All Articles Tagged sega

Monday Fun Video: Before Verizon’s iPhone iDoesn’t, There Was Sega’s Nintendon’t

20 years before there was Verizon’s iPhone iDoesn’t… and Droid does campaign, there was Sega Does and Nintendon’t.

Be interesting to see if it works out better for Droid than it did for Sega…

[via Daring Fireball]



Quick App: Sonic the Hedgehog for iPhone

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Okay, yeah, I rocked a Sega Genesis back in the day, which is perhaps not coincidentally the last platform where Sonic the Hedgehog was really done well. (Sorry, it needed to be said).

Can the iPhone version [$5.99 - iTunes link] make me eat those words, or at least spin me around on them faster than Yoda in a lightsaber duel? Let’s see, Sega does say it’ll make me relive my fondest memories from the Genesis era…

  • Blast through Seven Zones including classics as Green Hill Zone and Labyrinth Zone, as well as the Special Stages in an attempt to collect the Chaos Emeralds!

  • Classic 2-D Sonic experience on the go for the first time on the iPhone and iTouch!

  • Pick-up-and-play accessibility: Play in Full Screen or classic “Arcade” look and play with just the touch of a button.

If you give it a try, let me know what you think!

iControlPad Turns Your iPhone Into A PSP Look-A-Like

We had mentioned the prototype of iControlPad more than a couple months ago, but it has popped up again looking a little bit more finalized and a lot BIGGER. Back in May, I had compared the original model to a PSP, but I think this edition looks more like the Sega Game Gear from years back. This thing is huge!

It promises to be glossier in the final production model and hopefully it’ll look a little bit nicer. Shouldn’t it look flush with the iPhone? At least steal some of the iPhone’s design cues! I will reserve my excitement and temper my expectations until I see the final product. Because even though it is kind of ugly, it might take iPhone gaming to another level.

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So Just How Powerful is the iPhone?

As gaming developers grow more familiar with the iPhone platform and learning its capabilities, many are doling out their opinions across the interweb. Compared to the DS and the PSP, an EA developer put the iPhone in terms of power closer to the PSP than the DS. That’s nothing new for us at TiPb but now Sega is claiming that the iPhone is more powerful than their last console, the Dreamcast! To remind you: the Dreamcast was home to Soul Caliber, Shenmue, & Virtua Tennis and the console was a competitor of the PS2 and Xbox.

And. the. iPhone. is. more. powerful. than. that.

But powerful as it is, as proven by the current console war, the iPhone is going to need FUN games to succeed as a gaming platform. Let’s give developers some time to see what they can come up with. With such power under the hood, they’ll have no excuse!

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WWDC 08: iPhone Games Roundup

You’ll probably hear from a lot of people who attended WWDC that the app demo section of the keynote was much too long and even :gasp: boring. But the games showcased at WWDC continue to prove that the iPhone is going to be a force in mobile gaming.

  • Super Monkey Ball - First shown in the March Event, Sega has expanded on Super Monkey Ball including over a 100 levels and four classic Monkeys. The graphics in Super Monkey Ball for iPhone is on par with anything from the DS.
  • Enigmo - A physics based game using reflectors to put water in a bucket. Ported in three days, looks like frustratingly mindless fun.
  • Cro-Mag Rally - A racing game using the iPhone’s accelerometer as a steering wheel. Nine different tracks, 10 unique cars and looks really fun. That too was ported over in three days.
  • Digital Legends Entertainment – They demoed a 3D fantasy game that displayed the graphical prowess of the iPhone. It probably didn’t reach the high end level of PSP but it only took two weeks to develop. Available sometime in September.
The games are priced at $9.99 and available through the AppStore. After paying similar prices for Texas Hold ‘Em on my old cell phones, I think these would be easy purchases. What do you think?

Is the iPhone Ready to Take on Gaming?

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Not only did the iPhone serve RIM at the SDK event. But after Apple showcased the demos of Touch Fighter, Spore, and Super Monkey Ball on the iPhone, Nintendo and Sony better watch out as well. Game controls utilized the accelerometer and multi-touch while the graphics were displayed on that crystal clear screen–make no mistake–Apple is ready to revolutionize gaming.

With the early glimpses into the gaming capabilities of the iPhone, we’ve learned that:

  1. The possibilities are endless
  2. It looks really fun
  3. Apple has a potential gaming jackpot in their hands

If we have learned anything from the current console “war” between the Xbox 360, Playstation 3, and the Nintendo Wii—consumers are more interested in buying the “fun” games as opposed to those that are graphically superior. At its bare minimum, gaming on the iPhone can be likened to a ridiculously advanced wii-mote. At its maximum potential? Quite possibly the best mobile gaming experience ever.

Earlier today Chad asked about what your favorite gaming experiences on the iPhone might be. But how will Apple deal with the business side of it? How can the iPhone conquer gaming? Find out after the jump.

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iPhone SDK Event Showcases Games

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[Photo credit: PhoneMag]

Wait…You mean it’s a phone, an internet portal, an iPod AND a gaming device? Apple is certainly following through with this one-gadget-to-rule-them-all motif. In fact, the game demos pretty much stole the show at the iPhone SDK Roadmap event.

Using the three-axis iPhone accelerometer, multi-touch, and pretty much everything else that the iPhone is capable of doing—portable gaming is officially on notice.

Touch Fighter, an in-house Apple creation, which is akin to Wing Commander, uses the iPhone’s intuitive movements for its controls. Tilt the screen to move the plane, tap the screen to fire the missiles. Who’s going to miss the stylus or speakerphone analog stick, after they get their hands on that?

However, the biggest revelation for iPhone gaming is the developers already on board. EA and Sega both demoed early productions of Spore and Super Monkey Ball. Spore for the iPhone is the full-fledged version complete with all 18 levels. Movement for both games is controlled again by tilting the iPhone.

We’re only beginning to scratch the surface for gaming on the iPhone—these games only show 2 weeks of development. If more developers jump on board, there is no telling how far and how fun gaming on the iPhone will be.