You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:
It’s a gaming console
It’s not a phone, it’s a console experience
Wow. I have to admit, with some of quality games of late showing up in the App Store, I cannot disagree with this statement. After all, John Carmack, speaking at QuakeCon 2008 back in August said that the iPhone was akin to
Sega’s Dreamcast console and almost on par with the PlayStation 2 and the original Xbox. If you think back to the early days of the PlayStation 2, the graphics look very similar. Now, you look at the PlayStation 2 with games like God of War and you can really see where gaming on the iPhone might be heading.
I have personally been enjoying the gaming on the iPhone. But I have to wonder; is Steve Jobs plan to penetrate the market with games in order to conquer all? The same method he has used by getting consumers to use Macs, then demanding them in the enterprise? Only time will tell. In the meantime, I plan on enjoying all the gaming the iPhone has to offer.

For the last two weeks we here at TiPb have been taking a deeper look into Apple’s “Game On” push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device? Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, according to Jobsy, “you could make a pretty good argument [the iPhone is] the best portable device for playing games on.”
Michael Gartenberg, vice president of Mobile Strategy at Jupitermedia’s MobileDevicesToday.com, chimed in:
The not-so-subtle message was, ‘If you’re thinking about buying something like a PSP or a DS, maybe you want to think again because we’ve got this cool device that does all your mobile stuff and, by the way, is a pretty excellent game platform as well’
Steve Palley, Editorial Guru for Vivendi Games Mobile said:
The iPhone is going to make the mobile games industry into everything we always wanted it to be but failed to achieve.
Even Nintendo’s Denise Kaigler, VP of Corporate Affairs spoke out regarding the iPhone:
Any time you have a new company enter an industry, it’s always good for the consumer. It gives them choices and we welcome that. But we have found over the last 20 years, despite all the choices consumers have had, that the Nintendo devices have enjoyed a great deal of success.
I really can not argue with Nintendo’s comment. Nintendo is the king of the hill in the handheld gaming industry. Many have tried to overtake them, all failing. Here’s what I’m thinking, though, Apple may not be the top dog at the moment but by the time the next iPhone is released, Jobsy might just be saying “I told you so!”. Give the App Store a year to grow, software developers time to get the most out of the hardware, etc… And then lets see how things start to shake out. What are you guys and gals thinking?
[Via MSBC.com]

We had mentioned the prototype of iControlPad more than a couple months ago, but it has popped up again looking a little bit more finalized and a lot BIGGER. Back in May, I had compared the original model to a PSP, but I think this edition looks more like the Sega Game Gear from years back. This thing is huge!
It promises to be glossier in the final production model and hopefully it’ll look a little bit nicer. Shouldn’t it look flush with the iPhone? At least steal some of the iPhone’s design cues! I will reserve my excitement and temper my expectations until I see the final product. Because even though it is kind of ugly, it might take iPhone gaming to another level.
ReadVia

As gaming developers grow more familiar with the iPhone platform and learning its capabilities, many are doling out their opinions across the interweb. Compared to the DS and the PSP, an EA developer put the iPhone in terms of power closer to the PSP than the DS. That’s nothing new for us at TiPb but now Sega is claiming that the iPhone is more powerful than their last console, the Dreamcast! To remind you: the Dreamcast was home to Soul Caliber, Shenmue, & Virtua Tennis and the console was a competitor of the PS2 and Xbox.
And. the. iPhone. is. more. powerful. than. that.
But powerful as it is, as proven by the current console war, the iPhone is going to need FUN games to succeed as a gaming platform. Let’s give developers some time to see what they can come up with. With such power under the hood, they’ll have no excuse!
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Trying to break records on your iPhone? Can’t manage to do it with the touchscreen? Well jailbreak nation, it looks like there is a solution—iControlpad!
Though the image above is just a prototype, it takes obvious visual cues from the PSP, just take a look at the button layout and form factor. Supposedly, it works via serial port and is currently supported by GBA, PSX (ZodTTD developed) emulators. They are planning on releasing the source code and SDK soon so hopefully more developers can jump on board.
Honestly, I’m tempering my excitement for this. I personally feel as if putting buttons and an analog stick will trap iPhone’s games ‘in the box’. But emulators are for re-creating the original experience, so I’ll let it slide. Either way, it could be a great idea if utilized the right way.
ReadVia

We’ve covered gaming here a few times already. Now
Roughly Drafted Magazine’s Daniel Eran Dilger chimes in with another of his highly detailed (and highly partisan) articles, this one looking at Apple’s iPhone and how it compares to, and seems poised to disrupt, the established portable gaming platforms:
The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.
Dilger covers whether or not a convergence device like the iPhone can even compete against dedicated gaming handhelds. He runs down the current console market and Apple’s thus far discreet approach to gaming on iPods.
From unit pricing to hardware specs, Dilger makes his case that while the iPhone is expensive, its also a generation ahead in terms of performance, and despite the price, offers features above and beyond gaming.
Potential smart phone rivals, including Micrsoft’s XNA and Nokia’s N-Gage 2.0 are also discussed.
What’s Dilger’s conclusion?
As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.
Personally, I’ve considered a PSP in the past but could never justify the (then very high) cost for something I wouldn’t use all that often. But I have my phone with me all the time, and if I could get games as innovative as the DS (or Wii!) and as high quality as the PSP on my iPhone, it would be a no brainer. And maybe Apple’s counting on that as a way to “trojan horse” its way into gaming.
On a very deep level, using the accelerometer to fly an X-Wing into the Death Star is something I think the iPhone was forged to do. (You listening, Lucas?)

Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.
With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:
- The possibilities are endless
- It looks really fun
- Apple has a potential gaming jackpot in their hands
If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.
Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.
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With the recent announcement of the iPhone SDK, we became witness to the iPhone’s possible future in gaming. If you are a portable gamer, you probably already own a Nintendo DS or a Sony PSP. Perhaps in the future, you will just use your iPhone? The iPhone is flying off of the shelf these days and with the App Store around the corner, there is no excuse for users not to get a little gaming action. Electronic Arts is a huge developer and publisher for video games. What if they port games to the iPhone? A little Need for Speed Underground anyone? Imagine holding your iPhone like a steering while and using the accelerometer as you rotate the phone left and right to steer, then lean the iPhone forward to accelerate and tilt it back to brake and change your views by touching the screen… oh, the possibilities.
What do you foresee as possible future uses for the iPhone as a gaming platform? We could start with Nintendo’s Wii for inspiration…