All Articles Tagged icon factory

TiPb Interview: Craig Hockenberry on Free vs. Paid, Twitter To-Dos, and Why He Wants Lotus Notes for the iPhone

Craig Hockenberry and the Icon Factory are among the earliest and most well respected iPhone developers in the community. In addition to their amazing design work and Mac and Windows software, they created the highly popular Twitterrific and Frenzic for the iPhone.

TiPb: We’ve been spending a lot of time lately discussing the App Store and what business model(s) it will evolve From launch, you took the route of having both a premium paid version of Twitterrific and a free, add-supported version. What made you settle on that idea, and how effective has it been for you?

Craig Hockenberry: The desire to have both a free and paid version of Twitterrific came from our experience on the Mac. It’s the best of both worlds for everyone: we get some funds to pay for the development of the product, and users get to choose how they want to support us.

We decided on having ads before the final details of the App Store were revealed. Since there are no demos in iTunes, the ability to have a free version for people to evaluate has been a big benefit. A lot of my fellow developers are now looking at this model.

Read the rest of this entry »



Forum Review: Frenzic for the iPhone

Frenzic Forum Review by cjvitek (For more Forum Reviews, see the TiPb iPhone App Store Forum!

A new game….just what the iPhone needs!

Actually, a little side note. I approach my iPhone as mostly an entertainment device. So while I will find, use (and review) useful productivity, utility, or lifestyle apps (or other categories) by far the category I am most interested in is games. I would guess that at least 70% of my downloads are games. Anyway, on to the review.

Read the rest of this entry »

State of the Apps: 10,000 Now True, 300M Downloads Too, Icon Must-Do, And Promo Code How-To!

Apple has now hit the milestone 10,000th app in the iTunes App Store, and to celebrate, TapTapTap created the awesome icon tile artwork above (via TUAW), and what’s more, CNBC (via iLounge) noted that Apple has snuck in some new ad copy claiming iPhone users have “downloaded over 300 million” apps.

Those numbers are simply staggering. As Steve Jobs recently, the adoption rate is beyond anything seen before in the industry. That the App Store is as unified, integrated, and easy as the iPhone platform itself is no doubt the driving factor.

But the question increasingly becomes, amid 10,000 apps, how do developers get more of those 300 million downloads for their apps?

Icon Factory co-founder and Frenzic designer Gedeon Maheux, on his gedblog, suggests that the app icon is an important place to start:

All too often icons are treated as second-class citizens, especially in the App Store. Lately, developers have taken to plastering “SALE” or “60% OFF!” within their icons. They’ve become lazy and let the iPhone software mar their design with glossy highlights which obscure efforts to brand their software. They use dull colors or pile on heaps of detail that just adds unwanted noise to an already cluttered array of choices. After the flashy ad pitches have faded, the icon still has to live on the user’s device and is often the first line of interaction with the product.

Another tool that may help is the new promo code system Apple has enabled for the (US-only so far) App Store. Erica Sadun provides a great iPhone promo code walk through over on Ars, explaining how to both give and receive, as well as some helpful hints for developers:

You can preview your Application. Once your App has been given a green light by Apple, the codes can be used—even before the release date you set in iTunes connect. Whenever your app is “Ready for Sale”, Apple says you can offer free downloads. Setting a future date and releasing previews allows you to build your buzz before you go live in the App Store.

The scariest thing of all? It hasn’t even been 6 months since the App Store launched (Dec. 17 will mark that anniversary). What will things look like in another 6?