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	<title>The iPhone Blog &#187; super monkey ball</title>
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	<link>http://www.theiphoneblog.com</link>
	<description>For people who dare to Phone Different.</description>
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		<title>Apps for Less: SimCity, Real Racer, Super Monkey Ball</title>
		<link>http://www.theiphoneblog.com/2009/09/09/apps-sim-city/</link>
		<comments>http://www.theiphoneblog.com/2009/09/09/apps-sim-city/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 11:17:54 +0000</pubDate>
		<dc:creator>Jeremy Sikora</dc:creator>
				<category><![CDATA[App Store Apps]]></category>
		<category><![CDATA[Apps]]></category>
		<category><![CDATA[Apps for Less]]></category>
		<category><![CDATA[Regular Features]]></category>
		<category><![CDATA[Apps for less]]></category>
		<category><![CDATA[Real Racer]]></category>
		<category><![CDATA[Sim City]]></category>
		<category><![CDATA[super monkey ball]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=11192</guid>
		<description><![CDATA[

For those of you who are not familiar with our Apps for Less posts, they are a great way for us to point out a few good iPhone (and iPod touch) applications available in the App Store that are currently on sale, or ones that have come down to a price permanently that we feel [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2009/09/09/apps-sim-city/">Apps for Less: SimCity, Real Racer, Super Monkey Ball</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.theiphoneblog.com/images/stories/2009/06/tipb_apps_for_sale_cheap.png" alt="tipb_apps_for_sale_cheap" title="tipb_apps_for_sale_cheap" width="356" height="240" class="aligncenter size-full wp-image-9097" /></p>

<p>For those of you who are not familiar with our <em><a href="http://www.theiphoneblog.com/category/weekly-roundup/apps-for-less-weekly-roundup/">Apps for Less</a></em> posts, they are a great way for us to point out a few good iPhone (and iPod touch) applications available in the App Store that are currently on sale, or ones that have come down to a price permanently that we feel are worth mentioning to our readers.</p>

<p>First app worth a mention was a much anticipated game, EA&#8217;s <em>SimCity</em>. [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300255603&#038;mt=8">iTunes Link</a>] Now for a limited time you can design, build and manage the city of your dreams for $2.99!</p>

<ul>
<li>Pick a time by choosing from 3 time periods, 1900, 1950 or 2000, for your city setting &#8211; each with special buildings and technologies</li>
<li>Create chaos and allow UFOs &amp; Toxic Clouds to invade your city or let mother nature have her way with natural disasters like Tornadoes &amp; Earthquakes you get to repair and restore when its all done</li>
<li>No experience necessary with varying levels of difficulty, <em>SimCity</em> is fun for everybody, from novice city dwellers to the most seasoned urbanites!</li>
</ul>

<p>This next game is a racer that Chad has nothing but great things to say about,  <a href="http://www.theiphoneblog.com/tag/real-racing/"><em>Real Racer</em></a>. [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318366258&#038;mt=8">iTunes Link</a>] The price of this most impressive racer has now dropped down to $6.99 from $9.99. Any racing fan should jump all over this one.</p>

<ul>
<li>36 cars in three classes, a dozen unique tracks, five game modes</li>
<li>In-car cockpit view or external camera</li>
<li>Massive career mode with 57 events to complete</li>
<li>Local multiplayer over WiFi</li>
</ul>

<p>Last buy not least we have an oldie but a goodie, <a href="http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/"><em>Super Monkey Ball</em></a> is on sale for $3.99. [<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281966695&#038;mt=8">iTunes Link</a>] That&#8217;s down $6 from it&#8217;s normal price! This game is simple, addictive, fun, frustrating, and well worth your $3.99.</p>

<p>If you see any other great weekend deals, let us know in the comments, or send them our way any time for inclusion in a future Apps for Less!</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2009/09/09/apps-sim-city/">Apps for Less: SimCity, Real Racer, Super Monkey Ball</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>App Review: Super Monkey Ball!</title>
		<link>http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/</link>
		<comments>http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 15:45:47 +0000</pubDate>
		<dc:creator>Brian Hart</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[accelerometer]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[super monkey ball]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/?p=3314</guid>
		<description><![CDATA[

A super&#8230;   a monkey&#8230;  a ball.  A Super&#8230;  a Monkey&#8230;  a Ball.  These are not three different games!

Does the above phrasing sound familiar?  Steve Jobs used this same kind of phrasing when first introducing the iPhone waaaaaaaay back in January 2007.  Much has happened since then!  We finally have the iPhone 3G and, even [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/">App Review: Super Monkey Ball!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theiphoneblog.com/images/stories/2008/07/picture-19.png"><img class="aligncenter size-full wp-image-3315" src="http://www.theiphoneblog.com/images/stories/2008/07/picture-19.png" alt="" width="500" height="326" /></a></p>

<p>A super&#8230;   a monkey&#8230;  a ball.  A Super&#8230;  a Monkey&#8230;  a Ball.  These are not three different games!</p>

<p>Does the above phrasing sound familiar?  Steve Jobs used this same kind of phrasing when first introducing the iPhone waaaaaaaay back in January 2007.  Much has happened since then!  We finally have the iPhone 3G and, even more importantly (in my opinion), we have iPhone 2.0 and the Apps Store!  </p>

<p>You may have heard of a little game called <strong>Super Monkey Ball</strong> from <strong>SEGA</strong>?  It&#8217;s only just the top app at the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281966695&amp;mt=8&amp;s=143441">iTunes App Store</a>.  It&#8217;s only $9.99.  We got a taste of it several months ago at the last WWDC during the keynote and there has been salivation, hand-wringing and garment-rending ever since.  Finally, with the release of iPhone 2.0 and the App Store last week, the venerable <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281966695&amp;mt=8&amp;s=143441">Super Monkey Ball</a> is available for download from the iTunes App Store via your desktop or right to your iPhone.</p>

<p>Does it measure up to the hype?  The answer is &#8212; (suspense killing ya?)  Full review is a click away!</p>

<p><span id="more-3314"></span>In a word &#8212; YES.  Super Monkey Ball delivers with respect to showcasing the capabilities of the iPhone; accelerometer tilt-control, large luscious touchscreen, and processing power to handle the impressive 3-D graphics, physics of gameplay, and sound.</p>

<p><span style="underline;"><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00011.png"></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00011.png"><img class="alignnone size-thumbnail wp-image-3316" src="http://www.theiphoneblog.com/images/stories/2008/07/img_00011-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00021.png"><img class="alignnone size-thumbnail wp-image-3317" src="http://www.theiphoneblog.com/images/stories/2008/07/img_00021-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_0003.png"><img class="alignnone size-thumbnail wp-image-3318" src="http://www.theiphoneblog.com/images/stories/2008/07/img_0003-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_0004.png"><img class="alignnone size-thumbnail wp-image-3319" src="http://www.theiphoneblog.com/images/stories/2008/07/img_0004-200x200.png" alt="" width="200" height="200" /></a></span></p>

<p><strong>Overview</strong></p>

<p>Super Monkey Ball is fairly straight-forward.  I have NO experience whatsoever with the previous versions of this game.  In fact, until El Jobso showcased it a few months ago, I&#8217;d never heard of it.  Fortunately, it&#8217;s easy to catch on to the gist of the game. Simply put, you control a monkey inside a transparent sphere and roll it/him/her around the game area, which is suspended high above empty space.  If you fall off the playing area, or &#8220;Fall Out&#8221;, you lose a life.  Once all lives are expended, the game is over.  The objective is to gather up all the bananas you can within the time limit and then pass through the &#8220;goal&#8221; &#8212; a circular portal reminiscent of a &#8220;stargate&#8221; from the same-titled movie.</p>

<p>Sounds easy enough, right?</p>

<p><strong>The Looks</strong></p>

<p>As you can judge by the screenshots I took on my iPhone (thanks again to the 2.0 update!), the world of Super Monkey Ball is lavish with color and creativity.  It is truly a visually stunning environment and offers some of the best graphics you&#8217;ll find on a portable gaming device, much less a mobile phone.</p>

<p><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00022.png"><img class="alignnone size-thumbnail wp-image-3322" src="http://www.theiphoneblog.com/images/stories/2008/07/img_00022-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00041.png"><img class="alignnone size-thumbnail wp-image-3323" src="http://www.theiphoneblog.com/images/stories/2008/07/img_00041-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_00051.png"><img class="alignnone size-thumbnail wp-image-3324" src="http://www.theiphoneblog.com/images/stories/2008/07/img_00051-200x200.png" alt="" width="200" height="200" /></a><a href="http://www.theiphoneblog.com/images/stories/2008/07/img_0007.png"><img class="alignnone size-thumbnail wp-image-3325" src="http://www.theiphoneblog.com/images/stories/2008/07/img_0007-200x200.png" alt="" width="200" height="200" /></a></p>

<p>There are a total of 5 worlds and 110 stages to play through, including bonus stages for the opportunity to grab a ton of bananas which, consequently, give you bonus lives.  Each world has two sets of 10 stages, an Easy set and a Hard set.  Once you complete a set of 10 stages (a bonus stage sandwiched right in the middle of each set of 10), you will advance to the next set of 10 stages.  So, in each world, there is an &#8220;Easy&#8221; set of 10 stages and a &#8220;Hard&#8221; set of 10 stages, plus two bonus stages solely for accumulating extra bananas and extra lives.</p>

<p>If it weren&#8217;t hard enough to navigate that darned little monkey in the ball (more on that later), you have the pressure of a ticking clock to reach the goal at the end of the stage.  If time expires, you have to start the stage all over again.  If you &#8220;fall out&#8221;, you also have to start the stage again.</p>

<p>During gameplay, you get to enjoy rousing music and the squeaks and squeals of your monkey as it/he/she reacts to your control.  Each stage is creatively designed and presents unique challenges along the way.</p>

<p><strong>The Feel</strong></p>

<p>When you start Super Monkey Ball, you get to select the game Mode (Main Game, Instant Play, Practice, Ranking, and Options).  Instant Play drops you right into the action with a randomly-selected level that you&#8217;ve already completed.  Selecting the Main Game will start you from the beginning, where first you select from four different character monkeys (each with their own personalities/sounds), then on to World Select where you can choose from the five different worlds.  If you are just beginning, the only world you can select is the first one, Monkey Island, and not until you complete the stages in a particular world do you unlock the next one.</p>

<p>Moving a monkey around in a ball seems simple enough, but the first few minutes (maybe hours for some &#8212; right, Dieter?) will be absolute pandemonium (that monkey ball seems more slippery than a politician dipped in baby oil on ice skates). It takes a bit of practice to get the hang of the physics and control-by-tilt, compliments of the iPhone&#8217;s accelerometer.  This method of controlling the game proves to be quite innovative and fun, actually.  If you persevere, you will find that you develop a &#8220;touch&#8221; for controlling your monkey ball.  Tilting the iPhone up toward you will slow down the rolling, left and right is self-explanatory, and tilting the screen forward increases the forward speed.  Some levels allow for some excessive monkey ball speeding, and some require an extraordinary amount of finesse and careful tilting.</p>

<p>Tilting the iPhone can be frustrating for some &#8212; I&#8217;ve heard criticisms that so much tilting hinders the ability to see what you are doing, but I haven&#8217;t really noticed this to be the case for me.  The greatest criticisms I have of the game are two-fold and really have nothing to do with the look or feel of the game.  First, there is no way to manually save a game.  In order to save your progress, you have to complete a set of 10 stages, period.  Second (and this is related to the first concern), Super Monkey Ball does not handle phone or text interruptions well.  If you get a phone call or text, the game will pause and allow you the choice of taking the call or text or ignoring it.  If you ignore, then you can resume your game where you left off.  If you take the call or text, your game is doomed and you must start over with the set of 10 stages you last began.  It&#8217;s too bad that an auto-save feature isn&#8217;t included so that you can pick up precisely where you left off.</p>

<p><strong>Conclusion</strong></p>

<p>Despite the inability to manually save your progress or continue where you left off after answering a call or text, Super Monkey Ball is a must-have app and is well worth the $9.99 price tag.  Playability is fantastic and the graphics are top-notch. The game&#8217;s number one spot at the App Store is well-deserved and it&#8217;s a game that can be enjoyed by all ages.  It&#8217;s a pleasure for me to give it a <strong>5 </strong>across the board (out of 5, of course!).  Download it via the App Store on your iPhone or head over to the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=281966695&amp;mt=8&amp;s=143441">iTunes App Store</a> today and get it immediately!</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/">App Review: Super Monkey Ball!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.theiphoneblog.com/2008/07/18/app-review-super-monkey-ball/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Super Monkey Ball Developer Interviewed &#8211; Wait-a-Thon</title>
		<link>http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/</link>
		<comments>http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 13:17:10 +0000</pubDate>
		<dc:creator>Dieter Bohn</dc:creator>
				<category><![CDATA[Wait-a-Thon]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[quake]]></category>
		<category><![CDATA[super monkey ball]]></category>

		<guid isPermaLink="false">http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/</guid>
		<description><![CDATA[



Although Editor Emeritus (and Phone different podcaster) Mike Overbo lost his mind when over the Spore demo during the iPhone SDK Keynote, but yours-truly was much more excited over Super Monkey Ball.  Why, well, for many of the same reason that developer Ethan Einhorn gave to GameCyte: you can pick it up and play [...]<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br/><br/><a href="http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/">Super Monkey Ball Developer Interviewed &#8211; Wait-a-Thon</a></p>
]]></description>
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<p>Although Editor Emeritus (and Phone different podcaster) Mike Overbo lost his mind when over the Spore demo during the <a href="http://phonedifferent.com/2008/03/sdk_roadmap_color_commentary.html">iPhone SDK Keynote</a>, but yours-truly was much more excited over Super Monkey Ball.  Why, well, for many of the same reason that developer Ethan Einhorn gave to <a href="http://phonedifferent.com/2008/03/sdk_roadmap_color_commentary.html">GameCyte</a>: you can pick it up and play it without having to think about the interface.  I&#8217;ve whiled away many an hour directing little crystal balls down checkered ramps towards that little flag.  Also: <em>monkeys</em>.</p>

<p>In any case, the above video is a bit of a recap of what we we saw during the keynote.  However, there&#8217;s one bit that bears repeating:</p>

<blockquote>
  <p><em>When we started on that two-week trek to get Super Monkey Ball up and running on the iPhone in demo form, it was incredibly easy to work with the SDK. We were working with the development team that had not worked with Cocoa and OpenGL, and it’s pretty astonishing that they were able to make that level of performance happen that quickly. That bodes really well for what we can do in the future on a device like that.</em></p>
</blockquote>

<p>Developing apps for the iPhone is <em>easy</em> and therefore we can and should expect all sorts of great games popping out.  So we won&#8217;t be limited to <a href="http://phonedifferent.com/2008/04/quake_3.html">Quake on the iPhone</a>, because porting fun games like Super Monkey Ball is easy enough that a developer would be crazy <em>not</em> to do it.</p>

<p>What <strong>casual</strong> games are you hoping for on the iPhone?  Answer here and be entered for a chance to win a $100 iTunes Gift Card!</p>
<p>This is a story by <a href="http://theiphoneblog.com">the iPhone Blog</a>.  This feed is sponsored by <a href="http://store.theiphoneblog.com">The iPhone Blog Store</a>.<br /><br /><a href="http://www.theiphoneblog.com/2008/04/16/super-monkey-ball-developer-interviewed-wait-a-thon/">Super Monkey Ball Developer Interviewed &#8211; Wait-a-Thon</a></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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