We have some good news for all of you Nintendo fans out there as ZodTDD, the developer the Nintendo Gameboy Advance emulator GpSPhone, has announced that they are currently working on an N64 emulator for the iPhone 3GS and iPod touch. Zodttd feels that the iPhone 3GS and the current iPod Touch contain the graphical horsepower needed for N64 games.
“You may soon see N64 on your favorite Apple device, But I can’t promise it will run games top notch just yet, as things are too early to say. There’s hope though, with a 3D accelerated graphics plugin, as well as an ARM dynarec.”
We would love to see this pulled off but the lack of physical buttons on the iPhone may prove to be a major issue. There currently is no release date set but regardless, we are looking forward to checking this one out.
Warning that its profits may decline, Wii and DS manufacturer Nintendo played the “current economic conditions” card but also laid a new one on the gaming table — increased competition thanks to Apple’s iPhone and iPod touch.
The newly launched Nintendo DSi is seen as a partial response to Apple’s new gaming model, according to Electronista, which includes an on-device digital App Store, rather than the cartridge based physical media traditional gaming companies have thus far preferred.
Still, if the next edition of Mario has an Apple or Steve Jobs looking boss level, we’ll know Nintendo is taking it seriously…
We have covered the iPhone and gaming from top to bottom here at TiPb. The iPhone still has a lot of catching up to do in terms of the quality of the games and you can also toss in the lack of physical controls as a huge negative. All that aside, for the most part we’ve felt that if Apple plays their cards correctly, they could be a major player in the handheld gaming wars alongside the likes of Nintendo and Sony.
Maybe you’ve agreed with us, maybe you haven’t. If you’ve disagreed with our opinions and views that’s fine and dandy but maybe, just maybe, you will listen to Trip Hawkins. Who’s Trip Hawkins you ask? He started a little gaming company called Electronic Arts.
“The iPhone is by far our most effective platform. We make as much money with these games on one device as we do putting a game on 100 different cell phone platforms. Between the iPod touch and the iPhone, I think the platform is freaking out Sony and Nintendo.”
That is a pretty strong statement. It may be a great thing as more and more developers will take the iPhone as a serious contender and produce more and higher quality games, or it may prove to be one of the biggest pitfalls. It may encourage more developers to throw quality and innovation out the window and simply pump out below-average games just to make that quick profit. Up until this point we’ve seen a combination of some high quality games and some pure garbage. In the end, it’s about the almighty dollar and we get that. Hopefully game developers come up with ways to push the platform to the next level.
So where do you see this going in the long run for the iPhone as a gaming platform? Lets hear your thoughts!
Okay, so the iPhone stole the Nintendo DS’ portability, touch screen (albeit capacitive instead of retro resistive), creative input methods (like blowing into the mic), and emphasis on casual, on-the-go gaming. And since all’s fare in love and console wars, is it really a surprise that the big N has decided to follow Apple’s lead — and the growing Google Android Market, RIM BlackBerry App World, Microsoft Windows Phone Marketplace, Palm (Pre Store?) conga line — with the launch of their own direct download DSiWare application store alongside their new DSi hardware.
Sure, DSi doesn’t have ubiquitous internet connectivity like 2G or 3G enabled smartphones, so it’s WiFi only (WPA if you can dig it out of the settings). You also have to buy credit in ridiculous $20 chunks (some things never change, eh, money-grabbers?), but this will no doubt appeal to gamers who want new stuff now, now, now, and developers who want to excise the the usual 75% retail+licensing cut, along with manufacturing, storage, shipping, and other physical media related costs.
Ars Technica has an excellent article up with all the details and developer comments, and it’s certainly worth the read.
Our question is, is the iPhone enough for your casual gaming needs or do you also carry a DS (and/or PSP) everywhere you go, and will DSiWare make you more likely to carry a DS in the future?
You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:
It’s a gaming console
It’s not a phone, it’s a console experience
Wow. I have to admit, with some of quality games of late showing up in the App Store, I cannot disagree with this statement. After all, John Carmack, speaking at QuakeCon 2008 back in August said that the iPhone was akin to Sega’s Dreamcast console and almost on par with the PlayStation 2 and the original Xbox. If you think back to the early days of the PlayStation 2, the graphics look very similar. Now, you look at the PlayStation 2 with games like God of War and you can really see where gaming on the iPhone might be heading.
I have personally been enjoying the gaming on the iPhone. But I have to wonder; is Steve Jobs plan to penetrate the market with games in order to conquer all? The same method he has used by getting consumers to use Macs, then demanding them in the enterprise? Only time will tell. In the meantime, I plan on enjoying all the gaming the iPhone has to offer.
Back in September, TiPb posted a few articles in regards to Apple becoming a major player in the hand held gaming wars. We faced off the iPhone against Sony’s PSP and Nintendo’s DS.
The main question to be answered is should Sony and Nintendo be worried? I’d say yes, indeed they should be worried. Business Week seems to feel the same way as well. Some of their points are right on key with what we had to say back in September (see the articles linked above). While that is no doubt a coincidence, here is what they had to say:
Now look at Apple’s advantages over competitors. Apple already has more titles for its games than both of the other two combined. And aside from the free ones, games on the App Store sell at prices ranging up to $9.99 and sometimes a little more. Compare that with the $20 to $40 for Nintendo DS games and the $10 to $40 for games on the PSP.
This goes along with exactly what we said, doesn’t it? How about this one?
And with Apple selling via iTunes, there are no costs associated with the distribution of physical media. All games are downloaded directly to the device. And in the event the game is buggy, the developer can easily issue an easy-to-download fix. The developer gets 70% of the sale and Apple keeps 30%, with no one else to get in the middle. Nintendo and Sony partners have to worry about shelf space at stores, shipping, returns, defective merchandise, and even the occasional shoplifter.
Also a good point that we stressed a few months back. With the holiday season fast approaching, it should be mighty interesting to see just how the hand held gaming wars works out.
For more gaming coverage from TiPb be sure to check out these articles.
For the last two weeks we here at TiPb have been taking a deeper look into Apple’s “Game On” push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, “you could make a pretty good argument [the iPhone is] the best portable device for playing games on.”
Michael Gartenberg, vice president of Mobile Strategy at Jupitermedia’s MobileDevicesToday.com, chimed in:
The not-so-subtle message was, ‘If you’re thinking about buying something like a PSP or a DS, maybe you want to think again because we’ve got this cool device that does all your mobile stuff and, by the way, is a pretty excellent game platform as well’
Steve Palley, Editorial Guru for Vivendi Games Mobile said:
The iPhone is going to make the mobile games industry into everything we always wanted it to be but failed to achieve.
Even Nintendo’s Denise Kaigler, VP of Corporate Affairs spoke out regarding the iPhone:
Any time you have a new company enter an industry, it’s always good for the consumer. It gives them choices and we welcome that. But we have found over the last 20 years, despite all the choices consumers have had, that the Nintendo devices have enjoyed a great deal of success.
I really can not argue with Nintendo’s comment. Nintendo is the king of the hill in the handheld gaming industry. Many have tried to overtake them, all failing. Here’s what I’m thinking, though, Apple may not be the top dog at the moment but by the time the next iPhone is released, Jobsy might just be saying “I told you so!”. Give the App Store a year to grow, software developers time to get the most out of the hardware, etc… And then lets see how things start to shake out. What are you guys and gals thinking?
[Ed: We're bringing back the Wait-a-Thon and making it regular again.
Sorry we dropped it off there for awhile, folks. With all those 3G
and iPhone 2.0 rumors flying about these past couple of weeks, it
almost felt like the release was already here. In the meantime,
comment on any post tagged "Wait-a-Thon" for your chance to win a $100
iTunes Gift Card!]
This is not a response to Crackberry.com’s excellent article, Top 10 Reasons Why the iPhone Is NO BlackBerry. Quite frankly, the iPhone doesn’t need a response; it’s the rest of industry that’s so desperately trying to find one to the iPhone.
I don’t know about you, but it’s getting more than a little tiring hearing everyone compare themselves to — and constantly try to rip-off — the iPhone. I can’t surf a website or cruise the main without some claw-handed Crackberry addict, neck-bearded Palm artifact, or frazzle-haired WinMob frustrati glaring and frothing with barely-contained envy at the perfectly balanced, seamlessly integrated, lustfully convergent iPhone held ever-so casually in my grip.
They know the iPhone is beyond cool. Sure, they cling to their once innovative, formerly revolutionary (at least in the case of Palm and RIM) devices, the ones overwhelming nostalgia or massive business infrastructure investment won’t let them slam to the ground and stomp into the call-dropping, web-mangling, constantly crashing oblivion they so richly deserve.
So the comparisons to the iPhone just won’t stop, despite the fact that the iPhone is pretty much incomparable. Don’t believe me? I’ve got ten reasons to back me up. And these aren’t minor feature gripes or personal peccadilloes. In proper Apple fashion, these are just 10 simple little words…
Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.
With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:
The possibilities are endless
It looks really fun
Apple has a potential gaming jackpot in their hands
If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.
Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.