
[Confession: I've been a little slow in getting the usual twice-weekly Forum Reviews up, and cjvitek and msbaylor, as if sensing my slacktivity level, put their production into turbo mode. So what's an editor to do? Come up with an angle, of course! So, from now until we catch up -- or I mess up again -- we'll be presenting lots more Forum Reviews. How many more? Well, we're calling it our Holidaily Double, so howzat for a clue? - Rene]
SimCity Forum Review by msbaylor. (Visit the thread for video and more pics. For more Forum Reviews see the TiPb iPhone App Store Forum!
My main concern before getting this application was – would it be able to handle all the animations on the screen, or would it just be an expensive crashing app? After a brief setup and I selected the tutorial, I got a white screen. I thought this was a glitch (First thought – “NO, Not the white-screen-of-death!”), but after about 15 or 20 seconds, the main Sim-screen came up and walked me through the controls and what everything meant. That alone was very nice to have – major kudos for the help explanations.
Read on for the review, after the jump!
Read the rest of this entry »

Fans of EA’s ever popular SimCity series should be jumping with joy right about now. Later this month EA will be releasing SimCity for the iPhone on the App Store. Kotaku was able to demo the game recently and here is what they had to say:
The controls act the same way they do for Google maps. Sliding your fingers together, inward, zooms out, while sliding them apart zooms in. Touching and dragging moves your view around the map, while continuous taps cycles through the zoom levels. Placing singular objects is simple, but placing large zones or roads can be tricky to maneuver. Once you’ve selected the zone you want, you touch and drag to the appropriate length and width. However, there are times when you may find zones overlapping or roads not lining up properly. EA allows for easy corrections as you can reposition or delete unwanted blocks by the touch of a finger. I found this to be a little wonky at times the more dense an area becomes due to the increased chances of deleting the wrong block or building.

Being a unfinished demo it sounds pretty promising for fans of the series! The bugs and kinks mentioned should be fixed by the time it rolls in to the App Store, at least we are hopeful they are. Price point for this game is expected to be $9.99. We will update you when it drops!
[Via Gizmodo]