Illuminations is developed by Killer Robots and is an interesting shoot-em-up type game. It is based around the idea of a firework show. You have to shoot rockets that come up from the bottom of the screen in order to make them explode, if you miss too many, then the show is over for you. You also might find enemies that might spawn at random to keep you from “giving a good show,” these also must be eliminated (and added to the show).
Black Out by 1026 Development is an iPhone homage to the classic Tiger handheld puzzle game, where your goal is to turn all the lights off, even as every light to touch switches all the lights around it. Why Black Out and why for the iPhone? Said developer Jeremy Curcio:
I loved the handheld game and was cleaning out my attic when I saw it sitting there. I then realized how smoothly it would port to the iPhone platform. That day I started writing this app. I’m really proud of how it turned out, and I think many others will enjoy it as well.
Black Out will be in the iTunes Store soon(ish?) for $0.99. Check out the video above and let us know if you’ll be picking it up…
Monopoly is a classic game, and it was just a matter of time until it appeared on the iPhone. I remember playing this in the summers with my sister when we were out of school. We would get games that lasted months as we would finally run out of money in the bank!
So finally Monopoly comes to the iPhone! The game is visually appealing, and is based on the Monopoly: Here and Now version with updated locations, dollars amount, and random cards. There is a lot of animation in the game, including rolling the dice, moving the pieces, and various cut scenes while running the app. That graphics are nicely done, and there was only a little stutter now and then with the animation sequences.
Apple’s VP of iPhone and iPod Marketing, Greg “Joz” Joswiack, chatted with the UK’s Edge Online about all things iPhone (and iPod touch!) gaming, and he once again shows us the power of perspective. While some might find the iPhone SDK limiting in terms of Apple’s tight control and opaque approval process, Joz argues that, in some ways, its far more open than gaming handsets:
some of the game guys have told us that they love the experience here because, on a product like a DS or a PSP they’re very limited in what they can do, because they have to get the permission of a Sony or a Nintendo who might say, “No, we don’t want another example of that game,” or maybe because they’re creating such a game themselves, so it’s a lot more tightly controlled. Here, if they’ve got a great idea for a great game, they can just go for it, and that’s actually worked very much to our favour.
Joz shares his thoughts on the design of the iPhone, the SDK, App Store pricing, and many other issues as well. Given that the App Store has just passed 15,000 applications and half-a-billion downloads, with games no doubt accounting for a high percentage of those, the entire article is definitely a worthwhile read.
Check it out, and let us know whether you agree or disagree with Joz’s point of view…
Here we have Gathorc, Dwarf Paladin from the Skullcrusher server
(Gathorc gives a big shout-out to Guild Benevolent!). Sure, he’s one of those annoying Alliance toons, but nevertheless to our eyes he’s definitely got some bragging rights: getting exalted with Stormpike takes some serious grinding time, maxing out Herbalism is nothing to sniff at, and check out the list-o-purple, below!
If you have no idea what the previous paragraph is getting at, move along, nothing to see here. If you’re proud of your World of Warcraft Toon and want to be able to show it off on the go, might we recommend our favorite of the iPhone WoW apps, Warcraft Characters (iTunes link, Free).
You can search by character name without having to specify your server, get full views of Basic info, Stats, Combat Stats, Gear, and Reputation, and of course save your favorites to more easily show them off.
Because, honestly, we know that you can’t stop thinking about WoW and are going to bring it up the next time we’re out — you may as well have the ability to explain why in the name of the Earthmother you spec’d your Tauren Hunter Marksman instead of Beastmaster. Seriously, don’t you read BigRedKitty?
Game time! Topple is a quick, tower building game that is theoretically simple yet surprisingly addictive.
The goal of Topple is simple – build a tower to a goal line without having it fall down.
Sounds simple enough…especially in the first few levels when you have pieces that look like they belong in Tetris. However, as the levels progress, the pieces get more and more complex – including small octagonal pieces, pieces that have triangular sides, etc. Added is the fact that as your progress, the “base” upon which you build your tower is no longer flat, and the goal line is farther away.
Well, suffice to say, I found myself yelling at my iPhone a few times…”No, no, lean this way, no, don’t fall!!……$%@#$”. I got a few strange looks.
While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review.
This is easily one of the most addicting games I have come across. ngmoco:), the developer of this game has undoubtedly created a unique gem of a game.
The point of Rolando is to roll the Rolandos (characters) around the screen and move them from one point to another while avoiding deadly monsters, fire pits, etc. In order to get them through you might find that you have to push things around, climb across boulder, drop bombs, build bridges, etc. The easiest way to describe the app is to say that it is a cross between Touch Physics for the iPhone and the old Lemmings game.
Thought that big honking box under the tree was a PSP? Psyche! It’s an iControlPad, the gaming add-on Casey linked up back in August that makes your iPhone pretty much the same size! Says TUAW:
Engadget thinks they need some official Apple support, but all they’ll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks).
That may be so, but we wonder if apps that include hooks to accept controls from this thing would technically be considered to be trying to access the dock port, a no-no. So it ’s got an uphill climb to face — at least it won’t doing it looking as naked as the above photo suggests. The final production models will be black.
Any hard-core iGamers out there eagerly anticipating this d-pad and button-strewn power up?
It seems to be a trend now a days, some of the top dog game developers are jumping in the ring to push some of their hotter titles onto iPhone. Electronic Arts has just released one of their most popular titles, Sim City. Now enter Konami.
Konami has just dropped a bomb on iPhone gaming with the announcement of 4 titles.
Dance Dance Revolution S Lite : From Late December, 2008 in Japan and North America
Frogger : From Late December, 2008 in Japan, North America, and Europe
Silent Hill The Escape : From Late December,2008 in Japan, North America, and Europe
Metal Gear Solid Touch : Spring, 2009 in Japan, North America, and Europe
“Konami Mobile offers gamers nothing but the best by developing high quality, big-name titles with unparalleled mobile entertainment experiences,” said Anthony Borquez, Vice President of Konami Mobile and Online. “We are extremely excited to be working with Apple to introduce North American consumers with popular franchises that are compatible with the iPhone and iPod’s advanced technologies.”