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<channel>
	<title>The iPhone Blog &#187; psp</title>
	<atom:link href="http://www.theiphoneblog.com/tag/psp/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.theiphoneblog.com</link>
	<description>For people who dare to Phone Different.</description>
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			<item>
		<title>The Competition: Sony PSPgo or No-Go for iPhone Developers?</title>
		<link>http://www.theiphoneblog.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/</link>
		<comments>http://www.theiphoneblog.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 11:07:36 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[pspgo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The competition]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=10046</guid>
		<description><![CDATA[

Eurogamer spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony&#8217;s new PSPgo platform may compete with the iPhone, and the answers were interesting:


After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it&#8217;s still much more expensive than Apple&#8217;s $99.
Developers [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/">The Competition: Sony PSPgo or No-Go for iPhone Developers?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2008/06/iphone_gaming.jpg" alt="iPhone SDK: Hardcore Gaming" title="iPhone SDK: Hardcore Gaming" width="414" height="300" class="aligncenter size-full wp-image-2663" /></p>

<p><a href="http://www.eurogamer.net/articles/pspgo-barriers-off-putting-for-indies">Eurogamer</a> spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony&#8217;s new PSPgo platform may compete with the iPhone, and the answers were interesting:</p>

<ul>
<li>After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it&#8217;s still much more expensive than Apple&#8217;s $99.</li>
<li>Developers can&#8217;t target the existing PSP install base of 50 million, PSPgo has only just been released, and Apple&#8217;s iPhone and iPod touch have an install base of over 40 million devices. </li>
</ul>

<p>However, Apple growing the download gaming market and PSP games traditionally being bigger and longer (as opposed to casual iPhone gaming) were seen as positives for Sony.</p>

<blockquote>
  <p>&#8220;In the end,&#8221; Maxwell Scott-Slade concludes, &#8220;the consumer wins for choice and developers win for a more direct access to their audience.&#8221;</p>
</blockquote>

<p>[via <a href="http://www.ps3blog.net/2009/07/19/psp-go-development-issues/">PS3blog.net</a>]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/">The Competition: Sony PSPgo or No-Go for iPhone Developers?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2009/07/20/competition-sony-pspgo-nogo-iphone-developers/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Apple declares, &#8220;It&#8217;s not a phone, it&#8217;s a console experience&#8221;</title>
		<link>http://www.theiphoneblog.com/2008/12/14/apple-declares-phone-console-experience/</link>
		<comments>http://www.theiphoneblog.com/2008/12/14/apple-declares-phone-console-experience/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 15:00:21 +0000</pubDate>
		<dc:creator>Chad Garrett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[adc]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone gaming]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[tech talks]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=6023</guid>
		<description><![CDATA[You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): iPhone Tech Talks. Engadget says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:
It&#8217;s a gaming console
It&#8217;s not a phone, it&#8217;s a console experience
Wow. I have to admit, with some of quality games of late [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/12/14/apple-declares-phone-console-experience/">Apple declares, &#8220;It&#8217;s not a phone, it&#8217;s a console experience&#8221;</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2008/09/iphone_gaming.jpg"><img class="aligncenter size-medium wp-image-4374" title="iphone_gaming" src="http://www.theiphoneblog.com/images/stories/2008/09/iphone_gaming.jpg" alt="" width="400" height="290" /></a>You see, there is this little event on December 12th in San Jose called the ADC (Apple Developer Conference): <a href="http://developer.apple.com/events/iphone/techtalks/">iPhone Tech Talks</a>. <a href="http://www.engadget.com/2008/12/12/apple-the-iphone-is-a-gaming-console/" target="_blank">Engadget</a> says that John Geleynse, Director of Technology Evangelism at Apple, made some interesting statements Including:
<blockquote><em>It&#8217;s a gaming console</em></blockquote>
<blockquote><em>It&#8217;s not a phone, it&#8217;s a console experience</em></blockquote>
Wow. I have to admit, with some of quality games of late showing up in the App Store, I cannot disagree with this statement. After all, John Carmack, speaking at QuakeCon 2008 back in August said that the iPhone was akin to <a href="http://www.appleinsider.com/articles/08/08/01/carmack_iphone_more_powerful_than_nintendo_ds_psp_combined.html" target="_blank">Sega&#8217;s Dreamcast console and almost on par with the PlayStation 2 and the original Xbox</a>. If you think back to the early days of the PlayStation 2, the graphics look very similar. Now, you look at the PlayStation 2 with games like God of War and you can really see where gaming on the iPhone might be heading.</p>

<p>I have personally been enjoying the gaming on the iPhone. But I have to wonder; is Steve Jobs plan to penetrate the market with games in order to conquer all? The same method he has used by getting consumers to use Macs, then demanding them in the enterprise? Only time will tell. In the meantime, I plan on enjoying all the gaming the iPhone has to offer.</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/12/14/apple-declares-phone-console-experience/">Apple declares, &#8220;It&#8217;s not a phone, it&#8217;s a console experience&#8221;</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/12/14/apple-declares-phone-console-experience/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Apple and Video Games: Should Sony and Nintendo be Worried?</title>
		<link>http://www.theiphoneblog.com/2008/09/18/apple-and-video-games-should-sony-and-nintendo-be-worried/</link>
		<comments>http://www.theiphoneblog.com/2008/09/18/apple-and-video-games-should-sony-and-nintendo-be-worried/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 21:55:41 +0000</pubDate>
		<dc:creator>Jeremy Sikora</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=4484</guid>
		<description><![CDATA[

For the last two weeks we here at TiPb have been taking a deeper look into Apple&#8217;s &#8220;Game On&#8221; push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device?  Stop and think about it, he took the idea of a portable MP3 player and [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/09/18/apple-and-video-games-should-sony-and-nintendo-be-worried/">Apple and Video Games: Should Sony and Nintendo be Worried?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2008/09/iphone_gaming.jpg" alt="" title="iphone_gaming" width="400" height="290" class="aligncenter size-medium wp-image-4374" /></p>

<p>For the last two weeks we here at TiPb have been taking a <a href="http://www.theiphoneblog.com/tag/gaming/">deeper look</a> into Apple&#8217;s &#8220;Game On&#8221; push.
Can anyone really doubt Steve Jobs is trying to make the iPhone/iPod Touch into the next big portable gaming device?  Stop and think about it, he took the idea of a portable MP3 player and made it into a device that has dominated the music business ever since. Now, <a href="http://www.theiphoneblog.com/2008/09/09/apple-lets-rock-event-live-meta-blog/">according to Jobsy</a>, &#8220;you could make a pretty good argument [the iPhone is] the best portable device for playing games on.&#8221;</p>

<p>Michael Gartenberg, vice president of Mobile Strategy at Jupitermedia&#8217;s <a href="http://www.mediabistro.com/mobiledevicestoday/">MobileDevicesToday.com</a>, chimed in:</p>

<blockquote>The not-so-subtle message was, ‘If you’re thinking about buying something like a PSP or a DS, maybe you want to think again because we’ve got this cool device that does all your mobile stuff and, by the way, is a pretty excellent game platform as well’</blockquote>

<p>Steve Palley, Editorial Guru for Vivendi Games Mobile said:</p>

<blockquote>The iPhone is going to make the mobile games industry into everything we always wanted it to be but failed to achieve.</blockquote>

<p>Even Nintendo&#8217;s Denise Kaigler, VP of Corporate Affairs spoke out regarding the iPhone:</p>

<blockquote>Any time you have a new company enter an industry, it’s always good for the consumer.  It gives them choices and we welcome that. But we have found over the last 20 years, despite all the choices consumers have had, that the Nintendo devices have enjoyed a great deal of success.</blockquote>

<p>I really can not argue with Nintendo&#8217;s comment.  Nintendo is the king of the hill in the handheld gaming industry.  Many have tried to overtake them, all failing. Here&#8217;s what I&#8217;m thinking, though, Apple may not be the top dog at the moment but  by the time the next iPhone is released, Jobsy might just be saying &#8220;I told you so!&#8221;.  Give the App Store a year to grow, software developers time to get the most out of the hardware, etc&#8230; And then lets see how things start to shake out.  What are you guys and gals thinking?</p>

<p>[Via <a href="http://www.msnbc.msn.com/id/26763498/">MSBC.com</a>]</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/09/18/apple-and-video-games-should-sony-and-nintendo-be-worried/">Apple and Video Games: Should Sony and Nintendo be Worried?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/09/18/apple-and-video-games-should-sony-and-nintendo-be-worried/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>iControlPad Turns Your iPhone Into A PSP Look-A-Like</title>
		<link>http://www.theiphoneblog.com/2008/08/30/icontrolpad-turns-your-iphone-into-a-psp-look-a-like/</link>
		<comments>http://www.theiphoneblog.com/2008/08/30/icontrolpad-turns-your-iphone-into-a-psp-look-a-like/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 11:00:27 +0000</pubDate>
		<dc:creator>Casey Chan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game gear]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[icontrolpad]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=4001</guid>
		<description><![CDATA[

We had mentioned the prototype of iControlPad more than a couple months ago, but it has popped up again looking a little bit more finalized and a lot BIGGER. Back in May, I had compared the original model to a PSP, but I think this edition looks more like the Sega Game Gear from years [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/08/30/icontrolpad-turns-your-iphone-into-a-psp-look-a-like/">iControlPad Turns Your iPhone Into A PSP Look-A-Like</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2008/08/fdm_small.png"><img class="aligncenter size-medium wp-image-4002" src="http://www.theiphoneblog.com/images/stories/2008/08/fdm_small.png" alt="" width="400" height="204" /></a></p>

<p>We had mentioned the prototype of iControlPad <a href="http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/">more than a couple months ago,</a> but it has popped up again looking a little bit more finalized and a lot BIGGER. Back in May, I had compared the original model to a PSP, but I think this edition looks more like the <a href="http://www.vidgame.net/SEGA/GGEAR.html">Sega Game Gear</a> from years back. This thing is huge!</p>

<p>It promises to be glossier in the final production model and hopefully it&#8217;ll look a little bit nicer. Shouldn&#8217;t it look flush with the iPhone? At least steal some of the iPhone&#8217;s design cues! I will reserve my excitement and temper my expectations until I see the final product. Because even though it is kind of ugly, it might take iPhone gaming to another level.
</p><p class="read"><a href="http://toucharcade.com/2008/08/25/iphone-gaming-control-pads-in-the-works/">Read</a><span><a href="http://www.engadget.com/2008/08/25/icontrolpad-iphone-gamepad-case-prototype-surfaces/">Via</a></span></p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/08/30/icontrolpad-turns-your-iphone-into-a-psp-look-a-like/">iControlPad Turns Your iPhone Into A PSP Look-A-Like</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/08/30/icontrolpad-turns-your-iphone-into-a-psp-look-a-like/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>So Just How Powerful is the iPhone?</title>
		<link>http://www.theiphoneblog.com/2008/07/17/so-just-how-powerful-is-the-iphone/</link>
		<comments>http://www.theiphoneblog.com/2008/07/17/so-just-how-powerful-is-the-iphone/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:45:17 +0000</pubDate>
		<dc:creator>Casey Chan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=3346</guid>
		<description><![CDATA[

As gaming developers grow more familiar with the iPhone platform and learning its capabilities, many are doling out their opinions across the interweb. Compared to the DS and the PSP, an EA developer put the iPhone in terms of power closer to the PSP than the DS. That&#8217;s nothing new for us at TiPb but [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/07/17/so-just-how-powerful-is-the-iphone/">So Just How Powerful is the iPhone?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2008/07/iphone-power1.jpg"><img class="aligncenter size-medium wp-image-3349" src="http://www.theiphoneblog.com/images/stories/2008/07/iphone-power1.jpg" alt="" width="332" height="330" /></a></p>

<p>As gaming developers grow more familiar with the iPhone platform and learning its capabilities, many are doling out their opinions across the interweb. Compared to the DS and the PSP, an EA developer put the iPhone in terms of power closer to the PSP than the DS. <a href="http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/">That&#8217;s nothing new for us at TiPb</a> but now Sega is claiming that the iPhone is more powerful than their last console, the Dreamcast! To remind you: the Dreamcast was home to Soul Caliber, Shenmue, &amp; Virtua Tennis and the console was a competitor of the PS2 and Xbox.</p>

<p>And. the. iPhone. is. more. powerful. than. that.</p>

<p>But powerful as it is, as proven by the current console war, the iPhone is going to need FUN games to succeed as a gaming platform. Let&#8217;s give developers some time to see what they can come up with. With such power under the hood, they&#8217;ll have no excuse!
</p><p class="read"><a href="http://gizmodo.com/5026065/sega-says-the-iphone-is-as-powerful-as-the-dreamcast">Read</a></p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/07/17/so-just-how-powerful-is-the-iphone/">So Just How Powerful is the iPhone?</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/07/17/so-just-how-powerful-is-the-iphone/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>iControlpad for iPhone Gives You Real Buttons</title>
		<link>http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/</link>
		<comments>http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/#comments</comments>
		<pubDate>Sat, 24 May 2008 21:40:20 +0000</pubDate>
		<dc:creator>Casey Chan</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[incontrolpad]]></category>
		<category><![CDATA[jailbreak]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=2460</guid>
		<description><![CDATA[

Trying to break records on your iPhone? Can&#8217;t manage to do it with the touchscreen? Well jailbreak nation, it looks like there is a solution&#8212;iControlpad!

Though the image above is just a prototype, it takes obvious visual cues from the PSP, just take a look at the button layout and form factor.  Supposedly, it works via [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/">iControlpad for iPhone Gives You Real Buttons</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><span style="underline;"><img class="alignnone size-full wp-image-2461" src="http://www.theiphoneblog.com/images/stories/2008/05/proto.jpg" alt="" width="199" height="148" /></span></p>

<p>Trying to break records on your iPhone? Can&#8217;t manage to do it with the touchscreen? Well jailbreak nation, it looks like there is a solution&#8212;iControlpad!</p>

<p>Though the image above is just a prototype, it takes obvious visual cues from the PSP, just take a look at the button layout and form factor.  Supposedly, it works via serial port and is currently supported by GBA, PSX (ZodTTD developed) emulators. They are planning on releasing the source code and SDK soon so hopefully more developers can jump on board.</p>

<p>Honestly, I&#8217;m tempering my excitement for this. I personally feel as if putting buttons and an analog stick will trap iPhone&#8217;s games &#8216;in the box&#8217;. But emulators are for re-creating the original experience, so I&#8217;ll let it slide. Either way, it could be a great idea if utilized the right way.
</p><p class="read"><a href="http://www.icontrolpad.com/">Read</a><span><a href="http://www.engadget.com/2008/05/23/iphone-getting-game-thanks-to-the-icontrolpad/">Via</a></span></p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/">iControlpad for iPhone Gives You Real Buttons</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/05/24/icontrolpad-for-iphone-gives-you-real-buttons/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gaming: iPhone vs. Nintendo DS and Sony PSP</title>
		<link>http://www.theiphoneblog.com/2008/03/23/gaming-iphone-vs-nintendo-ds-and-sony-psp/</link>
		<comments>http://www.theiphoneblog.com/2008/03/23/gaming-iphone-vs-nintendo-ds-and-sony-psp/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 12:55:56 +0000</pubDate>
		<dc:creator>Rene Ritchie</dc:creator>
				<category><![CDATA[dilger]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[psp]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/23/gaming-iphone-vs-nintendo-ds-and-sony-psp/</guid>
		<description><![CDATA[

We&#8217;ve covered gaming here a few times already. Now
Roughly Drafted Magazine&#8217;s Daniel Eran Dilger chimes in with another of his highly detailed (and highly partisan) articles, this one looking at Apple&#8217;s iPhone and how it compares to, and seems poised to disrupt, the established portable gaming platforms:

The most obvious competition the iPhone faces is the [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/03/23/gaming-iphone-vs-nintendo-ds-and-sony-psp/">Gaming: iPhone vs. Nintendo DS and Sony PSP</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img alt="iphone_gaming.jpg" src="http://phonedifferent.com/articleimages/2008/03/iphone_gaming.jpg" width="414" height="300" /></p>

<p>We&#8217;ve <a href="http://phonedifferent.com/2008/03/iphone_showcases_games.html">covered</a> <a href="http://phonedifferent.com/2008/03/iphone_revolutionizes_gaming.html">gaming</a> <a href="http://phonedifferent.com/2008/03/portable_gamings_future_waitat.html">here</a> a few times already. Now
<a href="http://www.roughlydrafted.com/2008/03/20/iphone-20-sdk-video-games-to-rival-nintendo-ds-sony-psp/">Roughly Drafted Magazine&#8217;s Daniel Eran Dilger</a> chimes in with another of his highly detailed (and highly partisan) articles, this one looking at Apple&#8217;s iPhone and how it compares to, and seems poised to disrupt, the established portable gaming platforms:</p>

<blockquote>The most obvious competition the iPhone faces is the leading Nintendo DS and the distant runner up, Sony’s PlayStation Portable. Incidentally, both gaming units appeared on the market in late 2004; the iPhone benefits from being nearly three years younger, and therefore based on considerably more modern technology. However, gaming isn’t an easy market to break into.
</blockquote>

<p>Dilger covers whether or not a convergence device like the iPhone can even compete against dedicated gaming handhelds. He runs down the current console market and Apple&#8217;s thus far discreet approach to gaming on iPods.</p>

<p>From unit pricing to hardware specs, Dilger makes his case that while the iPhone is expensive, its also a generation ahead in terms of performance, and despite the price, offers features above and beyond gaming.</p>

<p>Potential smart phone rivals, including Micrsoft&#8217;s XNA and Nokia&#8217;s N-Gage 2.0 are also discussed.</p>

<p>What&#8217;s Dilger&#8217;s conclusion?</p>

<blockquote>As Apple migrates its 150 million iPod installed base toward the iPod Touch and iPhone, the company will pair a large user base with enthusiastic development efforts. Users will get the gaming environment as a free addition to the phone, media player, and web browser they purchased. Conversely, that also means that lesser phones with plodding web browser capabilities and simplistic media playback–as well as dedicated games consoles that really only play games–will have a hard time competing against the new platform. That should make for an interesting 2008.</blockquote>

<p>Personally, I&#8217;ve considered a PSP in the past but could never justify the (then very high) cost for something I wouldn&#8217;t use all that often. But I have my phone with me all the time, and if I could get games as innovative as the DS (or Wii!) and as high quality as the PSP on my iPhone, it would be a no brainer. And maybe Apple&#8217;s counting on that as a way to &#8220;trojan horse&#8221; its way into gaming.</p>

<p>On a very deep level, using the accelerometer to fly an X-Wing into the Death Star is something I think the iPhone was forged to do. (You listening, Lucas?)</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/03/23/gaming-iphone-vs-nintendo-ds-and-sony-psp/">Gaming: iPhone vs. Nintendo DS and Sony PSP</a></p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Is the iPhone Ready to Take on Gaming?</title>
		<link>http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/</link>
		<comments>http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 17:48:19 +0000</pubDate>
		<dc:creator>Casey Chan</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/</guid>
		<description><![CDATA[

Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen&#8211;make no mistake&#8211;Apple [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/">Is the iPhone Ready to Take on Gaming?</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><img alt="smalliphonegame.jpg" src="http://phonedifferent.com/2008/03/12/smalliphonegame.jpg" width="350" height="382" /></p>

<p>Not only did the <a href="http://phonedifferent.com/2008/03/apple_to_rim_lets_get_it_on.html">iPhone serve RIM</a> at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen&#8211;make no mistake&#8211;Apple is ready to revolutionize gaming.</p>

<p>With the early glimpses into the gaming capabilities of the iPhone, we&#8217;ve learned that:</p>

<ol>
<li>The possibilities are endless</li>
<li>It looks really fun</li>
<li>Apple has a potential gaming jackpot in their hands</li>
</ol>

<p>If we have learned anything from the current console &#8220;war&#8221; between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the &#8220;fun&#8221; games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience <em>ever</em>.</p>

<p>Earlier today <a href="http://phonedifferent.com/2008/03/portable_gamings_future_waitat.html">Chad asked</a> about what your favorite gaming experiences on the iPhone might be.  But how will Apple deal with the business side of it?  How can the iPhone conquer gaming? Find out after the jump.</p>

<p><span id="more-2052"></span>
<strong>Present State of Entertainment</strong></p>

<p>As home entertainment becomes busier with multiple types of on-demand entertainment, there is little to no room on people’s TV stands. In a sense, to get a foot into the living room—there would have to be too much investment for such uncertain gain. Hence, the Apple TV has manifested into a ‘hobby’ unit because of the overcrowded entertainment stand. If we can compare this generation&#8217;s gaming battle to a war, the living room would be its trenches where little to no room is actually gained.</p>

<p>However, portable gaming as a whole is on an upward rise. Sales of the Nintendo DS and the Sony PSP almost always outpace those of their home console counterparts. With total sales of the DS approaching 70 million units worldwide and the PSP with around 25 million units. The global appetite for portable gaming is only beginning to be realized.</p>

<p>Still the portable market has yet to be conquered. People are carrying too many items around—phones, cameras, planners, gaming devices—only because there has yet to be a true all-in-one device. Before the SDK announcement, the iPhone could only realistically cover your phone, planner, and camera (to an extent). But now? If this is entertainment war, the iPhone should be likened to the A(pple)-Bomb.</p>

<p><strong>Portable Gaming Today</strong></p>

<p>Today&#8217;s market of portable gaming consists of two titans. The behemoth of fun, the Nintendo DS and the sleek, cool Sony PSP. Comparatively speaking, they come from two different backgrounds. The PSP has a beautiful screen that the DS lacks but makes up for in a touchscreen. The PSP CPU is light-years faster than the DS, but the DS answers back with better games and an easier to learn experience. With these two portable gaming consoles dominating the market, it begs the question&#8211;is there room for one more?</p>

<p>Lets take a quick look at the processors and screen quality of all three devices and see where the iPhone stands in the pack.</p>

<p><strong><u>Nintendo DS</u></strong></p>

<p><strong>Processor:</strong> two ARM CPUs @ 67MHz and 33MHz</p>

<p><strong>Screen Resolution:</strong> (2) 256 x 192 pixels</p>

<p><strong><u>Sony PSP</u></strong></p>

<p><strong>Processor:</strong> MIPS CPU @ 222 or 333MHz</p>

<p><strong>Screen Resolution:</strong> 480 x 272 pixels</p>

<p><strong><u>iPhone</u></strong></p>

<p><strong>Processor:</strong> ARM CPU @ 620MHz</p>

<p><strong>Screen Resolution:</strong> 480 x 320 pixels</p>

<p>Using that as a rough barometer of gaming possibilities, we can see that the iPhone is perfectly capable of handling any game that the PSP runs sans ugly UMD and awkward analog stick. In fact, combining the more powerful CPU processor with OpenGL and Core Animation for developers, we truly have the capabilities for great looking games. But again, being more powerful than the next machine doesn’t guarantee victory. What does help however, is having a fun and unique experience.</p>

<p>So taking on the current king, the Nintendo DS, is crucial if Apple wants to walk away victorious. As Nintendo continues to raise the bar in fun gaming experiences, Apple is hot on their heels. Any game that involves touching, the iPhone can match and raise with its accelerometer. In fact, as Nintendo often suggests, touching is good, but as any iPhone users would say multi-touch is much better.</p>

<p>iPhone users really have the best of both worlds in their hands. Not only do they have a machine more powerful than the PSP but they also combine it with a gaming experience on par with the Nintendo DS. The iPhone (and to the same extent, the iPod Touch) certainly has the technological prowess to take the portable gaming market by storm. Include the fact that with Apple’s goal to sell 10 million iPhones by the end of the year and the onset of a 3G iPhone along with more potential carriers across the world, Apple certainly will have enough iPhones in people’s hands to make a dent in the gaming industry.</p>

<p><strong>Where Can The iPhone Fit In?</strong></p>

<p>Looking past the enormous fun-factor in all the games demoed at the SDK roadmap event (and boy, were they fun), we should note something much more important: how quickly the games were developed and how eager the developers are. If developing games for the iPhone was tough, even the most powerful system would squander its potential without the best developers on board. Luckily, the people over at EA and SEGA continually stressed the ease of developing games for the iPhone throughout the entire event. In fact, Sega likened creating games for the iPhone to creating games for any console. The iPhone has THAT much potential.</p>

<p>Using iTunes to promote the games will serve as the perfect billboard for developers. Mobile gaming (and products, for that matter) has never seen an outlet such as iTunes. Gone are the days of searching for fun games on your mobile carrier’s store and scouring versiontracker for the latest build, iTunes is a media outlet that has become near universal. Having your product on the pages of iTunes is on par with being on the shelves at Wal-Mart and Best Buy.</p>

<p>The iPhone’s true soul is being a blank slate—that principle reflects in its design. By building a powerful device from the ground up (that just so happens to be a phone, among other things)—the iPhone has made developers re-think mobile gaming. No longer are they confined to uncomfortably small buttons or screens with horrible resolution—they truly have their blank slate to go wild on.</p>

<p><strong>What Will Apple Do?</strong></p>

<p>But the question remains, does Apple really want to pursue Nintendo and Sony in portable gaming or are they satisfied with being just better than mobile phone gaming? I think the answer lies somewhere closer to challenging the DS and the PSP. They have the technology behind their device, developers already on board, and a cool and fun factor that neither Sony nor Nintendo could match. But if games provide to be too tough to develop (I doubt it) or end up being terrible (Again, I doubt it), Apple can easily back off and claim it never planned for the iPhone to be the next big thing in gaming.</p>

<p>Either way, it is an entirely win-win situation for Apple—portable gaming just adds to the near-perfect resume of the iPhone. Remember folks, the iPhone is already a great phone, the best mobile internet portal, and the best iPod—in one device. Asking it to be the best gaming device, might be a little too much, but that’s how high Apple has set the bar. And I think they just might reach it.</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/03/14/is-the-iphone-ready-to-take-on-gaming/">Is the iPhone Ready to Take on Gaming?</a></p>
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		<item>
		<title>Portable Gaming&#8217;s Future?- Wait-a-Thon!</title>
		<link>http://www.theiphoneblog.com/2008/03/14/portable-gamings-future-wait-a-thon/</link>
		<comments>http://www.theiphoneblog.com/2008/03/14/portable-gamings-future-wait-a-thon/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 12:35:08 +0000</pubDate>
		<dc:creator>Chad Garrett</dc:creator>
				<category><![CDATA[Wait-a-Thon]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[nintendo]]></category>
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		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/03/14/portable-gamings-future-wait-a-thon/</guid>
		<description><![CDATA[

With the recent announcement of the iPhone SDK, we became witness to the iPhone&#8217;s possible future in gaming. If you are a portable gamer, you probably already own a Nintendo DS or a Sony PSP. Perhaps in the future, you will just use your iPhone? The iPhone is flying off of the shelf these days [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/03/14/portable-gamings-future-wait-a-thon/">Portable Gaming&#8217;s Future?- Wait-a-Thon!</a></p>
]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://phonedifferent.com/articleimages/2008/03/iphone_mario.jpg"><img alt="iphone_mario.jpg" src="http://phonedifferent.com/articleimages/2008/03/iphone_mario-thumb.jpg" width="288" height="367" /></a></p>

<p>With the recent <a href="http://phonedifferent.com/2008/03/sdk_roadmap_color_commentary.html">announcement of the iPhone SDK</a>, we became witness to the iPhone&#8217;s possible future in gaming. If you are a portable gamer, you probably already own a Nintendo DS or a Sony PSP. Perhaps in the future, you will just use your iPhone? The iPhone is flying off of the shelf these days and with the App Store around the corner, there is no excuse for users not to get a little gaming action. Electronic Arts is a huge developer and publisher for video games. What if they port games to the iPhone? A little <a href="http://en.wikipedia.org/wiki/Need_for_Speed">Need for Speed</a> Underground anyone? Imagine holding your iPhone like a steering while and using the accelerometer as you rotate the phone left and right to steer, then lean the iPhone forward to accelerate and tilt it back to brake and change your views by touching the screen&#8230; oh, the possibilities.</p>

<p>What do you foresee as possible future uses for the iPhone as a gaming platform? We could start with <a href="http://en.wikipedia.org/wiki/Wii_Remote">Nintendo&#8217;s Wii</a> for inspiration&#8230;</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/03/14/portable-gamings-future-wait-a-thon/">Portable Gaming&#8217;s Future?- Wait-a-Thon!</a></p>
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