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	<title>The iPhone Blog &#187; open gl es 2.0</title>
	<atom:link href="http://www.theiphoneblog.com/tag/open-gl-es-20/feed/" rel="self" type="application/rss+xml" />
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	<description>For people who dare to Phone Different.</description>
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		<title>Raw Performance: iPhone 3GS 4x Faster than iPhone 3G at 3D!</title>
		<link>http://www.theiphoneblog.com/2009/06/23/raw-performance-iphone-3gs-4x-faster-iphone-3g-3d/</link>
		<comments>http://www.theiphoneblog.com/2009/06/23/raw-performance-iphone-3gs-4x-faster-iphone-3g-3d/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 16:08:28 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iphone 3g vs iphone 3g s]]></category>
		<category><![CDATA[open gl]]></category>
		<category><![CDATA[open gl es 2.0]]></category>
		<category><![CDATA[speed test]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=9481</guid>
		<description><![CDATA[

TapTapTap, developers of the upcoming Plasma app decided to slap a big, honkin’ frame rate indicator on a raw version just to see what differences, if any, the iPhone 3GS hardware provided compared to the previous generation iPhone 3G. The results?


  As the video shows, in our OpenGL ES testing, the 3GS is generally [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/06/23/raw-performance-iphone-3gs-4x-faster-iphone-3g-3d/">Raw Performance: iPhone 3GS 4x Faster than iPhone 3G at 3D!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/06/picture-84.png"><img src="http://www.theiphoneblog.com/images/stories/2009/06/picture-84-400x242.png" alt="taptaptap_iphone3gs_performance" title="taptaptap_iphone3gs_performance" width="400" height="242" class="aligncenter size-medium wp-image-9482" /></a></p>

<p><a href="http://www.taptaptap.com/blog/iphone-3gs-blows-away-iphone-3g-in-3d/">TapTapTap</a>, developers of the upcoming Plasma app decided to slap a big, honkin’ frame rate indicator on a raw version just to see what differences, if any, the iPhone 3GS hardware provided compared to the previous generation iPhone 3G. The results?</p>

<blockquote>
  <p>As the video shows, in our OpenGL ES testing, the 3GS is generally close to four times faster than the 3G. Results will vary depending on the application but this is remarkable to say the least.</p>
</blockquote>

<p>Check out the link above to watch the full QuickTime video. Impressive stuff.</p>

<p><a href="http://www.tuaw.com/2009/06/22/iphone-3g-s-is-crazy-fast-at-3d-compared-to-iphone-3g/">TUAW</a>, meanwhile, had this to say:</p>

<blockquote>
  <p>On a related note, we hear that Apple has done &#8220;even more&#8221; than we can publicly disclose around speed improvements on the device.</p>
</blockquote>

<p>Hmmm, do tell?</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/06/23/raw-performance-iphone-3gs-4x-faster-iphone-3g-3d/">Raw Performance: iPhone 3GS 4x Faster than iPhone 3G at 3D!</a></p>
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		<title>iPhone 3G S and OpenGL ES 2.0 Hardware Accelerated Graphical Goodness Also a Platform Splitter?</title>
		<link>http://www.theiphoneblog.com/2009/06/10/iphone-3g-opengl-es-20-hardware-accelerated-graphical-goodness/</link>
		<comments>http://www.theiphoneblog.com/2009/06/10/iphone-3g-opengl-es-20-hardware-accelerated-graphical-goodness/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 15:15:16 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[open gl es 2.0]]></category>
		<category><![CDATA[split platform]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=9080</guid>
		<description><![CDATA[

This morning we wondered aloud about whether the iPhone 3G S would be splitting Apple&#8217;s mobile OS X platform. Looks like we weren&#8217;t the only ones wondering.

Engadget&#8217;s Chris Ziegler takes a look at the new hardware&#8217;s PowerVR SGX graphics-core&#8217;s support for OpenGL ES 2.0, and that led him to this language in Apple&#8217;s iPhone SDK [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/06/10/iphone-3g-opengl-es-20-hardware-accelerated-graphical-goodness/">iPhone 3G S and OpenGL ES 2.0 Hardware Accelerated Graphical Goodness Also a Platform Splitter?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="size-full wp-image-2663" /></p>

<p>This morning we wondered aloud about whether the <a href="http://www.theiphoneblog.com/2009/06/10/apple-introduces-iphone-split-platform/">iPhone 3G S would be splitting Apple&#8217;s mobile OS X platform</a>. Looks like we weren&#8217;t the only ones wondering.</p>

<p><a href="http://www.engadgetmobile.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/">Engadget</a>&#8217;s Chris Ziegler takes a look at the new hardware&#8217;s <a href="http://www.theiphoneblog.com/2009/06/09/iphone-3g-powervr-sgx-speed-force/">PowerVR SGX graphics-core</a>&#8217;s support for OpenGL ES 2.0, and that led him to this language in Apple&#8217;s iPhone SDK documentation:</p>

<blockquote>
  <p>&#8220;When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both&#8230; Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches.&#8221;</p>
</blockquote>

<p>Sure, with 40,000,000 iPhones and iPods touch on the market, many developers will want to stick with OpenGL ES 1.1 support, but like with any generational transition &#8212; even slow ones &#8212; eventually more and more might just want to push the new hardware and see what it can do&#8230;</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/06/10/iphone-3g-opengl-es-20-hardware-accelerated-graphical-goodness/">iPhone 3G S and OpenGL ES 2.0 Hardware Accelerated Graphical Goodness Also a Platform Splitter?</a></p>
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