While this app came out some time ago, I have been meaning to write a review for this app, but I always end up getting distracted playing the game, then running out of time. So finally I have distanced myself from my iPhone to bring you this review.
This is easily one of the most addicting games I have come across. ngmoco:), the developer of this game has undoubtedly created a unique gem of a game.
The point of Rolando is to roll the Rolandos (characters) around the screen and move them from one point to another while avoiding deadly monsters, fire pits, etc. In order to get them through you might find that you have to push things around, climb across boulder, drop bombs, build bridges, etc. The easiest way to describe the app is to say that it is a cross between Touch Physics for the iPhone and the old Lemmings game.
Thought that big honking box under the tree was a PSP? Psyche! It’s an iControlPad, the gaming add-on Casey linked up back in August that makes your iPhone pretty much the same size! Says TUAW:
Engadget thinks they need some official Apple support, but all they’ll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks).
That may be so, but we wonder if apps that include hooks to accept controls from this thing would technically be considered to be trying to access the dock port, a no-no. So it ’s got an uphill climb to face — at least it won’t doing it looking as naked as the above photo suggests. The final production models will be black.
Any hard-core iGamers out there eagerly anticipating this d-pad and button-strewn power up?
It seems to be a trend now a days, some of the top dog game developers are jumping in the ring to push some of their hotter titles onto iPhone. Electronic Arts has just released one of their most popular titles, Sim City. Now enter Konami.
Konami has just dropped a bomb on iPhone gaming with the announcement of 4 titles.
Dance Dance Revolution S Lite : From Late December, 2008 in Japan and North America
Frogger : From Late December, 2008 in Japan, North America, and Europe
Silent Hill The Escape : From Late December,2008 in Japan, North America, and Europe
Metal Gear Solid Touch : Spring, 2009 in Japan, North America, and Europe
“Konami Mobile offers gamers nothing but the best by developing high quality, big-name titles with unparalleled mobile entertainment experiences,” said Anthony Borquez, Vice President of Konami Mobile and Online. “We are extremely excited to be working with Apple to introduce North American consumers with popular franchises that are compatible with the iPhone and iPod’s advanced technologies.”
Looking for a cool retro-arcade action title from what is shaping up to be a leading game developer/publisher on the iPhone? Than look no further than Dropship ($1.99) [iTunes Link] from ngmoco:).
Premise:
You control a “dropship”. You save humans. You pick up cargo and delivery it safely. You do this in a time limit.
You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:
It’s a gaming console
It’s not a phone, it’s a console experience
Wow. I have to admit, with some of quality games of late showing up in the App Store, I cannot disagree with this statement. After all, John Carmack, speaking at QuakeCon 2008 back in August said that the iPhone was akin to Sega’s Dreamcast console and almost on par with the PlayStation 2 and the original Xbox. If you think back to the early days of the PlayStation 2, the graphics look very similar. Now, you look at the PlayStation 2 with games like God of War and you can really see where gaming on the iPhone might be heading.
I have personally been enjoying the gaming on the iPhone. But I have to wonder; is Steve Jobs plan to penetrate the market with games in order to conquer all? The same method he has used by getting consumers to use Macs, then demanding them in the enterprise? Only time will tell. In the meantime, I plan on enjoying all the gaming the iPhone has to offer.
This new game from Gameloft has raised the bar yet again on their games. After finding out that this game has in the App Store I immediately downloaded it and started to play it. The graphics are that of Nintendo64, but the detection, Audio and AI are better than that of the N64. For those of you that remember the ‘ol N64, do you remember shooting the wall and the bullet holes didn’t show up? Or when you would attempt to run over someone with a tank and they wouldn’t die? Well unlike the N64, you can do that in this game, as well as get run over, bombed, shot, or punched in the face.
David Perry of Didev Studios wrote in to tell us about Bugz for the iPhone, and was kind enough to send along some interesting insights into the game, developing for the iPhone, and the App Store.
On the origins of Bugz as a PSP game:
Bugz was originally conceived about 2 years ago as a PSP game. It took me around a year of coding, design, graphics and audio work before I made a release into a competition that was being run at the time. Bugz was well received in the competition and received first place. The public seemed to like Bugz and it’s quirky cuteness.
On moving Bugz to the iPhone:
Recently I decided to look at iPhone development and Bugz was an obvious choice as a first project. The initial version of Bugz for the PSP only had 17 levels – this would obviously need expanding for the iPhone version. Whilst contemplating the iPhone port of Bugz, I asked a friend to join me on the project, he accepted and Didev Studios was born.
Patrik Aronsson let us know that MadInSweden has released their first iPhone game, Whack It: Frogs, intended to deliver a high level of graphics, music, and sound enjoyment. Why target the iPhone? According to Patrik:
The capacity and the possibilities inherent in the iPhone platform is just wonderful. The benefit of having the possibilty to execute a good idea without having to compromise is a thrill. Your own time is the only limitation
If you try it out, be sure to let us know what you think!
[Ed- Aurora Feint 1: The Beginning, is FREE in the iTunes store. Aurora Feint 2: The Arena is now available for $7.99 and if you head on over to the forum, and ask Chris and Matt, we might just get a review up for that soon too! Meanwhile, here's Chris' review of the original to whet everyone's appetite!]
This is an extremely interesting game that tries to combine elements of a puzzle game with elements of an RPG game.
You start with a map screen. From there, you can go to the mine (the puzzle game), the store (to use your tiles for skills or tools), the smith (to actually obtain the tools), and the tower (to actually learn the skills). You need to start with the puzzle game, and once you start to gain levels and tile,s you can move to the other areas.
Conor sent us a note about the new game from Redwind Software. They’re coming from a .Net background, and this is their first attempt at Cocoa Touch and the iPhone, and it seems from the video they’re embracing the differences whole heartedly!
Movie Challenge is a trivia/quiz style game at its core, but so much more when examined in detail. Rather than the simple question after question after question, leveling up to meaningless levels that seems to be the norm in most trivia games on the platform we have strived to provide more. There are multiple categories, multiple game types, accelerometer action, touch screen drag and drops, power ups and the list goes on.
If you’re a movie trivia buff and you decide to meet this challenge, let us know how you do!