All Articles Tagged multi-touch

Regarding Apple Multi-touch Patents, iPhone, Verizon Droid, and Palm Pre

android_jawa_droid

Verizon and Motorola’s upcoming Droid handset is getting a lot of press, here, there, everywhere, and one of the negative points that’s come up — in relation to the iPhone — is the Droid’s lack of multi-touch gestures like pinch-to-zoom. (TiPb mentioned it a couple days ago as well).

Some might complain about Verizon nickel-and-diming users by charging an extra $15/month for Exchange support, or that given Verizon’s CDMA technology the Droid can’t multitask a phone call and a data connection (so if, for example, you’re using the new Google Maps Navigator and a need to talk on the phone at the same time, you’re only as good as your last cache). Others are honing in on the Android app space limitations, or just the limited apps (NSFW). But what makes multi-touch so intriguing is that it’s a bit of a mystery as to why the Droid doesn’t support it. Of course, the G1 didn’t support it either, but Android 2.0 is supposed to contain the API’s to do it, and the non-Verizon (GSM, for sale outside the US) version — called the Motorola Milestone seems to do it, if not smoothly (yet?).

Apple’s massive multi-touch patent portfolio is cited as a reason, both now for the Droid and then for the T-Mobile G1. Either Google, while CEO Eric Schmidt was still on the board, agreed not to violate them, or fears litigating them. So, they build in the functionality and let 3rd parties take advantage — and the risk that goes with it — if they so choose.

But why then does the Palm Pre have multi-touch gesture support on Sprint in the US? Wouldn’t the same patents apply? Sure. However, patents are like nukes. They can be deadly unless the guy you’re pointing yours at is pointing equally deadly ones back at you. As both TiPb and PreCentral.net have posted for a while — and Palm has explicitly stated — Palm has a heckuva mobile patent arsenal.

Blustering about lawsuits aside, Apple suing Palm (or vice versa) brings mutually assured patent destruction down on the both of them. While Apple is arguably filthy rich and Palm pauper poor, they might not want the expense or the hassle given Palm’s current market position. Verizon and Google, however, is another matter, especially since Google has been in the mobile space nowhere near as long as Palm, and likely doesn’t have the same type of core mobile patent portfolio in their pocket to assure the same type of stalemate.

At the end of the day, only the top executives (and their lawyers) at Apple, Google, and Palm know for sure, but that’s our guess.

It’s a shame, of course, because the iPhone’s multi-touch gestures are natural to the point where they should arguably be considered default for all capacitive touch screen devices. Apple settled “look and feel” lawsuits with Microsoft over the windows/mouse/pointer interface over a decade ago. They likely consider multi-touch a similar competitive advantages, however, and Steve Jobs said as much at Macworld 2007 when he introduced Apple’s implementation of it:

“And boy, have we patented it.”



Verizon Droid iDoesn’t Beat iPhone on Browser, Apps, Multi-touch or User Interface

Droid evil eye

Did Verizon and Motorola forget to include a few things in their iDon’t attack ads, like iDon’t render web pages as slowly or badly, iDon’t arbitrarily restrict the amount of apps users can install to 256MB, iDon’t fail to implement multi-touch, and iDon’t have a worse user experience.

We can’t blame them, of course. They were focusing on the iPhone’s weaknesses, as the geekier among us (nitpickers included!) would have to admit, and not the Droid’s. It was their ad, and fair enough.

However, for those considering the Droid vs. an iPhone, we should lay all the cards on the table. Sure the iPhone lacks a physical keyboard (that irks some users, pleases others), doesn’t have Google Maps Navigation (yet), doesn’t match all the specs, and has issues with App Store approvals (though that doesn’t effect most users). But what about the Droid?

(And no, we don’t mean that horrible devil-red eye graphic that’s kind of the opposite of “not evil” and makes that incessant “DRRROOOOOOIIDDD” chime pretty much indistinguishable from “REDRUM!”)

First, in the perfunctory Browser Battles, it turns out the almost two month old iPhone 3.1 Safari is still king of the mobile mountain, according to MobileCrunch:

On the popular web-standards test known as Acid3, the iPhone scores a 100/100 while the Droid caps out at 93/100. [...] Once you’ve grown accustomed to pinch-zooming, the level of accuracy provided by tap-zooming alone simply doesn’t cut it. [...] The iPhone browser is also considerably faster, with page loads completing anywhere from 15-30% more quickly with both handsets on WiFi.

Second, we all know the Android Market doesn’t have as many apps as the App Store, but maybe that’s a good thing since Android 2.0 still doesn’t fix its app space limitation, leaving Droid with a paltry 256MB for apps according to AndroidandMe.com:

Google does not support installing apps to the SD card (and likely never will), so developers are limited in what they can create. [...] For most applications, we want a small file size to limit the download times. When it comes to 3D games though, we need a ton of space for all the high-res textures, audio, and video. [...] Have you seen all the awesome iPhone and iPod Touch games? Hardly any of them would fit on an Android phone.

This problem, of course, also plagues the Palm webOS and BlackBerry platforms. NokiaExpert and ZDNet’s Matt Miller’s been told it’s a security issue, but does that matter to end users when iPhone’s can go up to (almost) 32GB?

Third, if you’re a fan of the iPhone and iPod touch’s (and Magic Mouse’s!) multi-touch, don’t think the Droid will have your fingers covered. According to Engadget:

As you have probably heard (or guessed), there’s no multitouch on this device. That’s clearly an issue with Android 2.0 and choices that Google is making about user interface

Fourth, the user interface, while definitely an improvement — and maybe even a refreshing change for some — still doesn’t rise to level of usability as the iPhone. Like MobileCrunch (and every other review we’ve seen), we’ve given our iPhones to toddlers and they’ve been able to use them well.

That’s still Apple’s killer app. And that’s likely why, even after going all in on Droid and throwing BlackBerry under the bus (even canceling their BOGO!), Verizon still wants the iPhone

[Thanks to Tom for the app limit tip!]

Review: Apple Brings iPhone-style Multi-Touch to Magic Mouse

Magic Mouse Hero

Apple’s Magic Mouse, introduced via simple press release on October 20, is the latest point-and-click peripheral for the Mac, and the latest showcase for Apple’s multi-touch technology, first introduced in the iPhone and later the iPod touch. While the iPhone is still the premiere multi-touch experience in consumer electronics, however, Apple’s modern history of mice has been… poor to mediocre. The hockey puck that shipped with the original iMac was goofy, the one-button Mighty Mouse hard to second-click with and prone to gunked up scroll balls.

Does the Magic Mouse work an iPhone-level spell, or is it just more of the middling? TiPb takes a look after the break!

Read the rest of this entry »

Dear Apple: How About an Official “Magic Mouse” App for the iPhone and iPod touch

glasstackpad

Dear Apple: yesterday, as part of your huge pre-holiday product launch, you announced a new iPhone-inspired multi-touch Magic Mouse with gestures. It looks nice. It might even (finally!) be a decent mouse. But TiPb’s left to wonder — for those of us who already have iPhones and iPod touches, wouldn’t it be even nicer to have an official “Magic Mouse” app? Scratch that, given the greater functionality in the MacBook (and MacBook Pro) multi-touch Glass Trackpads, wouldn’t it be great if you could just give us that in the App Store?

We have the Apple Remote (no, not the new doohickey, the app!), true enough, but that’s limited to iTunes and the Apple TV (not even Front Row!), and we have the Keynote Remote, but again that’s limited to presentation software. And granted, there are some great third party remote apps that do way more than just Mac. But you make Mac. Why not just take that wonderful technology you’ve built into Snow Leopard, hook it up over Bluetooth (until you get WiFi Direct going), and let us swipe, pinch, rotate, one-finger, two-finger, three-finger, four-finger move our way around the Mac just like the Magic Mouse — or the Glass Trackpad — from anywhere in Bluetooth range?

Dear Apple, we have the device, you have the technology. Hit the “launch” button on this one already! Sitting 10′ away on a sofa, using our iPhone or iPod touch to seamlessly gesture through everything on our media center Mac Mini or massive 27″ new iMac… t’would be sweet!

(And hey, Microsoft and Windows 7 developers — feel free to hook us up for your phenomenal multi-touch support as well!)


New Apple Products, Including Magic Mice and Desktop Multi-touch Tomorrow?

Get a Mac

According to Daring Fireball, Apple is set to introduce new products tomorrow morning, including:

Redesigned Plastic MacBooks, Redesigned (‘Impressive’) iMacs, Updated Minis (Including One That Ships With Mac OS X Server), the Multi-Touch Magic Mouse, and, as the Wildcard I’m-Not-Sure-I-Really-Believe-It-Myself Out-There Rumor, Maybe Even Some Sort of Mentioned-Nowhere-Else-But-in-This-Very-Headline Multi-Touch Trackpad Gadget for Desktop Macs

Last year, Apple held a special event, Spotlight Turns to Notebooks, to debut their last before-the-holidays offerings. Would they just dump so much new, and frankly interesting, products tomorrow morning without benefit of stage or keynote? Sure, but we’d be lying if we said we wouldn’t prefer the song and dance to go with them.

TiPb will cover whatever does get released, however it gets released, mainly as it pertains to anything that looks to have cross-over with iPhone technology like the “multi-touch trackpad” (why not just make an official Apple Mac trackpad app for the iPhone and iPod touch?)

Keep your eyes peeled for the Apple Online Store going down…

Updated: Multi-Touch to Go from iPhone to Mouse?

Multi-touch input methods

UPDATE: Looks like Engadget managed to score the mouse and keyboard diagrams from the FCC filings before Apple had them yanked. They look the same from what little outline is shown, though the new keyboard is a tad smaller.

ORIGINAL: Is Apple on the verge of releasing a new, multi-touch enabled mouse for their Mac line that harnesses the technology debuted in the iPhone? That’s what AppleInsider is claiming.

Unlike the iPhone, which garnered almost immediate and universal praise when it brought multi-touch mainstream, Apple has historically gotten the opposite reaction to their Mac mouse line, from the abysmal hockey-puck that came with the original iMac to the latest track-balling, gunk-clogging Mighty Mouse that ships in old-school white, even for the latest gen aluminum Mac Pros.

So the poetry of Apple’s latest input technology swinging full circle to one of their oldest (keyboard aside) isn’t lost on us, and goes to show just how deeply multi-touch is being explored — and more importantly, realized and integrated — into Apple’s entire product line.

And it goes to show what TiPb’s been saying for a long time, the iPhone benefitted from the Mac platform, and the Mac platform is certainly benefitting from the iPhone!

Ten-Finger, Dual-Hand Multi-Touch — Apple Patent Watch

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AppleInsider has found yet another multi-touch patent application, this one expanding on Apple’s already massive portfolio to include the ability to recognize which finger is touching, distinguish between palms and fingers, and enable all manner of restin

unprecedented integration of typing, resting, pointing, scrolling, 3D manipulation, and handwriting into a versatile, ergonomic computer input device

Check out the full article for more, and let us know if you think this is more fuel for the iTablet hype machine, or if Apple could have something else up their sleeve?

Apple Sued Over Multi-Touch Patents

Steve Jobs: Architect of the iPhone

We all know Steve Jobs sculpted the iPhone from unicorn tears through a sheer act of singular will and hutzpah — along with buying FingerWorks and winning a glove-full of multi-touch patents of their own along the way (which may or may not still result in several rounds of pugilism with Palm’s Pre).

But who knew they might not have done enough? Elan Microelectronics of Taiwan, that’s who. Elan claims the iPhone, iPod touch, and Macbooks — basically everything featuring multi-touch functionality — is in violation of their patents, and they’ve filed suit in Apple’s home turf of San Francisco to prove it. (No word yet of litigation friendly Texas will sue over not being the venue of choice…)

A previous lawsuit from Elan against a company called Synaptics, who counter-sued resulted in a dismissal and cross-licensing agreement. This time? We’re calling Apple wins by (frenzied) tap-out due to guillotine choke near the end of the second round.

Anyone got the popcorn, hot dogs, and spicy drink?

[NY Times via iLounge]

Hockenberry on Apple Netbook Rumors: How About “Front Row To Go”?

Mac Touch Concept Rendering

Twitterrific developer Craig Hockenberry has posted an interesting article about where he thinks Apple might be going with those 10″ multi-touch panels they’re rumored to have bought. Not wanting to cannibalize iPhone or MacBook sales, and wanting to experience yet another iPod Halo effect, he takes a look at the gaps he sees in the current product line up and comes up with “Front Row To Go“:

Think of it as a second screen for the current hardware.

Who knows whether Apple will ultimately announce an iNetbook, iTablet, iPhone HD something like this, or something we haven’t yet imagined. Still, Hockenberry’s analysis itself is worth a read, as are his proposed uses.

Our editor-in-chief, Dieter Bohn, for one has been wanting something very much like this:

I wanted a capactive screen sitting to the right of my keyboard instead of a mouse. I could just slide my hand around in any shape that was comfortable and tap fingers, use it as a drawing pad, and then pick it up and go walking around with it to display stuff.

Who else would line up for one of these babies, if Apple pulled that particular trigger?


Origins of iPhone Multi-Touch… the Piano?!

Steve Jobs: Architect of the iPhone

We know the score. Apple now holds a veritable smorgasbord of multi-touch patents, some dating way back before the iPhone, and some coming from their 2005 acquisition of a company called Fingerworks, and the innovative talents of Wayne Westerman and John Elias. But from whence did they draw their inspiration? MacRumors pulls the relevant quote from a University of Delware article:

“I had an ergonomic problem and I paired it with a motivation,” Westerman said of the early inspiration. “I’d always felt that playing the piano was so much more graceful and expressive than using a computer keyboard, and I thought how great it would be if I pulled some of that expression from the piano to the computer experience.”

Having suffered plenty of joint/wrist injuries, I know from personal experience how difficult it can be to type with traditional, hard smartphone keyboards. I abandoned my old Treo 680 when it was too physically painful to push in the tiny keys anymore. The iPhone, however, is nothing but a pleasure, so the above comments truly resonate with me.

It’s also interesting to note that history aside, Apple is also looking towards the future, with job listings for multi-touch ninja “gesture algorithm” wizards.

So anyone else going to jump on the piano and try to figure out what iPhone 3.0 might hold for us?

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