<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The iPhone Blog &#187; port</title>
	<atom:link href="http://www.theiphoneblog.com/tag/port/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theiphoneblog.com</link>
	<description>For people who dare to Phone Different.</description>
	<lastBuildDate>Sun, 22 Nov 2009 21:58:41 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Apple Gets Intel to Create &#8220;Light Peak&#8221; Optical Connection &#8212; All Your Ports Has Belong to Us</title>
		<link>http://www.theiphoneblog.com/2009/09/26/apple-intel-create-light-peak-optical-connection-ports-belong/</link>
		<comments>http://www.theiphoneblog.com/2009/09/26/apple-intel-create-light-peak-optical-connection-ports-belong/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 00:05:45 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[connector]]></category>
		<category><![CDATA[engadget]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[light peak]]></category>
		<category><![CDATA[port]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=12385</guid>
		<description><![CDATA[

According to an Engadget exclusive, Apple brought a new specification for optical port connection to Intel who, after some heated back and forth, has produced Light Peak:


  Based on what we&#8217;ve learned, Apple will introduce the new standard for its systems around Fall 2010 in a line of Macs destined for back-to-school shoppers &#8212; [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/09/26/apple-intel-create-light-peak-optical-connection-ports-belong/">Apple Gets Intel to Create &#8220;Light Peak&#8221; Optical Connection &#8212; All Your Ports Has Belong to Us</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/09/iphone_lp1.jpg"><img src="http://www.theiphoneblog.com/images/stories/2009/09/iphone_lp1-400x264.jpg" alt="iphone_lp1" title="iphone_lp1" width="400" height="264" class="aligncenter size-medium wp-image-12386" /></a></p>

<p>According to an <a href="http://www.engadget.com/2009/09/26/exclusive-apple-dictated-light-peak-creation-to-intel-could-be/">Engadget</a> exclusive, Apple brought a new specification for optical port connection to Intel who, after some heated back and forth, has produced Light Peak:</p>

<blockquote>
  <p>Based on what we&#8217;ve learned, Apple will introduce the new standard for its systems around Fall 2010 in a line of Macs destined for back-to-school shoppers &#8212; a follow-up to the &#8220;Spotlight turns to notebooks&#8221; event, perhaps. Following the initial launch, there are plans to roll out a low-power variation in 2011, which could lead to more widespread adoption in handhelds and cellphones. The plans from October 2007 show a roadmap that includes Light Peak being introduced to the iPhone / iPod platform to serve as a gateway for multimedia and networking outputs. While the timing doesn&#8217;t line up, a low-powered Light Peak sounds like the kind of technology that would be perfect for a device with a need for broad connectivity but limited real estate for ports&#8230; like a tablet.</p>
</blockquote>

<p>Can one port rule &#8212; and replace &#8212; them all? Do we want to kiss our USB/FireWire, VGA/DVI/DisplayPort, Ethernet, and all other connectors goodbye and replace them with a single, standardized optical cable? Check out Engadget&#8217;s full post for more, then let us know what you think.</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/09/26/apple-intel-create-light-peak-optical-connection-ports-belong/">Apple Gets Intel to Create &#8220;Light Peak&#8221; Optical Connection &#8212; All Your Ports Has Belong to Us</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/09/26/apple-intel-create-light-peak-optical-connection-ports-belong/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Doom for iPhone Update</title>
		<link>http://www.theiphoneblog.com/2009/05/31/doom-iphone-update/</link>
		<comments>http://www.theiphoneblog.com/2009/05/31/doom-iphone-update/#comments</comments>
		<pubDate>Sun, 31 May 2009 22:14:26 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[carmack]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[port]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=8823</guid>
		<description><![CDATA[

John Carmack has written an update on his Doom port for the iPhone, and he&#8217;s continuing the same candor he began with his Wolfenstein 3D post. What are we getting? A classic in almost every sense of the word:


  Before I actually started coding on the project, I had visions of adding a lot [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/05/31/doom-iphone-update/">Doom for iPhone Update</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2009/05/picture-16.png"><img src="http://www.theiphoneblog.com/images/stories/2009/05/picture-16-400x266.png" alt="Doom for iPhone" title="Doom for iPhone" width="400" height="266" class="aligncenter size-medium wp-image-8824" /></a></p>

<p>John Carmack has written an update on his <a href="http://www.idsoftware.com/iphone-doom-classic-progress/">Doom port for the iPhone</a>, and he&#8217;s continuing the same candor he began with his <a href="http://www.theiphoneblog.com/2009/03/24/carmack-cometh-legendary-id-brings-wolfenstein-doom-iphone/">Wolfenstein 3D post</a>. What are we getting? A classic in almost every sense of the word:</p>

<blockquote>
  <p>Before I actually started coding on the project, I had visions of adding a lot of modern tuned effects to the core gameplay experience. It would certainly stay a sprite-and-sector based game, but there are many things that would be done differently with the benefit of a GPU and the wisdom of hindsight. Once I began actually working on it, it started to look like a bad idea for a number of reasons. I am trying to not be very disruptive in the main codebase, because I want it to stay a part of prBoom instead of being another codebase fork. While I can certainly add a bunch of new features fairly quickly, iterating through a lot of user testing and checking for problems across the >100 commercial Doom levels would take a lot longer. There really is value in &#8221; classic&#8221; in this case, and there would be some degree of negative backlash to almost any &#8220;improvements&#8221; I made. There will still be a couple tiny tweaks, but nothing radical is changing in the basic play. It would be fun to take a small team, permanently fork it, and make a &#8220;Doom++&#8221; just for the iPhone, but that wouldn&#8217;t be the best first move. Maybe later.</p>
</blockquote>

<p>Check out the <a href="http://www.idsoftware.com/iphone-doom-classic-progress/">full post</a> for more on his experiences with iPhone game development.</p>

<p>[Thanks to Icebike for the tip!]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/05/31/doom-iphone-update/">Doom for iPhone Update</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/05/31/doom-iphone-update/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
	</channel>
</rss>

