Convertbot [$0.99 - iTunes link] has seen their latest update, version 1.4 for iPhone (and iPod touch), rejected by at least 2 of Apple’s 40+ App Store reviewers because the icon they’re using for “Time” (the same icon they’ve been using since 1.0, mind you) is nigh-identical to Apple’s built in “Recent” icon, and that was enough to raise that troublesome “user confusion” flag at iTunes HQ.
Paul Haddad from Tapbots let us know just how fast he’s seeing users update to iPhone 3.0. Based on the headers included when their app Convertbot checks with its servers to get the latest currency information, Paul figures:
The data seems pretty clear. Prior to June 8th we have a fairly low adoption rate of ~3%. Starting on June 9 this jumps up to 6-8%, which can be directly tracked to the developer release at WWDC. Starting on June 17th we get a huge jump as all the non devs start upgrading. We’re currently running at an overall 75% upgrade rate which is pretty insane considering the number of devices and the fact that its only been 5 days.
Outside enthusiasts who regularly follow the news, users are only alerted to updates when they tether their iPhone to iTunes to sync. Looks like a lot of people are either enthusiastic enough to know about the update and want it, or fairly regular about syncing with iTunes.
Tapbots, one of the most consistently innovative user experience-oriented development houses on the iPhone platform, just let us know they’ve updated their latest app, Convertbot (see our review), to version 1.1.
Convertbot is for those who not only want to get things done, but who want to enjoy doing them. This update adds user-selectable enabling/disabling of categories/units as well as a TON (standard or metric! Convert to your choice!) of new categories/units and new currencies.
What’s more, they’ve released Convertbot Mini as a Lite-as-in-FREE version of the app that gives you the same great UI, albeit without as many different units and categories (hey, it’s free and the full version is a steal at the introductory price!)
Convertbot 1.1 ($0.99 – iTunes link) and Convertbot Mini (Free – iTunes link) are both available now.
ConvertBot is by Tapbots – the developers of WeightBot and for those of you that love the way the application operates, this one will not let you down.
This is probably the sleekest conversion application I have seen with its cool animations and sounds. However, the only issues I ran into – it takes longer than I thought the program should take to load. At first I believed that it was the app itself checking an Internet connection to update the currency conversions, but when I put my iPhone in Airplane mode, it took just as long. But it is a good thing to note that even though the currencies could not update, the program is still usable.
Mark Jardine and Paul Haddad of Tapbots are the breakout designers and engineers behind Weightbot (iTunes link), one of the most original user experiences released on the iPhone App Store to date. Continuing the iPhone blog’s behind-the-scenes look at iPhone application development, Mark and Paul were kind enough to take time and discuss their ideas on interface and interactivity, and how what more we might expect from Apple’s next generation mobile platform.
TiPb: How was approaching the iPhone interface for this App different than how you would have approached an interface for another platform?
Mark: It was really different coming from a web design background. 320×460 isn’t a lot of space to work with and then you have to factor in the huge difference in input devices. A person’s finger is a lot less accurate than a mouse cursor. At the same time, I wasn’t designing a website so I was freed from a lot of rules and conventions I’ve been following over the past 8 years. So my initial approach was pretty simple. If Weightbot was an actual physical device, how could I make it usable and fun at the same time?
Paul: The thing I found challenging about dealing with the iPhone interface is that users want a silky smooth and yet the iPhone and iPod touch are both very slow compared to any modern Mac. I spent a lot of time juggling things around in order to get a consistent 60 fps for all the various animations within Weightbot. Coming from our current Multi Gigahertz, Multi Gigabyte and Multi Core world where for the most part you don’t have to worry about performance to a platform like the iPhone where every cycle and byte counts is a big change.