All Articles Tagged pspgo

iPhone Games Ported to PSPgo Play Worse, Cost More

iPhone vs. PSP Go Pricing

The PSPgo is Sony’s answer to the iPhone in a post-App Store world, but unfortunately it looks like charging more for poorly ported games is the question. Gizmodo explains the obvious — to everyone but Sony — problem:

You see, PSP Minis can’t have any network or online features. Nor can they support camera peripherals (a major focus of DSiWare innovation) or DLC. Kotaku just reviewed iPhone port Hero of Sparta. On the PSP it costs triple what you’ll pay at the App Store. Their review? “Simplistic controls, muddled graphics and abysmal sounds turn what was a fantastic iPhone game into a oddly disjointed Playstation Portable experience.” Kotaku’s review of Tetris was much better. But you know what? Tetris costs twice as much on the PSP as it does the iPhone.

Just like ATRAC and rootkits (ouch, we know), we’re beginning to wonder if anyone at Sony will ever get this brave, new, post-iPhone world?



The Competition: Sony PSPgo or No-Go for iPhone Developers?

iPhone SDK: Hardcore Gaming

Eurogamer spoke to Johnny Two Shoes (The Heist, Banana Dash), Normalware (Bebot) and Firemint (Flight Control) about how Sony’s new PSPgo platform may compete with the iPhone, and the answers were interesting:

  • After an 80% price cut to PSP dev tool charges, bring the price down to $1500) it’s still much more expensive than Apple’s $99.
  • Developers can’t target the existing PSP install base of 50 million, PSPgo has only just been released, and Apple’s iPhone and iPod touch have an install base of over 40 million devices.

However, Apple growing the download gaming market and PSP games traditionally being bigger and longer (as opposed to casual iPhone gaming) were seen as positives for Sony.

“In the end,” Maxwell Scott-Slade concludes, “the consumer wins for choice and developers win for a more direct access to their audience.”

[via PS3blog.net]