apple.

With the unbelievable success of iPhone and iPod touch gaming, could Apple finally be taking the space seriously? Or could this be part of some bigger move, one involving those chipset buyouts, licenses, and hires we recapped earlier? Could Apple be working on…

… A Pippin Take 2?

Yeah, more likely iPhone, maybe iTablet, maybe even Mac gaming, but that next gen hardware power might just give the consoles a run for their money anyway…



ngmoco Unveils StarDefense for iPhone

ngmoco just sent over their latest trailer for StarDefense, coming in May for the iPhone and iPod touch, and we’ve uploaded it to YouTube and embedded it above for all to enjoy.

In Star Defense, players take control of the captain’s chair and travel to a series of planets invaded by alien S’rath forces. Twisting and spinning complete 3-D planets, players must examine the terrain to plan tower defenses, selecting from a broad range of turrets that unleash everything from burning hot plasma to high voltage decimation. With seven planets, five upgradable tower types and three difficulty levels available at launch, Star Defense will challenge players of all skill sets, from sci-fi fans to tower defense champions.

If this really combines the skills of ngmoco with the addictive qualities of tower defense, we’re already predicting a massive slowdown in postings here as we play review this baby for hours on end.

Screenshots after the break!

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App Review: Nintaii for iPhone

Nintaii Forum Review by llofte. For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!

The Japanese term ‘nintai’ means “patience,” “perseverance,” or “endurance” – all three of these attributes will be needed to play the puzzle game Nintaii. The objective of Nintaii is simple: roll a rectangular block through the board activating switches and going around obstacles in order to deposit the block through the square hole at the end.

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Attack of the iClones: Nintendo Launching DSiWare App Store!

Okay, so the iPhone stole the Nintendo DS’ portability, touch screen (albeit capacitive instead of retro resistive), creative input methods (like blowing into the mic), and emphasis on casual, on-the-go gaming. And since all’s fare in love and console wars, is it really a surprise that the big N has decided to follow Apple’s lead — and the growing Google Android Market, RIM BlackBerry App World, Microsoft Windows Phone Marketplace, Palm (Pre Store?) conga line — with the launch of their own direct download DSiWare application store alongside their new DSi hardware.

Sure, DSi doesn’t have ubiquitous internet connectivity like 2G or 3G enabled smartphones, so it’s WiFi only (WPA if you can dig it out of the settings). You also have to buy credit in ridiculous $20 chunks (some things never change, eh, money-grabbers?), but this will no doubt appeal to gamers who want new stuff now, now, now, and developers who want to excise the the usual 75% retail+licensing cut, along with manufacturing, storage, shipping, and other physical media related costs.

Ars Technica has an excellent article up with all the details and developer comments, and it’s certainly worth the read.

Our question is, is the iPhone enough for your casual gaming needs or do you also carry a DS (and/or PSP) everywhere you go, and will DSiWare make you more likely to carry a DS in the future?


Are Cheap Apps Costing the iPhone Great Games?

We’ve talked about this several times before on TiPb, but Jeremy Horwitz over at iLounge takes an interesting journey via the game Peggle, what it’s release looks like for the Nintendo DS at $30, how retail sales prices break down, and what it might mean for iPhone gamers if they’re forced by market conditions to give us a barer-boned $5 version.

We know Apple said “free apps stay free”, so there’s still no model for demos to get people hooked, but the idea of ScaleWare, so a low introductory price can be followed by a few level/feature pack upgrades is something we’re fond of. Horwitz rightly points out that if devs over use this, however, it could make things worse:

just imagine the commercials showing someone actually playing a full Sony or Nintendo handheld game alongside someone clicking on iPod touch dialog boxes to the sound of a cash register.

iLounge likes the idea of regular games (i.e. cheap) with the in-app option to upgrade to deluxe versions (i.e. full price). Sounds good to us. We want great games on the iPhone, and we’re willing to reward developers with fair prices for their work. Are you?

iPhone Pwns at iGames Summit and Game Developers Conference

There’s so much going on in iPhone gaming right now, it’s almost as hard to keep up with that as with iPhone 3.0. Two large industry shows bookend much of the current news, iGames Summit and Game Developers Conference (GDC). With multiple awards, great discussions on the future, and a slew of upcoming product announcements, we figured we’d take a moment and round things up…

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iPhone OS 3.0: What it Means for Gamers

TiPb has been following the iPhone and gaming for quite some time now. Now that the iPhone OS 3.0 announcement has come and gone, we’ve learned that there are 1000 new API’s for developers in the SDK. This will not only help developers make better games but it also shows Apple is deadly serious about making the iPhone a true competitor to Nintendo and Sony within the handheld market. What a bright future there seems to be for iPhone gamers.

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iPhone at South by Southwest (SXSW) 2009 Roundup

South by Southwest (SXSW) 2009 is trendy, twitter-filling, and the source of increasingly social iPhone news releases. What’s going on this year?

FaceBook connect comes to the iPhone. Sure, they may just have redesigned their home pages to basically become Twitter with invitations to apps you don’t want and events on continents you can’t attend, but behind the scenes:

You can now use Facebook Connect on your iPhone in the same way you can for a website. Simply download any application featuring Facebook Connect and log in using your Facebook account from your iPhone. Then, you’ll be able to easily find your Facebook friends. They will be able to see the same profile information as they can on the site, controlled by your privacy settings. You can also share what you’re doing with your iPhone applications with all of your Facebook friends by publishing stories back to your profile.

Pelago has launched Whrrl 2.0:

an application for the iPhone that enables people to capture and share the moments of their lives, as they happen, as a story. Through location, photos and text updates, users can easily turn everyday life experiences into lasting stories that can be remembered, organized and shared. Each user controls exactly who can view their story, ranging from public to private, and includes the option to broadcast status updates on Facebook and Twitter.

SGN Launched Agency Wars, a game tied into — you guessed it! — social networking and Facebook connect!

Agency Wars is capitalizing on the classic spy genre and offeres massively multiplayer game play so you can become the most deadly spy around.

TUAW is also live and on location at SXSW 2009, and have posted up coverage of the iPhone Gaming Panel.

Quick App: DC’s Watchmen MMO for the iPhone

Confession: I bought the Watchmen comics as they came out. I remember my jaw dropping as I finished issue 11, and the interminable wait for issue 12 to come out. That, along with Dark Knight Returns informed a lot of my early thinking about deconstruction, dialog, and dramatic endings (yes, back then the actually considered and built to endings!). I’m a huge fan of writer Alan Moore (Wikipedia link) in general (Watchmen, League of Extraordinary Gentlemen, V for Vendetta, and too much more to name.) And while the derivatives of those works, including the movie adaptions thus far, are the palest of imitations, and while Moore himself has begged, pleaded, and finally insisted his name be removed from any and all adaptions, the geek in me is still mind-blown to see the video above (and that’s as close to a Harry Knowles intro I’ll ever write).

G4 has the inside:

By using its patent-pending CloudMMO technology running on Amazon’s Cloud, Last Legion were able to create a persistent world for the iPhone in the Watchmen universe. Players can roam the city streets, chat with total strangers, battle with people on the other side of the country, and ride the subway to another part of the city to continue their crusade against crime, all in real-time. Watch what happened when developers from Last Legion Games brought Watchmen: Justice is Coming to our office recently, and hit the Read More link for the full press release.

So, who’s interested in not only Watching the Watchmen — but living in their world?

(Via TUAW)


New iPod touch Commercial… Again Focuses on Gaming

Apple really, really thinks the iPod touch is the funnest ever, and just so they’re sure we know it as well, they’ve released a second 2nd gen iPod touch gaming music video TV commercial.

TUAW’s commenters pointed out Apple has even gone to the trouble of setting up a special App Store gaming page just for the games shown in the Franz Ferdinand covered commercial.

Will these commercials help sell iPod’s to more gamers? Take a bite out of the upcoming Nintendo DSi pie? Or, like with the iPhone, is focusing on apps taking away from the core purpose of the devices (media + internet)?

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