All Articles Tagged gaming

3G Rumors: Next Gen Gaming Going Hardcore?

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Apple Insider’s Prince McLean, whose pieces often seem.. ahem… Roughly Draftedbrings us an in depth look for what we might see in the next generation, 3G iPhone, and in a word, it’s hardcore.

McLean begins with a profile of Imagination’s Open GL ES 1.1, PowerVR MBX that powers the current iPhone (and many other mobile devices), and then gets into the next generation, 2.0, PowerVR SGX — which brings the shaders, and the VDX core with its mobile HD video codec.

Putting the pieces together, including an unprecedented Samsung announcement that it will be manufacturing these technologies, Imagination’s mysterious unnamed licensee, and the flexibility the newly acquired PA Semi gives them, design-wise, McLean (through some assumptive leaps, to be sure), paints a glowing picture of Apple’s future gaming and video potential:

By gaining access to exclusive new generations of mobile graphics technology, Apple can differentiate its products from other smartphones and mobile Internet devices with an edge in performance while offering full support for industry standard OpenGL ES graphics. [...]

Whether this theory is ultimately proven true or not, I think the SDK event — and its clear focus on games — showed that Apple finally might just be taking the space seriously. What do you think?



Super Monkey Ball Developer Interviewed – Wait-a-Thon

Although Editor Emeritus (and Phone different podcaster) Mike Overbo lost his mind when over the Spore demo during the iPhone SDK Keynote, but yours-truly was much more excited over Super Monkey Ball. Why, well, for many of the same reason that developer Ethan Einhorn gave to GameCyte: you can pick it up and play it without having to think about the interface. I’ve whiled away many an hour directing little crystal balls down checkered ramps towards that little flag. Also: monkeys.

In any case, the above video is a bit of a recap of what we we saw during the keynote. However, there’s one bit that bears repeating:

When we started on that two-week trek to get Super Monkey Ball up and running on the iPhone in demo form, it was incredibly easy to work with the SDK. We were working with the development team that had not worked with Cocoa and OpenGL, and it’s pretty astonishing that they were able to make that level of performance happen that quickly. That bodes really well for what we can do in the future on a device like that.

Developing apps for the iPhone is easy and therefore we can and should expect all sorts of great games popping out. So we won’t be limited to Quake on the iPhone, because porting fun games like Super Monkey Ball is easy enough that a developer would be crazy not to do it.

What casual games are you hoping for on the iPhone? Answer here and be entered for a chance to win a $100 iTunes Gift Card!

Gaming: iPhone vs. Nintendo DS and Sony PSP

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We’ve covered gaming here a few times already. Now Roughly Drafted Magazine’s Daniel Eran Dilger chimes in with another of his highly detailed (and highly partisan) articles, this one looking at Apple’s iPhone and how it compares to, and seems poised to disrupt, the established portable gaming platforms:

The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.

Dilger covers whether or not a convergence device like the iPhone can even compete against dedicated gaming handhelds. He runs down the current console market and Apple’s thus far discreet approach to gaming on iPods.

From unit pricing to hardware specs, Dilger makes his case that while the iPhone is expensive, its also a generation ahead in terms of performance, and despite the price, offers features above and beyond gaming.

Potential smart phone rivals, including Micrsoft’s XNA and Nokia’s N-Gage 2.0 are also discussed.

What’s Dilger’s conclusion?

As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.

Personally, I’ve considered a PSP in the past but could never justify the (then very high) cost for something I wouldn’t use all that often. But I have my phone with me all the time, and if I could get games as innovative as the DS (or Wii!) and as high quality as the PSP on my iPhone, it would be a no brainer. And maybe Apple’s counting on that as a way to “trojan horse” its way into gaming.

On a very deep level, using the accelerometer to fly an X-Wing into the Death Star is something I think the iPhone was forged to do. (You listening, Lucas?)

Is the iPhone Ready to Take on Gaming?

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Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.

With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:

  1. The possibilities are endless
  2. It looks really fun
  3. Apple has a potential gaming jackpot in their hands

If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.

Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.

Read the rest of this entry »


Portable Gaming’s Future?- Wait-a-Thon!

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With the recent announcement of the iPhone SDK, we became witness to the iPhone’s possible future in gaming. If you are a portable gamer, you probably already own a Nintendo DS or a Sony PSP. Perhaps in the future, you will just use your iPhone? The iPhone is flying off of the shelf these days and with the App Store around the corner, there is no excuse for users not to get a little gaming action. Electronic Arts is a huge developer and publisher for video games. What if they port games to the iPhone? A little Need for Speed Underground anyone? Imagine holding your iPhone like a steering while and using the accelerometer as you rotate the phone left and right to steer, then lean the iPhone forward to accelerate and tilt it back to brake and change your views by touching the screen… oh, the possibilities.

What do you foresee as possible future uses for the iPhone as a gaming platform? We could start with Nintendo’s Wii for inspiration…

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